Commando Archive
Thread: Crazy Idea that I need Input on...
Message Edited by admisgd on 08-25-2004 11:03 AM
Message Edited by admisgd on 08-25-2004 11:05 AM
garvin wrote:
Thanks for the input...From what I gathered is that the Devs think of us as the Ranged Version of Swordsmen...We are often compared to them...They are the "Melee" version of us with high Blast Damage capabilities...
The direction I was thinking is that they are the Melee Tankers and we are the Ranged version of that type of Tanking...
I definitely agree that I prefer us having high firepower over high defenses, but just thought I'd open it up for discussion to check if we are still heading in the right direction...
It is interesting that you should say that. Swordsmen by themselves are low defense, high offense. Every weapon they have is Medium AP. I was a Swordsman for a very long time. However, dabbling in other professions gives them a pretty formidable defense as well. Center of Being is a good equalizer, too. What do we get? 2.5x to hit modifier when we have a heavy weapon equipped, and it takes forever to unequip it.
The fact is that most of the enemies in the game fight as Melee, and that means that all of the drawbacks of being ranged hit us, while they do not affect swordsmen.
If I were in this purely for the numbers, I would be insane to choose my current template over my former template, and I would actually extensively dabble to get the best of all worlds.
If we are going to be compared to Swordsmen, they also have to take into account that Swordsmen can pick up a lot more value and variety with the skillpoints they have. We need to get a considerable boost in damage output just to be on par with Swordsmen, and then we need a considerable boost in defense, just to be on par with Swordsmen.
But anyway, I am rambling. Looking forward to what happens next.
The way -I- see it, Commando being a Hybrid should be more versatile. We should have the option to fill in the Tanker or Blaster roles. The FT is in melee range anyway, so you can take that tree (add some toughness to it), and dabble for dizzy, KD, stun def and melee mitigation. Now this Commando already exists and is a pretty good Tanker, though not quite up to pure melee standard. I tanked NS solo back in the day back when they originally had force powers. Where Commando should really shine is it's blasting abilities. One line dedicated to close range fighting, fine. Three trees of medium to long range battling. Going back to the Wishlist/Revamp post, improve on the disposables and have a tree of Rifles (of some description, either Rifles as in Rifleman profession, or a modified HAR), and this allows the Commando to take a more damaging role.
Doing this would make the Commando profession's greatest strength it's versatility. You can Master, and be very good in a number of areas, (Tanking, Damage Dealing), and be able to Dabble to either fill in the weaknesses or maximise the Strengths. If there was a Rifle tree, the obvious choice would be MRifle/MCommando, much as MCarbine or MPistol with MBH are now.