Commando Archive
Thread: A Commando's Despair (What happened, Helios?)
Ok, this may be a bit of a rant.
- Well, first of all, our weapons should have base DPS's in the 500s range. Will this be overpowering with other specials? Possibly. If the devs are concerned about that, then give us a negative modifier tohigher levelspecials' damage to give us altogether more damage; even with specials, but not enough to make us insanely overpowered.
- Fix our grenades to give us more damage and more speed.
- The proton rifle MUST have increased DPS AND a quest of it's own.
- We want the underslung carbine to be certed at master. Here's how I envision it working: Max damage at 400-500, and a speed of 1 or 1.1. This would basically make it like an extremely fas gun, firing every second or so. Considering we have no specials of our own, and not everyone wants to dabble, this weapon would be perfect.
- Fix our AoE to do full damage or 80-90% damage against any other mobs in the blast radius.
- Cert us an advanced rocket launcher at incindeiary IV or master.
I think this covers it. This would make us more desireable. Our weapons should be relatively slow with high damages or, in the case of us getting an assault rifle, high speed with low damage. This would make us the real heavy hitters associated with a "Heavy Weapons Specialist," which is what we are.
But considering the dev's track record, they'll cert away the underslung to some other profession and we'll get nerfed to the point of being completely and utterly useless... which isn't really far off when you think about it.
Message Edited by JoKen_Jash on 05-09-2005 12:53 PM
Message Edited by Akimari on 05-09-2005 07:47 PM
I've got one to add to that: Professions that spend less skill points than us *still* kick our asses. We have no state recoveries or specials, and yet we spend more skill points? What the hell?
With Carbineer 0400, I do a lot more damage than I do using my commando weapons. And by a lot, I mean animals and NPCs keep swarming me rather than the rest of the group because I seem to be the biggest threat. (*edit* Actually, I should specify that I'm using the BH specials with a carbine. Still, I outdamage what I can do with my commando weapons by far)
I doubt we'll see this fixed in the near future, so I propose a "quick fix," like what they gave the bounty hunters when they dropped the Master Scout requirement.
At Master Commando, give us the 15 skill points back that we spent to get novice brawler. We can then invest those in other professions to complement commando up until the point in time that a true commando revamp rolls around. Drop Master Commando at any point, and you lose those 15 skill points again.
Message Edited by Ryubushi on 05-09-2005 11:49 AM
Looking into this, but I don't have a whole lot of answers just yet
StarNick wrote:
And on a similar note, Im hearing that the stats on the proton carbine ARE intended...
Looking into this, but I don't have a whole lot of answers just yet
If the state of the Commando profession IS intended, I'm gonna judge it to be a 2 for damage output instead of the INTENDED 5 it is supposed to be.
I am HEAVILY dissapointed in a Master Commando's damage output, I bought a pricey 300 base DPS Plasma Flamer and itis HORRIBLEin PvP. Splash damage is non existant, and getting special states to transfer to surrounding enemies is extremely unreliable.
I respec'ed from BH to be an awesome Commando...What happened?
Savoy....out
yep that about sums up our problems.
grenades, still borked
aoe damage is nonexistant.
no state specials
I want my launcher rifle. ![]()
Our two biggest issues are the AoE and Grenades, which Helios is both very well aware of. Its more a question of when, till then we have to be a bit more patient - although our patience has stood the test of almost 2 years now...but I can assure you guys, that it IS coming.
Message Edited by Talst on 05-11-2005 11:48 AM