Commando Archive
Thread: Can we lose the fighting pre-req?
Rachtor wrote:
Nothing personal Ster, but I have no interest what so ever in becoming a TKA. It may work well for you but it does not for me.
Whether you are a TKA for the power or you just like the idea or both.
I don't care about the power of TKA
I don't want to be TKA
I don't want to be forced into being TKA as my only other option.
The pallets were supposed to be open. But I cannot master anything else, and that's just not right.
I want to have an option to master something else.
No offense taken at all. However, I was amaster commando before I was a TKA. I had MCommando/MScout for the longest time. Then I realized I kept getting beat down like no one's business. No matter how much damage I could dish out, I couldnt take any. That is when I decided to take up TKA. Not for the offense, but for the defense. It also blends nicely with Commando in the fact that you have to be in melee range to use the FT specials anyways. So I typically run up, KD/Dizzy, Flame Single 2, Flame Cone 2, and then switch back to my knucklers for the defence.
Now I understand what you are saying with only having the option of TKA. There have been talks on the BH boards about being able to pick and choose which line to go up; Carbineer, Pistol, or rifleman. Maybe the same thing could happen with commando and the brawler skills.
My 0.000005 credits worth.