Commando Archive

Thread: O NO THE PATCH!

Skeptic666
Tue Jun 29, 2004 8:58 am
#1

I heard the patch hit today. Does that Wepon swap Delay still happen?



If so how are all the tkm/commandos doing.


when I was on tc2 I kd/dizzy some one and they get up before my FT would get equiped. or I flame II some one and then swap to hand to hand so I take less damage due to our having to be in melee range and you are dead before you even switch out. any one have any comments?



Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
Ster
Tue Jun 29, 2004 9:04 am
#2






Skeptic666 wrote:

I heard the patch hit today. Does that Wepon swap Delay still happen?



If so how are all the tkm/commandos doing.


when I was on tc2 I kd/dizzy some one and they get up before my FT would get equiped. or I flame II some one and then swap to hand to hand so I take less damage due to our having to be in melee range and you are dead before you even switch out. any one have any comments?







  • Equipping/un-equipping/transferring items now goes through the Command Queue. Equipping armor and weapons also has a delay associated with it. This is to prevent combat system exploits that were occurring.

  • I am thoroughly peeved by this. I will now no longer even think about using my FT and strictly use my VKs. The amount of damage that I take with the FT out is astronomical in comparison. The armor... fine. Weapons without further testing and feedback... what were they thinking?




    Ster Nemor... The last of the Mononokians
    Master Commando
    Master TKA
    Pistoleer 0030
    Skeptic666
    Tue Jun 29, 2004 9:19 am
    #3

    hhehe I love you man. SOme one who knows the pain! I know im not a commando any more im a tkm with a lighter in my back pocket. This is another sad day. If i have to wait for next year to make commando more viable im quiting this is pissy!



    Member of Darkk
    EX Combat Upgrade Sandbox Alpha Phase: Commando Team
    Ster
    Tue Jun 29, 2004 1:32 pm
    #4






    garvin wrote:

    I have fought very hard against this change and feel I've posed a strong Commando arguement against the idea of the delay...The statement above goes straight to my basic arguement...The Delay encourages folks who think of Commando as their primary profession to start considering it a Secondary to be used on in special circumstances...folks will be more inclined to go with other Professions like TKA or Rifleman where they know they can out damage the FT via DPS (Damage Per Second)....


    The response from some has been that I am being "overly dramatic" and to try it for awhile to see if it "improves our strategy"...but this has mostly come from other professions who don't have as much reason to switch weapons as we do...they have more then one working tree...


    The only Dev response I've gained so far is "We'll take it under advisement and things will change for us with the Combat Balance" basically...


    So once again we are forced to "deal with it" in the meantime...wish I had better news on this one, but don't count out your loyal correspondent yet...I'll keep up the fight...







    I dont doubt your abilities Garvin one bit, but I doubt the DEVs. From what I understand this was implemented due to Jedis being able to unequip armor, use their specials, and then reequip the armor again. So instead of spending time and resources coding the proper solution, they implemented another "fix" that is "not fun." Shoot its not only not fun it is game breaking. I die without my VKs equiped... period. I cant believe the DEVs do not understand this simple fact.


    Keep fighting Garvin. If you want some back-up, I'll be there.





    Ster Nemor... The last of the Mononokians
    Master Commando
    Master TKA
    Pistoleer 0030
    SioBabble
    Tue Jun 29, 2004 2:05 pm
    #5






    Ster wrote:


    I dont doubt your abilities Garvin one bit, but I doubt the DEVs. From what I understand this was implemented due to Jedis being able to unequip armor, use their specials, and then reequip the armor again. So instead of spending time and resources coding the proper solution, they implemented another "fix" that is "not fun." Shoot its not only not fun it is game breaking. I die without my VKs equiped... period. I cant believe the DEVs do not understand this simple fact.


    Keep fighting Garvin. If you want some back-up, I'll be there.






    Once again, everyone is punished for the actions of a handful of powergamer asshats with FS slots.





    Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

    Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

    Jeffn Akbar Nerfed from here to Lok MD/MCM

    Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


    VilaEblan
    Tue Jun 29, 2004 2:11 pm
    #6

    Well - having read a lot of the forum threads on the publish, I found myself hitting "reply" over and over to make a point, or concur with those who had already spoken, just to think - What is the point? SOE dont show a great deal of responsiveness to player opinion.



    The game is now MORE broken than it was yesterday.



    And yeah, as a Commando/TKM my only really decent viable PvP move (not that i PvP a lot, because I cant hit jack and dont damage much when i do) is now nerfed to being useless.



    Keloshin
    Tue Jun 29, 2004 2:22 pm
    #7

    Given the road we as commandos have travelled to date I thought they'd find it impossible...but once again the devs have left me dumbfounded.


    I simply cannot comprehend how this can be deemed a suitable counter to the most tangentially related of issues with a tiny percentage of the player base...


    I can only think it's a demonstration of the fact that an argument can always be won through overwelming stupidity
    BravenIrish
    Tue Jun 29, 2004 4:48 pm
    #8


    <sarcasim> Hey guys quit being so negative! They DID add the /move up and /move down command so we can now display our Flame Throwers neatly next to our HAR....</sarcasim>



    Sheesh!


    I think we finally figured out what they ment by "wait for Combat Balance..."! In other words...."Wait for the Combat Balance...because by then all of you will have been phased OUT MWAHAHAHA!"


    I dunno guys....all I can really say is hang in there. I am. Garvin has a cool post about our heavy weapons and I for one think there's still hope. I know it's Cliche, but remember....


    It's always darkest before the dawn!

    I hope it's true.


    Slainte'





    §BravenIrish§
    Loyal Commando for 18 months
    Proud member of Test Center: Commando PA
    Honored member of Sandbox: Team Commando

    M
    FearlessBob
    Tue Jun 29, 2004 5:00 pm
    #9

    BHs in the same boat as us. By the time they swap weapons, whatever state they managed to stick has worn off.


    It all goes back to Day One....when those nutjobs who call themselves Devs started hashing this game out.


    Who thought up the skill trees? Fire that guy.


    Who didn't listen to the Beta Testers? Fire that guy too.


    Who thought hologrinding would be a good idea? Fire them all.


    Commando is the best example of poor design, followed closely with Bounty Hunter.


    Create an elite profession, requiring Master Marksman and Brawler 4000 and then make every single skill tree of the requirements, except for marksman pistols, totally useless for the end profession. Hrm. Wow. Genius. The first person that says brawler insn't useless because of Intimidate gets a sharp stick in the eye.


    Next in a LONG series of gaffes, screw-ups and poorly-planed publishes/*fixes* comes the weapon swap delay. All to combat a so-called exploit by 1% of the player base, yet it affects nearly every single combat class, with the possible exception of TKM and Fencer.


    I am alternately furious over the weapon swap timer and slightly giddly with the BH class preq changes. Of course, the weapon swap timer really screws with the idea of adding in some BH fireworks to the commando stew. Do the Devs have ANY idea how much damage you can take in 5 seconds in a place like the DWB?


    They ask us not to rant, to be constructive. There's only so much that the playerbase can take before it just goes nuclear and melts into a dev-hating, rantfest.


    /stalksofftobreaksomething



    &d FearlessBob d&
    Ster
    Tue Jun 29, 2004 5:33 pm
    #10







    FearlessBob wrote:


    I am alternately furious over the weapon swap timer and slightly giddly with the BH class preq changes. Of course, the weapon swap timer really screws with the idea of adding in some BH fireworks to the commando stew. Do the Devs have ANY idea how much damage you can take in 5 seconds in a place like the DWB?


    They ask us not to rant, to be constructive. There's only so much that the playerbase can take before it just goes nuclear and melts into a dev-hating, rantfest.


    /stalksofftobreaksomething




    The good side about the BH pre-req reduction means that they are willing to make drastic changes to a profession. This helps the BHs so much it is unreal.They can now dabble into another ellite profession and helps them stand toe to toe with a Jedi. Smart move on the DEVs part for sure, if for nothing else than to placate the playerbase. Of course, they didnt have to allocate any resources for it or anything. This was a simple change and would help the PR for a time.




    Ster Nemor... The last of the Mononokians
    Master Commando
    Master TKA
    Pistoleer 0030
    Dextline
    Tue Jun 29, 2004 5:36 pm
    #11

    I use both flamer and acid since certain creatures and NPC's have significantly lower resists to acid but the flamer dot kicks, I'm deffently being put in a weakened position but this. I just hope BH input will have devs add certain "mods" or less delays for heavy weapon professions in patch 10 or in oneof their "hot fixes".


    Switching from no weapon (unarmed and then equiping the flamer to burn the KD'ed target sure takes forever though, is there a way to make this time shorter? Heard making peace after unarmed speeds it up). But yup, as BH's, we are officially screwed by this hehe.


    Not against the entire patch and combat changes though: armor is realistic, jedis no longer in hiding with 5 PvP'ing outside all major starports simply results in their major XP losses and so on. But this patch -this patch has deffently made me reconsider keeping Commando instead of just going 100% defense with much less damage. My stand on this is to give it a week and dearly hope that it won't end up as TC Bria.
    DCM8
    Tue Jun 29, 2004 7:41 pm
    #12

    MC/TKA here. the delay is the final nail in the coffin for me. bye bye commando after 9 months. no more being commando and waiting for the devs to fix certain things. they fix it one day, then its off to dath for 3 days to get it back. good luck commrades, i have fallen. /salute
    Raptor2k1
    Tue Jun 29, 2004 8:16 pm
    #13


    Hmm, re-grindind commando looks like it might be a bit harder now... oh well, I still have the LP.



    On the armor delay note though, I personally think it's a necessary change. The thought of someone being able to change their clothes/armor while blasting away at/punching something is just silly.


    The weapon swap change is rather unnecessary though, as it'snot that hard to pull out a new weapon (not to mention that most games I know of allow quick weapon swapping... even FPS's.)


    I just hope that post CB we find ourselves not needing to swap weapons often during a fight.

    Message Edited by Raptor2k1 on 06-29-2004 08:16 PM



    Kyeran Halkyon

    Master Gunfighter and Demolitionist of the Old Republic Navy
    SWG Commando Forum


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