Commando Archive

Thread: dont asume anythaing

hopdog
Tue Aug 17, 2004 11:28 am
#1


*thaink's for a moment*


*ponder's in the sky*


ok for the people who havnt ever played a comando plz dont asume anything of what we do in the game and how you see is difrent from how it is. with full buffs and good armor yes comando's are good at pve but so is any combat class that has full buff's and good armor. i dont want commando's be over powering i want a balance but you cant say a rifle expert or tk shold be ale to kill a comando in less then 2 min's. i just got killed by a tkm in less then 2 min i was using a sliced flamer and all he had was a vibroknucker. " ok granted he trains his/her whole "life" using the vibro knucker but that shold not block a flamer blast. (puting in concept a jedi cant block a laser bold from a death star)


*closes eye's and ponder's*


i'm not saying give us supream power over pvp and pve but let us have somthing to deserve the title comando





Capt'Andrew M-comando, Loby M-munitions (Shadow Fire)

LordGrythe
Tue Aug 17, 2004 11:50 am
#2

Dude, novice pistoleers w/ smuggler 0/0/4/0 own us is pvp. Its sad. BUT! Have u ever dueled someone w/o buffs? With flame single 2 and my 502-1049 3.9 speed flamer, I can one shot incap them. That brings bloody satisfaction to my character.



*edited by admin*
TKA-MC
Tue Aug 17, 2004 2:26 pm
#3

Brilyn what profession do you play? Buff system or not; Commando is still getting own'd.



Dysinn Rahl (Gorath)
MasterCommando/TKM

"Quiquid latine dictum sit, altum viditur." ("Whatever is said in Latin sounds profound.")
BravenIrish
Tue Aug 17, 2004 2:35 pm
#4

Now wait a second...if buffs are overpowered and TKM, Rifleman,etc can take out buffed players much faster then Commando...whats that make Commando? Balanced? What kind of damage do some of the less skill point intensive Elite classes do to an unbuffed player? Buffing being overpowered is one issue. Commandos NOT sizing up, DPS to Skill point requirement ratio,in comparison to other professions IS an issue! Buffed or not.


Slainte'





§BravenIrish§
Loyal Commando for 18 months
Proud member of Test Center: Commando PA
Honored member of Sandbox: Team Commando

M
Arkelion
Tue Aug 17, 2004 2:55 pm
#5






Brilyn wrote:

Hopdog, that would be an issue with the Buff system then, wouldn't it?


Not with the Commando Profession.






That might be half true... but Commando needs serious fixing. Its the biggest part of the problems here.



Falcor Krevan - Starsider
Brilyn
Tue Aug 17, 2004 3:22 pm
#6

< Brilyn what profession do you play? Buff system or not; Commando is still getting own'd. >


I play Carbineer, thanks.


Y'know, the guys with who do the damage your buffed secondary stats can heal before I fire a second shot.




But that would be an issue with OTT buffs.



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
Brilyn
Tue Aug 17, 2004 3:34 pm
#7

< if buffs are overpowered and TKM, Rifleman,etc can take out buffed players much faster then Commando...whats that make Commando? Balanced? >


Um...... Yes?



Let's see...


Pistols Speedcap at 1sec. They do x damage per second.

Carbines Speed Cap at 1sec. They do 2x damage per second. (not really, but we'll pretend they do. )

Rifles Speedcap at 1sec. They do 4x per second.



You see this as 'ok'?


< What kind of damage do some of the less skill point intensive Elite classes do to an unbuffed player? >


I've a real simple answer to that: too much.


< Commandos NOT sizing up, DPS to Skill point requirement ratio,in comparison to other professions IS an issue! Buffed or not. >


Ah, 'the grass is greener' arguement.....


There's two ways to go with that:


Either "we're crap compared to them" or "They're overpowered compared to us".



You need to step back and look at the system as a whole.


Yes, your profession has issue. The lack of AP on your non-disposable weaponry is a big issue, imo.


If Riflemen speedcapped at (for the sake of Arguement) 3 seconds, the disparity between the damage output of the two professions wouldn't seem so huge, would it?




I'm not here to knock you, or 'pick sides' or any of that childishness.


I'm just offering an alternative perspective is all.



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
StarNick
Tue Aug 17, 2004 9:54 pm
#8

My 2 cents on this topic...


Buffs or not...its a failed arguement. Why? Because all other professions are enhanced by buffs....we're just brought up to their level at which they are unbuffed. Carbineers, TKAs, Riflemen all need buffs as they'll hammer their HAMs...this is their weakness (also something that seriously needs fixing as well)...our weakness is not in HAM usage...but rather in: 1) Firepower 2) AP 3) Defenses 4) Accuracy and Speed. When we're buffed, our firepower and defenses is increased along with it as we're able to withstand more punishment while getting our shots off - very important for us commandos. The other professions are mostly good in all 4 catagories- and for 92 SP.


This is where the Skill point ratio arguement comes in...and saying its a "the pasture is always greener on the other side" is not only a rude anyalsis of this arguement but also incorrect. The only thing that cripples other professions is their HAM usage in most cases...for the betterment they're good on their respective firepower, AP levels, defenses, and accuracy/speed mods. Buffing simply takes away their only negative aspect....meanwhile with us, we're below average in all 4 catagories and are only enhanced to below or at the level of an unbuffed elite profession (which btw we do fairly good against - in most cases)


Also in relation to the original post....yes, nearly every class is better at PvE in buffs and armour....but when we're suppousedly the kings (and queens) of PvE...and are not even with buffs and armour, shows how poorly we're lacking. I agree with how you put that a Rifleman or a TKA shouldn't kill us extremely quickly...but as we all know, we are terribly underpowered atm. Do not think that all the cries for us becoming better is out of want of supreme power. But on the other hand, do not be one of those people who want Commando to be even with a Pistoleer. Every profession has its role and place, commando currently doesn't have one as we do not perform admirably in anything we do (Riflemen are snipers as well as anti-armor....Carbineers are assaulters who can cripple....Pistoleers are light weight attackers who are extremely fast and nimble....TKAs are tankers and do a ton of damage quickly....commandos do not live up to the damage of half of these professions, and our defenses are lower than a pistoleer's...a Rifleman can deal better damage than we can to armoured targets)


Commandos need not only a purpose, but be able to do it well - better than any other profession....thats why we're a hybrid (as our proposed role is a hybrid) as well as the most skillpoint intensive profession in the game. We add new (suppoused to) texture to the battlefield and suppoused to be the Elites of combat (coupled with BH), otherwise having us require 169 SP is stupid...especially when for 169 Skillpoints you can get 2 Ranged Elites or for 184 SP get 1 Ranged Elite/1 Melee elite and be FAR superior than a Master Commando could EVER be. That inbalance is simply mindboggling....just on our disadvantages as a profession, screams for us to be better in combat than most elites as well as the ability to do our purpose better than anyone else (a swordsman or a rifleman is a better commando than us atm)


When we finally get revamped....it may seem to many that we're getting overpowered...but in reality we're so low now that we need a super power boost to get to where not only the community thinks we should be, but other correspondants and the devs as well. That is why I don't understand your logic for even posting this, it merely repeats what everyone knows currently...



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

hopdog
Wed Aug 18, 2004 12:09 am
#9

thats fine with pvp with no buffs but find a overt reb/imp or some one willing to dual who dosnt already have buffs?



Capt'Andrew M-comando, Loby M-munitions (Shadow Fire)

Brilyn
Wed Aug 18, 2004 12:38 am
#10

Hopdog, that would be an issue with the Buff system then, wouldn't it?


Not with the Commando Profession.



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
TKA-MC
Wed Aug 18, 2004 6:31 am
#11

Brilyn wrote:
< Brilyn what profession do you play? Buff system or not; Commando is still getting own'd. >


I play Carbineer, thanks.

your welcome

Y'know, the guys with who do the damage your buffed secondary stats can heal before I fire a second shot.

why are you posting in this forum, is it Commando's fault?

But that would be an issue with OTT buffs.

Oh and before I forget. SHUT UP IDIOT!



Dysinn Rahl (Gorath)
MasterCommando/TKM

"Quiquid latine dictum sit, altum viditur." ("Whatever is said in Latin sounds profound.")
Jhyson-Bria
Wed Aug 18, 2004 6:46 am
#12






Brilyn wrote:

< if buffs are overpowered and TKM, Rifleman,etc can take out buffed players much faster then Commando...whats that make Commando? Balanced? >


Um...... Yes?



Let's see...


Pistols Speedcap at 1sec. They do x damage per second.

Carbines Speed Cap at 1sec. They do 2x damage per second. (not really, but we'll pretend they do. )

Rifles Speedcap at 1sec. They do 4x per second.



You see this as 'ok'?


< What kind of damage do some of the less skill point intensive Elite classes do to an unbuffed player? >


I've a real simple answer to that: too much.


< Commandos NOT sizing up, DPS to Skill point requirement ratio,in comparison to other professions IS an issue! Buffed or not. >


Ah, 'the grass is greener' arguement.....


There's two ways to go with that:


Either "we're crap compared to them" or "They're overpowered compared to us".



You need to step back and look at the system as a whole.


Yes, your profession has issue. The lack of AP on your non-disposable weaponry is a big issue, imo.


If Riflemen speedcapped at (for the sake of Arguement) 3 seconds, the disparity between the damage output of the two professions wouldn't seem so huge, would it?




I'm not here to knock you, or 'pick sides' or any of that childishness.


I'm just offering an alternative perspective is all.






They need to go to a revised speed formula before they start putting in different speed caps. The revised formulawill even out theDPS issues much more than a speed cap will, and itbalances the issue across the board, not just a nerf to a specific set of professions.


Weapon Speed*Attack Speed*(100/(100+Speed Modifier)=Actual Attack Delay


This simple change to the speed formula takes it from being a breakable formula, to a speed formula with infinite progression.
RazerWolf
Wed Aug 18, 2004 6:49 am
#13



Brilyn wrote:
I play Carbineer, thanks.
Y'know, the guys with who do the damage your buffed secondary stats can heal before I fire a second shot.





Assuming you're using a Carbine with a slice and powerup, even with the Commando having an equivalent slice, you'll outdamage the Commando in unarmoured PVP over the course of 10 seconds. If everyone's armoured, the Commando will not break 50 damage per second without a Krayt weapon, while a Carbineer has no trouble hitting in the 70s thanks to them having AP weapons. Or you can dabble in BH carbines and hit the 230s.



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