Commando Archive

Thread: Updated List of our Current Issues

garvin
Fri Oct 08, 2004 2:56 pm
#1



Let me know if there any other Current Issues that are currently pressing for Commandos...just trying to make sure I have the an updated current list...You should notice that the first 5 match our Top 5 issue thread, but not in as much detail...Going into the Sandbox/Revamp (whenever that will be) I want to make sure we get our major issues addressed...



10/8/04 Update on Current Commando Issues:


Issue 1) Commandos are out-damaged when it comes to DPS by various other professions. Professions should be capable via DPS dependent on skill points spent in Combat related professions. Currently Commandos can out damage many professions (not all) when compared shot for shot. Commandos cannot out damage most combat professions when 12 seconds worth of shots are considered.


Issue 2) Heavy Acid Rifle is a Weaker Clone of the Flamethrower but with higher costs and lack of benefits. The HAR is weaker then FT, has no DoT, no AP, and suffers same restrictions as the FT yet costs more XP to grind the Acid Tree and has greater HAM costs on its specials. HAM cost on HAR specials is also much great then the FT specials. Needs to be revamped or replaced.


Issue 3) Lack of Melee Defense for the only Ranged profession which has all of its specials restricted to Melee Range. Commandos have the highest Combat related pre-req cost of all profession in game which includes both Melee and Ranged pre-reqs, yet comparatively, it has one of the lowest levels of defenses (based on cost comparison to Master Level). One suggestion that has come up is a form of "Heavy Weapon Toughness" be added.


Issue 4) Grenades damage the user if caught in the blast radius and come with a very high HAM cost. These two factors make Grenades non-productive in combat and strategically rarely used by the average Commando.


Issue 5) Consumable Heavy Weapons need to be Revamped. They are often out-damaged due to poor speed and very poor accuracy. They are hard to find due to crafting difficulty. They put the Commando in a very vulnerable position when they must stop motion to use them. And they are not worth the price when you balance cost vs. accuracy (not enough shots connect to make them worth the average cost).


Issue 6) Lootable Heavy Weapon Mods non-functional. This is due to Commandos not having generic Heavy Weapon skill mods since Beta. This has been reported to be fixed with the Combat Revamp.


Issue 7) Commando Kill XP capped at 3K. Commandos are still suffering from having their XP capped at around 3K per kill. Other less XP costing professions like Rifleman and TK have their XP capped at around 5K. This was never a very huge issue (mostly a pet peeve) until the FS XP Exchange program was instituted in the new Jedi System. This Cap unfairly and unjustly puts Commandos at a disadvantage. The impression that it gives is that Commandos are being penalized because they cost more skill points and require more XP then other profession. Commandos are further excluded from the Force Sensitive content in game due to FS Ranged mods not currently working with our Heavy Weapons.


Issue 8) Weapon Delay is Unbalanced for Multi Weapon Type Professions. Commandos and Bounty Hunters suffer the Weapon Delay far worse then other professions because of our certifications for different weapon types. Other same weapon type professions have a wide variety of strategic specials to use with their weapons where as Commandos and Bounty Hunters are forced to switch weapons to utilize all of their abilities (which causing serious combat queue delay).


Issue 9) Imbalance of power per skill point cost. Profession balances should be based on skill point expenditures where an all combat focused 169 pt template is very competable with another 169 pt all combat template, making strategy and tactics determine the winner. This is where the SWG Combat System most fails the player.


Issue 10) Cone Specials do not touch non-aggro'd secondary targets in Cone range. On the initial attack, the cone specials will only hit the initial target, yet it will cause all near the initial target to aggro. Cone should hit all targets in cone range. This is apparently a known bug.


Issue 11) Commandos need a weapon or specials that utilize the Unarmed Pre-Requisite.


Issue 12) FS Ranged mods do not work with Heavy Weapons. Currently The Force Sensitive mods for Ranged weapons have no effect on the Commando Consumable weapons (also reported to have no effect on other ranged weapons in game as well).


Issue 13) Lack of Ranged Specials beyond Marksman. Considered to the Weapon specialist of the game but Commandos lack ranged specials for their own weapons. All of the Commando specials are restricted to 16m.


Issue 14) Lack of skill mods or specials for the Launcher Pistol beyond Marksman. Commando is the only profession that does not gain any bonuses for a weapon certed to them within their own profession.


Issue 15) No benefit for Groups to include Commandos in their ranks. Commandos are often told that they cause too much lag and are to slow to be grouped with.


Issue 16) High end content with Very High Heat/Acid resists. Commandos are feeling excluded from much of the new high end content that has been added (with the exception of the Death Watch bunker) due to NPCs having 90 to 100% Heat/Acid resists which makes our main weapons useless.


Issue 17) Grenades are short stacked. To be useful, Grenades should come more then 5 per pack otherwise they fill up the inventory and the F-Buttons.


Issue 18) Rocket Launcher not reloadable. The Commando consumable weapons are the only sliceable weapons in game that are not "repairable" making slicing them less worthwhile.


Issue 19) Lack of variety in Commando Specials. Commandos have 2 unique specials per their two Non-Consumable weapons. Other professions have at least 6 to 9 unique specials per weapon.


Issue 20) Weak to being Knockdown/Dizzy even thoughwe are obviously meant to fight in Melee Range. Due to the slowness of our specials and our poor accuracy, when facing an opponent with Knockdown abilities, the Commando most often guaranteed to lose. Adding in a KD Counter or upping our Defense Vs. KD would help with this difficulty.


Issue 21) Commandos would like to be certified for Bomb Droids especially since they are capable of higher blast damage then even a Rocket Launcher.


Issue 22) Grenade speed is bugged and will not allow grenade throws faster than 9 seconds, regardless of grenade speed or speed modifier.


Issue 23) DoT damage is not tracked for XP/Loot rights

Message Edited by garvin on 10-11-2004 11:25 AM

Message Edited by garvin on 10-11-2004 11:26 AM



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

mjPboy
Fri Oct 08, 2004 3:40 pm
#2


/tipHat



Awesome work Garvin,. Everything is there...apart from the need for a high velocity mini gun of course ^^


and the unarmed specials



/kickinGroin


/pokeEye


/headBut


then the victory emote


/lightcigartossMatchontoFlammablecorpse

Message Edited by mjPboy on 10-08-2004 11:44 PM



'And so it is....' Bail Organa.
| REJEK |
pboy || Master Pimpoleer ||
| A'ngelus [Master Lightsaber Duelist] The Original Light Jedi | Unlocked Jan24 2004

Nezodon
Fri Oct 08, 2004 3:48 pm
#3

Couldnt have put it better, good work as always Garvin.



Jorrai Takkori
Elder jedi
Force explorer

Ajo79
Fri Oct 08, 2004 3:54 pm
#4

Good work as always garvin.


Thats a pretty extensive list. Hope the Devs can realize in how bad shape we realy are.



Ajo Nibor | Ryler Erlovski | Rofy Vrell
Tic Nibor | Jovy Rellno | Inyra D'Forge & Li'wyn Daine
Eclipse - Citizen of Mos Mosel

hendrake
Fri Oct 08, 2004 3:56 pm
#5

great stuff!!!



Xyntazir
-Master Commando (My true love)
-Imperial Ace
-Master Drunk
Hausakluif
Fri Oct 08, 2004 6:49 pm
#6

/salute



I left commando after finding my first holocron last August, ground a jedi up to 4444 guardian/new knight and just now returned to master the profession...



the sad part is, it actually seems worse than when i originally had it over a year ago. We truly are the red headed step children of swg. no offense to red headed step children!


KYakcam
Fri Oct 08, 2004 7:22 pm
#7






mjPboy wrote:


/tipHat



Awesome work Garvin,. Everything is there...apart from the need for a high velocity mini gun of course ^^


and the unarmed specials



/kickinGroin


/pokeEye


/headBut


then the victory emote


/lightcigartossMatchontoFlammablecorpse

Message Edited by mjPboy on 10-08-2004 11:44 PM





The ultimate DB !!!




Kraig Yakcam

Master Commando

Medic/Scout

** Has Mastered the Cloning profession.








WeissHengst
Fri Oct 08, 2004 9:42 pm
#8


Haha, what are you guys so happy about? That Document hasn't changed in a year. Nice work? haha... sure copy and paste... You guys are saying good work for "current issues document" that already exists?


How about you retards say good work when there is a f*cking fix.

Message Edited by WeissHengst on 10-08-2004 09:42 PM



White Stallion

Bathe in thy healing lighteth of my c0ck. Thy Clock Tower struck twelve. Down on your knees. Observe. Your knight in shining armour.
Your white stallion. Beggith please, fought by and by. Take this broad sword I carry, in your hands. Unsheath it. Massage it's power and strike it down.
bcman2k1
Fri Oct 08, 2004 10:14 pm
#9

i agree with the previous poster, how many of these final review of our issues do we have to read? If anything this list has grown. Just submit the damn thing and continue to wait why rehash all of our known short-comings? I applaud the work you do garvin im sure other correspondents dont do as much for their people as you do but this stuff is getting old, its depressing to read the ever growing list of how much commando sucks.

garvin
Fri Oct 08, 2004 11:12 pm
#10






WeissHengst wrote:


Haha, what are you guys so happy about? That Document hasn't changed in a year. Nice work? haha... sure copy and paste... You guys are saying good work for "current issues document" that already exists?


How about you retards say good work when there is a f*cking fix.

Message Edited by WeissHengst on 10-08-2004 09:42 PM




Weiss I can understand your frustration...truthfully, I'm right there with you, but I think you are really missing the point...find me one post that collects together all the above issues into a clean, crisp list...


THAT'S MY JOB!!! One of the things I'm suppose to do is gather together all of our issues and present them to the devs on a regular basis...It may seem redundent to you, but if you read that list above you'll see that over the many months ourissues have grown and at the same time, we've removed a few things (like the 2.5x Melee Damage bonus as well as other things)...


Going into the Revamp it is essential that we have an updated list...The more complete that list is above, the better shot we have in getting these things fixed...


There is no need to attack your fellow Commandos...if the game causes you so much stress that you need to lash out, then quit...it's not worth the stress...or take a break and come back in a few weeks/months...Please don't try to bring other's down just because you are fed up...


The members here are not saying "good work" just because I made a list...They are saying "good work" because they know the better I know our issues, the better chance we have at getting them fixed...What would you say if I already knew that half or more of these issues above are already in the Devs plans for fixing in the Revamp...and what if I told you that many of the others the Devs have already said "We should be able to work that in with the Revamp or possible just after"? You'll probably respond with "I'll believe it when I see it..." which again is understandable...That's your opinion...I won't flame you for it...so I ask you not flame other's for theirs...


Message Edited by garvin on 10-08-2004 11:14 PM



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

WeissHengst
Fri Oct 08, 2004 11:36 pm
#11






bcman2k1 wrote:

i agree with the previous poster, how many of these final review of our issues do we have to read? If anything this list has grown. Just submit the damn thing and continue to wait why rehash all of our known short-comings? I applaud the work you do garvin im sure other correspondents dont do as much for their people as you do but this stuff is getting old, its depressing to read the ever growing list of how much commando sucks.







I count 11 different "State of Commando" threads on the first page alone... Oh and thats not including the "revamp" threads and the rifle/commando threads. Sure I gave a sh*t like two months ago, but after realizing nothing has changed after year... well it gets old. After 2 months of being in this profession forums it's been the same ol' sh*t... and not even the helpfull stuff. I have posted nothing but constructive posts here which have almost all been ignored, and especially by theprofession CORRESPONDANT... sure Iunderstand you're notposting 24/7 but sheesh...


The truth is when I paid for this 2 month period it was a last hope, and being a little bored in my life. Guess what? I haven't signed in much, the only thingI've done is TC2 Ahazi fortwo days, and gave up master fencer. I can't even stand this game...


As it exists now, I think the state of this game and this profession forum is proof that SOE and EVERYONE else involved has done nothing except take advantage of our addictions. Yes I know most games are addictive, but really come on here...


First of all SOE starting, permitting, and not punishing the whole "hologrind" incident ... making nearly the whole population grind through (mainly afk) 32 whole professions. If you don't realize the problem with this then you have real big issues. I regret not leaving that moment, but unfortunatly... I didn't really know what the f*ck was going on, I actually played the game.


And I really don't care what you, or anyone says Garvin, the last what, 6 months have been nothing but Jedi/bh. You don't have a problem with that? You told me once, that Jedi is such a hard thing to do... Oh yeah really. Well the've had 7 decent sized jedi/patches lately... with the only non jedi/bh thing being furniture you can store stuff in.


And then there of course comes the never-ended "hints" by devs, other peeps, and profession corrs (Garvin)... After all this time guys you haven't been able to put a damn thing out... it really sickens me to the bone. Just so we payfor a little bit more huh? Do I need to say more than, BATTLEFIELDS, GCW, COMBAT BALANCE, GLITCHES, EXPLOITS, JEDI, BH, SPACE, CONTENT, BALANCE, ETC...


Really guys... please respond to that after the fifth time I've mentioned that to be ignored... I'd love to hear something, anything before I go... Seeing absolutely no non-nerf patch has actually applied to me, after giving $260 to this game company, specifically for those patches.


Oh yeah and I've heard the responce "they've come out with those uber new loots..." Yeah guys... rugs, statues, and the like don't constitute as a f*cking patch... that's once again something they used to keep us here, having us *need* to strive for something in the game.


Again I repeat: BATTLEFIELDS, GCW, COMBAT BALANCE, GLITCHES, EXPLOITS, JEDI, BH, SPACE, CONTENT, BALANCE, ETC...


Garvin you stated once that the JTL team is a different team, and JTL itself is actually a different game. Totally seperate from SWG? Yeah, then I ask you this, once more... What is going on with THIS game? You fling alot of crap at us along with everyone else at Soe, I have not once heard a specific thing going on in this game. We don't deserve combat docs? We don't deserve docs about the future, if there is one? What are the plans here? Once again JTL will distract us for a bit till we realize the ground game still blows majorly. But of course it won't matter then when EQ2 is out... which of course Garvin, I know is a totally different team, HAHA.


As you should know people ARE concerned about wasting their time with a game, that could be using them. Do you blame them? So many people have had their lives seriously affected because of this game, now I don't blame that all on SOE, but atleast these people could be informedabout future plans, to well let everyone know SOE does actually havea plan for the future of this game.


For me I haven't played seriously addictively but I have tried all the combat professions in this game, along with doc, ch, and cm atleat past novice. The one I kept the longest was commando at 1 month. At that master, or sooner, a profession soon dies of content.


eh done wasting my time




White Stallion

Bathe in thy healing lighteth of my c0ck. Thy Clock Tower struck twelve. Down on your knees. Observe. Your knight in shining armour.
Your white stallion. Beggith please, fought by and by. Take this broad sword I carry, in your hands. Unsheath it. Massage it's power and strike it down.
InquisitorQoe
Fri Oct 08, 2004 11:47 pm
#12

Hahah..smuggler.



---Hephsoj Lahcram---

of Radiant

Smuggler 0.4.2.4.

"Who's Scruffy lookin'?"

WeissHengst
Fri Oct 08, 2004 11:50 pm
#13






InquisitorQoe wrote:

Hahah..smuggler.






/comfort Hephsoj


won't rant again, but Commandois practally the best pve profession and people whine... all commando needs is a balance


And smugglers, a nothing profession. Little worthless tools. Promise after promise after promice... after promise and still the same.



White Stallion

Bathe in thy healing lighteth of my c0ck. Thy Clock Tower struck twelve. Down on your knees. Observe. Your knight in shining armour.
Your white stallion. Beggith please, fought by and by. Take this broad sword I carry, in your hands. Unsheath it. Massage it's power and strike it down.
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