Commando Archive
Thread: Something about TH's last post really bothers me...
talking to the scapegoat or taking his word is pointless garvin.
baaaa!
Personally...I'd love to challange TH to a fight...him as a Current Master Commandoonly(no TC changes) and me as a Novice Pistoleer (no other skills)...Make the fight on any planet with water and I guarentee I can beat him in a PvP at least 7 out of 10 times (the 3 out of 10 times he might get lucky)...Now throw in Novice Medic to both players and I can guarentee that I could beat him 10 out of 10 times...All I have to do is keep out of DoT range and keep healing any damage done while I kite and bleed him to death (via healthshot2)...
And if you want to fight on Tatooine...Throw in a little Smuggler or Rifleman with Pistoleer and Novice Medic and I can still beat a Master Commando 10 out of 10 times...
That's what we are trying to tell you TH...there are already plenty of balances in the game that FORCE us into the fight...and in most cases, even with our powerful stackable DoT we are still at the DISADVANTAGE...this is what you are missing...
Would you like to take me up on the offer TH? You could grab any other player and set up the same scenerio and still get the same results...It doesn't matter that the Pistoleer doesn't have as much power...they have speed...they have defenses...and best of all they have ranged specials...these easily compensate for any ultra powerful shots we can do...
Message Edited by garvin on 02-10-2004 03:13 PM
tacwraith wrote:
heck no, i'd duel him with just the novice marksman box and tell him to use any weapon BUT the flamethrower. Thats going to be a hoot. I bet he incap's himself 7 out of 10 times
garvin wrote:
This is what we already do and is no different then ANY other profession that has a DoT...name one profession with a DoT that doesn't use it...
Message Edited by maddogs on 02-10-2004 07:14 PM
DeneziB wrote:
I disagree that the profession is crippled or broken - - I play a commando and I paid very close attention to the DoT changes on Test Center because I know how important it is. The damage just shifts from the DoT to the weapon which means you have to get into combat and fight instead of DoT and kite and thats a good thing. - TH
I completely agree with Thunderheart. You all are lumping the reduction in DOT damage on Test with the amount of damage the weapon does on Live. When the changes go live, you will actually do more damage from the initial flame hit, with a reduction in the damage the DOT does. TH is correct when he says that all too often commandos light their victims up and run, wearing their full composite to take the brunt of damage until the DOT burns the person to incap.
All you flame kiters using the overpowered multi-DOT are actually going to have to stop running and use a weapon other than your flamer. You actually are going to have to use strategy and pick up support combat skills to compete and you're frightened. Why not pick up TKM? Why not pickup pistoleer skills?
You all cannot look beyond spam DOTting your opponents to death.
I think TH said it best when he concluded commandos were overpowered in his test that pited M commando VS M commando ![]()