Commando Archive

Thread: Get rid of...

Metalhand
Thu Oct 02, 2003 11:15 am
#1

If this is a repeat post I'm sorry.


I would like to see the special heavy weapons support tree dropped. It is useless. We already have a acid rifle why do we need another one. Heavy llc and particle beam cannon are crap. Scrap the particle beam since we are master marksmen anyway and I'm sure we can find a gun that does energy damage. Make the tree a heavy llc tree. Make it so all weaps non-charge. Give us some actual guns to hold. The only good thing in this profesion is the flamethrower, which is getting the axe soon anyway. Grenades suck period, I can't even find half of em on my server and why bother using something that misses most of the time.


Thx just my 2 cents

atat9619
Thu Oct 02, 2003 1:02 pm
#2

we need mounted guns with 1.4 speed 100 200dmg every 4senconds



^4Battlefield SF>SWG
nightwolf180
Thu Oct 02, 2003 1:13 pm
#3






atat9619 wrote:
we need mounted guns with 1.4 speed 100 200dmg every 4senconds





that would suck. period.



Grenades have horrible accuracy even at master. And as a master I wear a full suit of composite armor and this means that I take 300+ damage from ham costs for useing 1 grenade. The fact that it misses or, if it hits, and the target is too close, I take MORE damage because it checks to see if I get hit with my own freaking weapon. I've used PROTON grenades, FAR better then C-22s. And the weaponsmith I buy from is the best on sunrunner.


Grenades are a waste of resources and a waste of time. The weaponsmith I go to for all my needs is very skilled, he's made some of the best and cheapest weapons Sunrunner has seen, and yet he says they are a pain in the ass to make. Especially protons which are rare because they require rare resources, thus RLs are rare because they require rare grenades that require rare resources AND the RLs themselves require rare resources. Still I buy RLs because unlike grenades, they are VERY usefull.


Don't get me wrong, I would love to someday lob grenades accross a battlefield, but at 48m and faceing both a high ham cost and the risk of blowing myself up, no, they just arent worth it.


Master commando and explore the class before you say grenades are good.




----------------------------------------------------------------------------------------------------
You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
TucaRingo
Thu Oct 02, 2003 6:52 pm
#4

I don't know what your talking about Nightwolf. I love my Hvy weapons. I had 90% of the time with them and always hit for more than my Ft could do. And I do it all in my first volley of battle. What you may have forgotten is to; First, use the appropriate weapon for the appropriate task. Exs, my friends and I were smoke'in Rancors on friday by using our acid weapons. They had acid pistols and I used my Acid Launcher. We didn't even use pets. That's right, no pets. I have found that every big beast or opponent has a weakness. That weakness can be used to your advantage if you coordinate the effort and plan your combat tactics.
Secondly, of course you can't use a RL with composite armor that does 3oo damage to yourself. What's the use of armor if its gonna hurt you so badly. The ham cost on the Hvy weapons are equal too the ham costs for specials in many other proffesions. Either way, there'll be better composite and slicing eventually. Don't know when. But don't throw out the baby with the bath water just because you can't seem to use the weapons.

Good Luck to you

Lucius Decumius.
garvin
Fri Oct 03, 2003 12:00 am
#5

Personally I like the Heavy Weapons Tree...those toys (RL, HPC, etc) do nice damage at distance (like doing a flamesingle1 from 60m)...plus blast damage is going to become a big factor hopefully soon...


No...if I was going to get rid of a tree, I'd kill the Acid Riffle Tree...it's identical pretty much to the Flame Tree except the acid rifle does less damage...combine the FT and AR trees into one...then add a tree for Commando Pistol Specials...give us some of our own specials for the Launcher Pistol...like a knockdown...could be called a Blast-Back...something that throws the target back 10m or so...right now I only use my Launcher Pistol for a quick bleedshot and that's it...most of us agree...we need specials for the Laucher Pistol in our own profession...we shouldn't have to rely on Pistoleer specials if we want to use our Laucher Pistol...





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

nightwolf180
Fri Oct 03, 2003 12:37 am
#6

Drop the stupid LP. I hate it, its a worthless piece of crap, more worthless then the HAR. Why the hell did they give commandos, a class thats profficient with HEAVY weapons, a freaking hair dryer that shoots rockets? ITS RETARDED! I'd rather see it replaced with a heavy carbine. You know, something that actually FITS the class. The LP is a POS and everyone knows it


As for heavy weapons. I dunno what your doing with them but I'm useing them,I love them all. They are a great deal like the spice and flavor I've been looking for in the commando. Grenades have the potential to be even more flavor and spice but they are worthless now. I don't want to get rid of them but I don't like them as they are now.


The HAR just needs to be a copy for the llc for BH. Commandos are the masters of heavy weaponry but the BH has a heavy weapon that he can use against armored infantry? Thats the dumbest thing I've ever heard.


And we lack a good ranged weapon. A heavy carbine which climbs the support tree or the field tactics tree that has 4 specials total, CoverFire and CoverFire2, and AutoFire and AutoFire2. Cover fire is aoe with a positiion down effect, cover fire2 is the same except it also immobilizes the target so they can't get back up, being that its more fierce then cover fire. AutoFire merely sprays the area with high calibur rounds and autofire2 does more damage. It would use mods and specials from the marks tree, but not the mods and specials from the carbineer tree. This would prevent people from takeing up novice commando just for the heavy carbine.


Another possible ranged weapon is one that uses a tripod and immobilizes the user, with a high rate of fire and wide damage range (200-700) and has a radius effect with low accuracy, and AP2. This would be usefull for fortifying locations and gunning down lightly armored vehicles AND infantry.




----------------------------------------------------------------------------------------------------
You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
Kane_Firestalker
Fri Oct 03, 2003 12:57 am
#7

I dont know why everyone thinks grenades are useless. I have a couple crates of C-22 frag grenades and I love using them. They hit for like 2k blast dmg in an area effect. How is that worthless? Your just buying crappy nades from a crappy ws. They are speeding up all grenade speeds in this next patch, so be prepared to see me use them more often. I hate it when people dont even try someone out but call for the whole tree taken away. This is why I became a Commando, for the diff weapons. They need to give the acid rifle a dot too As for the particle beams, another retard. When you hit master commando, the speed and accuracy bonuses are insane. I can find a decent particle beam cannon for around 10-15k, not too bad. It literally almost fires every 1 to 2 seconds and is heavy? armor piercing. You take that away and you turn the whole profession into what all these tards want with just going commando for flamesingle1.



-=tEh ChEf's fOod & dRinK=-
Oasis, Naboo -1227, -4936

-=Oasis Master Sales=-
Coronet, Corellia: -200 -5500
Mining OP, Dant: -190, 2620
PCBean
Fri Oct 03, 2003 4:46 am
#8

I hardly ever use the charged weapons in PvE, that being said I use them practically exclusively in PvP. Not being in a very PvP PA, I usually find myself alone, with either poor communication with fellow PvPers or none at all around. I find charged weapons useful for dropping people at long range (Rocket Launcher, Heavy Particle Beam Cannon). This combined with Buffs, good armor, PSGs, Drugs greatly increase my survivability, unlike alot of commandos I see charging in and dieing shortly after attempting to flame someone. Without heavy weapons I might as well have picked a melee class


-Brice, Radiant


Commando 2-4-4-0, Smuggler 0-0-1-0, Pistoleer 3-3-4-4

wolfgang74
Fri Oct 03, 2003 5:24 am
#9

I believe commando needs a good ranged weapon like the LLC, mainly because the accuracy of the Heavy weapons line is pitiful, same for grenades. The flamethrower is a decent weapon but the range of its special makes it useless im pvp most of the time. I've done my fair share of pvp and I lose about 80% of the time. Too many of our weapons are for close support, we need a more reliable ranged attack that most other proffesions already have. Playing a master commando in pvp right now is like playing russion roulette, you may get 2 shots off from your rocket launcher or other heavy weapon and pray that it hits or its a quick visit to the cloning center. And then after your incapped you get the nice "another flavor of the month" remark from whoever just owned you. I do think commando's excell in group pvp though, but solo pvp is rough for commando's because of the accuracy and range of our weapons.
Caur
Fri Oct 03, 2003 5:33 am
#10

I have to respectfully disagree with Nightwolf about LP's and with the original poster about the Heavy line.


LP is giving me heavy weap xp and enables me to use healthshots and suppression fire. It is worth it to me for suppression fire alone, which allows me to escape an enemy or gives me breathing room. That one shot makes all the difference for me. If they were to do anything, they should make the LP AP1.


I can't wait to be able to use the Heavy weaps when I get a bit more money. They do awesome damage at range with splash. Nice! What a command is all about in my opinion.

nightwolf180
Fri Oct 03, 2003 2:42 pm
#11






TucaRingo wrote:
I don't know what your talking about Nightwolf. I love my Hvy weapons. I had 90% of the time with them and always hit for more than my Ft could do. And I do it all in my first volley of battle. What you may have forgotten is to; First, use the appropriate weapon for the appropriate task. Exs, my friends and I were smoke'in Rancors on friday by using our acid weapons. They had acid pistols and I used my Acid Launcher. We didn't even use pets. That's right, no pets. I have found that every big beast or opponent has a weakness. That weakness can be used to your advantage if you coordinate the effort and plan your combat tactics.
Secondly, of course you can't use a RL with composite armor that does 3oo damage to yourself. What's the use of armor if its gonna hurt you so badly. The ham cost on the Hvy weapons are equal too the ham costs for specials in many other proffesions. Either way, there'll be better composite and slicing eventually. Don't know when. But don't throw out the baby with the bath water just because you can't seem to use the weapons.

Good Luck to you

Lucius Decumius.




Learn to read, I said GRENADES! -mutters about smart ass ignorence who can't read-



----------------------------------------------------------------------------------------------------
You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
nightwolf180
Fri Oct 03, 2003 2:47 pm
#12






Caur wrote:

I have to respectfully disagree with Nightwolf about LP's and with the original poster about the Heavy line.


LP is giving me heavy weap xp and enables me to use healthshots and suppression fire. It is worth it to me for suppression fire alone, which allows me to escape an enemy or gives me breathing room. That one shot makes all the difference for me. If they were to do anything, they should make the LP AP1.


I can't wait to be able to use the Heavy weaps when I get a bit more money. They do awesome damage at range with splash. Nice! What a command is all about in my opinion.






Yeah we do need a weapon for normal use, but a james bond style hair dryer that shoots rockets? come on! I want to see it replaced with something that actually fits the class. A heavy carbine or something of that nature, with our own specials and our own mods. The LP is nothing more then a insult to the class IMO, sure it can be usefull with pistoleer training but since when do commandos train and master a secondary side arm? thats like a marine specializeing in his .9mm barrette rather then his M-16 assult rifle. Its NOT a commando-like weapon.



----------------------------------------------------------------------------------------------------
You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
BobbyJack
Fri Oct 03, 2003 2:50 pm
#13

That rocket shooting hair dryer is the most powerful pistol in the game. Its up to you if you want to spend the skill points to make it extremely effective or not

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