Commando Archive
Thread: O NO THE PATCH!
Skeptic666 wrote:
I heard the patch hit today. Does that Wepon swap Delay still happen?
If so how are all the tkm/commandos doing.
when I was on tc2 I kd/dizzy some one and they get up before my FT would get equiped. or I flame II some one and then swap to hand to hand so I take less damage due to our having to be in melee range and you are dead before you even switch out. any one have any comments?
I am thoroughly peeved by this. I will now no longer even think about using my FT and strictly use my VKs. The amount of damage that I take with the FT out is astronomical in comparison. The armor... fine. Weapons without further testing and feedback... what were they thinking?
garvin wrote:
I have fought very hard against this change and feel I've posed a strong Commando arguement against the idea of the delay...The statement above goes straight to my basic arguement...The Delay encourages folks who think of Commando as their primary profession to start considering it a Secondary to be used on in special circumstances...folks will be more inclined to go with other Professions like TKA or Rifleman where they know they can out damage the FT via DPS (Damage Per Second)....
The response from some has been that I am being "overly dramatic" and to try it for awhile to see if it "improves our strategy"...but this has mostly come from other professions who don't have as much reason to switch weapons as we do...they have more then one working tree...
The only Dev response I've gained so far is "We'll take it under advisement and things will change for us with the Combat Balance" basically...
So once again we are forced to "deal with it" in the meantime...wish I had better news on this one, but don't count out your loyal correspondent yet...I'll keep up the fight...
I dont doubt your abilities Garvin one bit, but I doubt the DEVs. From what I understand this was implemented due to Jedis being able to unequip armor, use their specials, and then reequip the armor again. So instead of spending time and resources coding the proper solution, they implemented another "fix" that is "not fun." Shoot its not only not fun it is game breaking. I die without my VKs equiped... period. I cant believe the DEVs do not understand this simple fact.
Keep fighting Garvin. If you want some back-up, I'll be there.
Once again, everyone is punished for the actions of a handful of powergamer asshats with FS slots.
Ster wrote:
I dont doubt your abilities Garvin one bit, but I doubt the DEVs. From what I understand this was implemented due to Jedis being able to unequip armor, use their specials, and then reequip the armor again. So instead of spending time and resources coding the proper solution, they implemented another "fix" that is "not fun." Shoot its not only not fun it is game breaking. I die without my VKs equiped... period. I cant believe the DEVs do not understand this simple fact.
Keep fighting Garvin. If you want some back-up, I'll be there.
The good side about the BH pre-req reduction means that they are willing to make drastic changes to a profession. This helps the BHs so much it is unreal.They can now dabble into another ellite profession and helps them stand toe to toe with a Jedi. Smart move on the DEVs part for sure, if for nothing else than to placate the playerbase. Of course, they didnt have to allocate any resources for it or anything. This was a simple change and would help the PR for a time.
FearlessBob wrote:
I am alternately furious over the weapon swap timer and slightly giddly with the BH class preq changes. Of course, the weapon swap timer really screws with the idea of adding in some BH fireworks to the commando stew. Do the Devs have ANY idea how much damage you can take in 5 seconds in a place like the DWB?
They ask us not to rant, to be constructive. There's only so much that the playerbase can take before it just goes nuclear and melts into a dev-hating, rantfest.
/stalksofftobreaksomething
Message Edited by Raptor2k1 on 06-29-2004 08:16 PM