Commando Archive

Thread: *sigh* still an I win button in the game...

Palad
Mon May 02, 2005 9:02 pm
#1

Bounty hunter duelest stance, still the great "I win" button in the game. I dueled a level 55 master bountyhunter twice tonight and lost both times as a level 61 master commando/smuggler. This guy droped me in like 5 hits. Compared to me only getting 1 off and it hitting, this is pathetic. You can say "you dont know your template" And you would be wrong, I have beaten jedi before with my template. I pratice in friendly duels daily and have a 50% win rate for such a low combat rating. I figured "hey must be pritty balanced" and not to upset at the CU. Then I get destroyed twice. This clearly isnt right.



An empire of one!
Raptor2k1
Mon May 02, 2005 9:24 pm
#2

I took out a level 80 BH/CM today with MSmuggler and 3411 Commando; CL 65. I died most of the time, but I did get him down pretty low on health every fight (it was the CM part that made him hard to deal with - I could get by the BH part of his template easy). Bear in mind I had to wear my assault armor as well (no good recon armor I own) so I had to deal with some rather big speed encumbrances.

I found lowblow/panic shot key to doing this as they slow down the attack rate drastically. Make sure you have some stim D's on you as well so you can take advantage of slowing your target down.


Also, if he's dropping you in 5 hits, that sounds more like a defensive problem on your part. Unless he's a BH/Rifleman (which he can't be give his level) I don't see how he's dropping you so fast. Unless he took up just the investigation line anyways...


I'd say last ditch is more of an "I win button", but experience has shown me it's more of a "hope you get a high damage roll and 1-shot them button".


Anyways, my point being that duelist stance can be overcome. Not sure what tactics you're using against him, so I can'toffer any further suggestions/thoughts.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Kaii
Mon May 02, 2005 9:40 pm
#3

best thing you can do is try to out distance them and stay at range. Most BHs use pistols so try to use a KD then run and try to snare them. Pick at them with something out of their reach and keep KDing them. They do get a pretty nasty root ability, but if all else fails... try taking a few points in a melee prof. They can't counter melee attacks with aduelist stanceso it might give you a small advantage.
Palad
Mon May 02, 2005 10:15 pm
#4






Kaii wrote:

best thing you can do is try to out distance them and stay at range. Most BHs use pistols so try to use a KD then run and try to snare them. Pick at them with something out of their reach and keep KDing them. They do get a pretty nasty root ability, but if all else fails... try taking a few points in a melee prof. They can't counter melee attacks with aduelist stanceso it might give you a small advantage.






That is not a bad idea, I was pritty close and im unfamilar with pistol ranges yet. I know lightening cannon has a fairly good range and its one of my better damage weapons. I used that first and didnt do so hot. But then again I also figured range is range and he would shoot me no matter how far I ran due to my range limitations also. But I know I could do no amount of damage to him no matter how hard I hit him.


I am master commando, smuggler 4010 and marksman 4444


And as far as my defenses. I have a full suit of assult armor with 6K kenetic defenses and 5K everything else.





An empire of one!
Raptor2k1
Mon May 02, 2005 11:16 pm
#5

Interesting. I think I know what you mean about the damage thing now, I had the same issue when I was using my build from today against the afformentioned BH. It seemed that only with select attacks I was actually doing any damage to him (that was noticeable).

Judging by your template, it seems you encountered pretty much the exact same problem I did (that you don't have any specials damaing enough to make a difference other than last ditch attack). That seems to be the one weakness with smuggler templates. My personal suggestion would be to try re-spec'ing your unused marksman points into the novice levels of something else like Rifleman, or Carbineer, since that would net you some stronger base attacks.


One of the reasons BH is so lethal is the master level adv. critical shot. It's rather nice, that's about all there is to it. The only way I was able to hold my own against the MBH was by keeping panic shot and lowblow up on him at all times, since it drastically slowed his attack. As a smuggler against a BH my plan was basically to do that and hurt him enough that whenI used last ditch I could take him out (since inevitably he'd win the HP-chiseling game being higher level with a better DPS weapon) in one shot. I did this 2/6 tries (would have been half of 'em but I missed the shot on one, was kinda funny).


Unfortunately for me, this guy was a MBH/MCM - so he could keep himself fairly healed most of the time in addition to layering on the poisons and blasting the heck out of me with his BH skills. It was just one of those combos that was almost impossible to beat with commando-smuggler.


Anyways, getting back to the point, if you opt to go commando smuggler it's highly recomended that you get some sort of heavily-damaging ranged special attack from one of the other elite ranged professions. Otherwise, as in the fight with the BH, you're normally mediocre DPS becomes very low due to ranged CoB.



Having experimented with both Commando-BH and Commando-Smuggler the last two days it's been interesting to contrast the two. The smuggler seems to be better geared for a support role that would absolutely dominate in group PvP (AE disabling states and everything) wheras the Bounty Hunter is exceptional in taking down singletargets fast, in addition to being able to take a fair amount of damage.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


SpunkyKuma
Mon May 02, 2005 11:22 pm
#6

Bounty hunter duelest stance, still the great "I win" button in the game. I dueled a level 55 master bountyhunter twice tonight and lost both times as a level 61 master commando/smuggler. This guy droped me in like 5 hits. Compared to me only getting 1 off and it hitting, this is pathetic. You can say "you dont know your template" And you would be wrong, I have beaten jedi before with my template. I pratice in friendly duels daily and have a 50% win rate for such a low combat rating. I figured "hey must be pritty balanced" and not to upset at the CU. Then I get destroyed twice. This clearly isnt right.
___________________________________________________

You have a "I win" button too (well, sort of), fast Plasma flamethrower + corellian cream + Lastditch! Corellian cream can get you out of incap almost instantly.



Vicci A'Tivo - Elder "in your face" Bounty Hunter
Ekinn A'Tivo - NGE Jedi
XProdigy - Pre-24 Squad Leader
Chac Baal - Elder Jedi (Omen's first Mon Cal Jedi)
TheWok
Tue May 03, 2005 11:14 am
#7



Raptor2k1 wrote:
That seems to be the one weakness with smuggler templates. My personal suggestion would be to try re-spec'ing your unused marksman points into the novice levels of something else like Rifleman, or Carbineer, since that would net you some stronger base attacks.


This is correct. Smuggler is not meant to be a profession that does a lot of damage. Its main role is that of crowd control. It applies states and such to control the flow of a battle, rather than focusing on high-damage specials. If you're looking for more damage, Smuggler isn't the place to go. It is incredibly useful, though.



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Raptor2k1
Tue May 03, 2005 12:24 pm
#8

Depends if it heals you any after incap recovery. After I use last ditch (it drains all your bars) it says I'm too low on health to use it again. Now, if you could get off one last ditch, recover, then heal yourself and do it again, you'd have pretty good odds.


Unfortunately, that's a really risky tactic to be reliable. All it takes is one thing to mess you up, such as missing (as I've done), getting KD'd when your HP is low enough to make last ditch worthwhile, and getting killed before you get back up, etc.


What's my point? There is no real "I win button" now, it's going to take a winning combo at the very least, and even then it won't be enough to take out an opponent without some reactionary play on your part.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Palad
Tue May 03, 2005 8:06 pm
#9






Little-Green-Guy wrote:

commando/smuggler = horrible build for 'solo'Combat, PVE, PVP. 0 power attacks. your asking for death.





Ok what is a high damage special class I can get into?



An empire of one!
Rathask
Tue May 03, 2005 9:08 pm
#10

BH is intended to be a tank profession - and is the only ranged tank profession at that. Melee has Center Of Being, which adds, IIRC, 250 points to defense instead of just the 150 BH get. Also, damage reflected back at the attacker is a measly 25 points per shot, and then only if the attacker is ranged (i.e. melee damage is not reflected).


Another thing often overlooked is that the BH must stand stock-still without attackingfor a short 1-2 second warmup period while Improved Defensive Stance activates, which can make the BH in question very vulnerable for a short time; BH also spend HAM to activate the ability.


I will go on record stating that you can get some wicked BASE defensive stats with a little creative templating, which Improved Duelist Stance only adds to.


As an example:


MCommando/MBH/Pistoleer 0/0/0/4


Melee Defense: 275


Ranged Defense: 255


Those are base; with Improved Duelist Stance active, they look like this:


Melee: 425


Ranged 405


Again, be aware that melee characters with Center of Being and a proper tank template can easily beat this.





- Reb. Col. Raytheon Kednallen (ret.),
Master Commando/Master Bounty Hunter
Shadowfire

- Raythen: Master Commando/MBH/Pistoleer TC-Ep3
Raptor2k1
Tue May 03, 2005 10:09 pm
#11






Palad wrote:





Little-Green-Guy wrote:

commando/smuggler = horrible build for 'solo'Combat, PVE, PVP. 0 power attacks. your asking for death.





Ok what is a high damage special class I can get into?





Carbineer and Rifleman both have high damaging specials, with carbineer offering a bit more flexibility in how you can execute 'em, since you don't have to go prone or anything. BH has a decent damage shot with critical shot as well.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


FaceInTheCrowd
Wed May 04, 2005 12:01 am
#12

From what little I have been able to understand about duelist stance, from my own use,it's not reflecting much damage (if any) back on the attacker, but it adds a large defensive boost (something like 150). My mbh/master carbineer has an accuracy over 200 with carbines. Compare that to the accuracy you'll have with your build and the defense with your chosen weapon... You should have had a difficult time even hitting the bh. True, the bounty hunter's defense and accuracy would have been lower since he was a bh/cm, but the beauty of duelist stance to a bh is the defenseboost. Your mixed template would not allow you to get substantial defense or accuracy.


Of the three elite ranged profs the novice damage skills are from lowest to highest: body shot,head shot, leg shot. Those last two seem like they should be reversed, but the current system has leg shot as the highest damage. Also remember under the new system that more speed = higher dps since for a given cert level most weapons are about even on dps. What's your speed, accuracy, and defense when wielding your chosen weapon? It would seem to me that all three of those would be on the low side using a commando/smuggler build.


You mentioned that you only got 1 shot in to 5 of his. Did you get paralyzed? If so, your problem is more with paralyze and combat medicsthan it is with duelist stance and bounty hunters.






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Little-Green-Guy
Wed May 04, 2005 12:16 am
#13

commando/smuggler = horrible build for 'solo'Combat, PVE, PVP. 0 power attacks. your asking for death.



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