Commando Archive

Thread: jedi hunting comando

SeraCohw
Tue Feb 08, 2005 6:11 pm
#1

what are some good temps to hunt jedi for master and non master comando preferably having invest 3
Cpl_Fisher
Tue Feb 08, 2005 7:17 pm
#2

find them unbuffed, and one shot them with a damge sliced flammer using FS2.



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"Have faith in God, but believe in antimatter"
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Hochi-schu
Tue Feb 08, 2005 8:57 pm
#3

^ what he said, it works real nice



Its not if **edit** happens, but when. - Algieri Hochkis
SeraCohw
Tue Feb 08, 2005 9:56 pm
#4

well what about maybe a temp that would help me maybe get 2 or3 hits in on him or mayeb his friends too?
Macshlong
Wed Feb 09, 2005 2:41 am
#5

Can Jedi put flames out?




Shooter McGavin


|~RIP~||~Dantooine~||~Bria~|


Warmaker01
Wed Feb 09, 2005 4:17 am
#6






Macshlong wrote:
Can Jedi put flames out?






IIRC, only at Master Healer.


As for a Commando Jedi-fighting template, there isn't really one truly effective one.


A good grenade toss and flamethrower (Flamesingle2) will work great but it depends on several factors:


* The Jedi must be unbuffed.


* Not in combat.


Preferrably they're sitting around chatting or taking care of other things. But Jedi are quite paranoid with whatever new blip starts coming into their radar.


If they have buddies nearby, you're dead if you try it solo. If the Jedi survives your initial onslaught, then you, the BH/Commando, are in deep trouble. Unless you're one of those BH 3xxx / Melee templates. Our attacks just aren't fast and accurate enough for Jedi missions once it becomes a straight up fight.


Hochi-schu
Wed Feb 09, 2005 12:28 pm
#7

if you really want commando template that might be able to survive i would say 3000bh/tkm/0040commando although this template is a bit low on the state defenses oh and a flamethrower with either 1100+ max damage or 2.5 speed or lower

Message Edited by Hochi-schu on 02-09-2005 02:29 PM



Its not if **edit** happens, but when. - Algieri Hochkis
-The_Sandman-
Wed Feb 09, 2005 12:58 pm
#8

TKM
Smuggler 0-0-1-0
StarNick
Wed Feb 09, 2005 12:59 pm
#9




Preferrably they're sitting around chatting or taking care of other things. But Jedi are quite paranoid with whatever new blip starts coming into their radar.




That is probably why I would not make a good Jedi...heh


Dont play this game to constantly look over my shoulder like some paranoid person...



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Warmaker01
Thu Feb 10, 2005 1:44 am
#10

It's late at night in the wilderness of Naboo.
Sitting around a campfire:

*rustling in the bushes*
Jedi 1: "Wait, what was that?"
Jedi 2: "I'm not sure..." *prepares Force Run*
*more rustling from the bushes*
Jedi 1: /sweat
*From the bushes emerges a fearsome, highly p*ssed off Durni!*
Jedi 1 & 2: /vaportrails

Zhorx
Thu Feb 10, 2005 3:49 am
#11

With master commando:


Get a bomb droid. Slice a stack of proton grenades and pup them. Find the jedi unbuffed. Pray the bomb droid and grenade is enough to incap the Jedi. I chose a grenbade over a FT because a Jedi has no defences against grenades (no armor) but the FT is blocked quite often.



~ ~ Fhuzzy, Zhorx and Malex ~ ~
U R.I.P. War and Haxxor U
EnFERn0
Thu Feb 10, 2005 5:46 am
#12

Bomb droid ratig 55+

Speed sliced grenades with speed pup. (doesn't seem to have any effect )



-----------------------------------------------------------------------------------------------
'Vek
Master Shipwright
Vendors at Naboo, Krath (5350 3610)

-----------------------------------------------------------------------------------------------

Zhorx
Thu Feb 10, 2005 5:51 am
#13






EnFERn0 wrote:

Bomb droid ratig 55+

Speed sliced grenades with speed pup. (doesn't seem to have any effect )






Yeah, grenade speed is bugged. Better go with damage slice and damage pup.



~ ~ Fhuzzy, Zhorx and Malex ~ ~
U R.I.P. War and Haxxor U
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