Commando Archive
Thread: So, what is commando supposed to be? TH As a customer I deserve to know.
Ok, when I first bought the game, I looked at professions in the guidebook. Naturally I wanted a combat profession, and after seeing the Commando description, I knew that this profession was my vocation. In the guide it says, and I quote, "Commando: A hardened solider trained to use and craft heavy weapons. Requirements: Master Marksman (Marksman), Unarmed Specialist (Brawler), & Engineering Specialist (Artisian)."Well there you go. We are living the dream of the commando withtwo broken weapon lines, one soon to be nerfed, and one thatcosts quite a bit ofmoney per shot.Now it has become clear to me, and many months of playing SWG,that the Engineering idea never came through. I don't know why it didn't, so does anyone else out there? As to the original post, good question, I would like to know as well. We obviously don't live up to our various descriptions (In the game, it describes us as being anti-vehicular specialists. I still don't see the vehicles, other than speeder bikes,that im supposed to 'specialize' in destroying... AT-ST are out of the question, as I'm Imperial.) TH please help us figure out our role in the universe!
I know someone that got the guide at launch, It was only really helpful in finding the elite trainers.
Anyway, I was firing an Acid launcher at a giant canyon krayt yesterday while I had some other guys keeping it busy and bufffs to continuously do it. No, they are not vulnerable to acid, I just happened to have one on me for the hell of it so I used it.
When I used it, I realized that if they focus on these HWs as being our main thing, we definately will be a support profession. It seemed like it refired faste enough, but the animation of putting down the FT, pulling out the HW, kneeling, then popping it off, then puting it away and picking the FT back up was long enough.
Thats what made me concerned. I dont want to just be some HW jockey.
Webster's defines commando as:
a) A small raiding force trained to operate inside enemy territory.
b) A member of such a group
(and here I thought it meant not wearing any underwear
) If a girl says, "I'm going commando today..." /Salute.
Anyway, back on topic, I would seem to think that a commando, as defined by webster, is more of a soloist or a fighter than a support class. Aren't green berets and shadow cats considered commandos ? I believe that commando was very powerful in beta and nerfed prelaunchaccording to the strategy guide (which is good to merely chart progress or intent) and the posts of others from beta. Since then they don't know what to think of us. Personally I believe commandos should be the ultimate combat class (I know I'm biased.)
It takes more than one type of soldier (or character) to win a war.
For straight combat, I think commandos should be the most well rounded (defense, accuracy ranges) but not the best. Commando should be a desired class above using a flame thrower... Right now we are the heavy weapon specialists. We are supposed to be the ones to take out turrets on bases,have high damage AOE effects (grenades), and let's not forget our defining weapon - the flame thrower.
A huge wish list has come out for fixes to commando and I agree with almost every one of them. Mainly, we need to start looking toward combat (especially solo) and less toward support. Either that or change the class name...