Commando Archive

Thread: What goes best with commando?

Wampa32
Sat Aug 30, 2003 11:58 am
#1

Rifleman , Pistoleer, or Carbiner Also which trees are best in these professions?

Wampa32
Sat Aug 30, 2003 10:46 pm
#2

I already am a master smuggler Im looking for what to spend my last few points on does anybody know if when they fix commando if the launcher pistol will still work off of pistol skills?


Drefix
Sun Aug 31, 2003 12:00 am
#3

I'd vote carbineer because of the Armor piercing abilities they have. As a commando now, I can take on a pistoleer, or a rifleman, but carbineers still whack me for 300's. The "infiltrator" tree seems to be the most powerful from my experience.



Soboa Nightchaser , Exodus
- Jedi Padawan
Vissix
Sun Aug 31, 2003 12:04 am
#4

I would have to say pistoleer, because it's the only way you can get launcher pistol skills. I just mastered it, and it works great.



Vars


JediQuic
Sun Aug 31, 2003 12:23 am
#5

Master Smugler is probably the best overall right now...Let me explain


1. You get the Dirty Fighting line...IMO One of the best single lines around.


2. You get the Spices for Free (Well resorce cost ) Witch are Gonna Help ALOT with the HAM costs on the New HEavy weapons.


3. You get Master level Slicing abilities(again at the cost of resources) so you can slice you own weapons...And not just Flamethrowers, but also Grenades and HeavySupport weaponswhich i imagine would be expensive taking to another Slicer everytime you run out of charges


4. The Underworld line lets you understand those sneaky twilieks in the Tavern.....heh ok i'm just kidding(But it DOES!!! )....It saves you half the faction you would loose when you get one shoted by thatAnoying AT-ST you were trying to take down




I am Personaly Exploring Combat medic, Doctor, Commando, and Smugler....Havint decided witch pair i wanna master

SanTsu
Sun Aug 31, 2003 12:24 am
#6

I have found smuggler / commando works well together sense they both need unarmed 4 and marksman plus the dirty fighting skills with a launcher pistol are just nasty. I have done 3k damage in one shot with a sliced poweruped launcher pistol using Last ditch.



______________________________________________________
The First Smuggler Correspondent (retired)
Johny Longshoot
Master Smuggler/ Master Gunfighter/ Teras Kasi Master
Who needs hokey religions and ancient weapons just give me something to smuggle.
EoZilbriss
Sun Aug 31, 2003 2:43 am
#7

I was debating this, even as a non-commando... Master Commando, Master Pistoleer, and Master Smuggler, with a dash of Scout for the mobility....does this not sound wicked?



Malora Qel-Droma
Shadowfire Day One Representation

TonPhannan
Sun Aug 31, 2003 3:47 am
#8

Sure, sounds wicked, but can't even get close to MAster Pistoleer after the first two, due to skill points....so you aint even gonna get Scout on top of that. There is a reason they put the SkP system in place.



Rowlurorowf (AKA Bitter Rowl)
Wookiee Jack of Many Trades (Master of only 2),
WOOK Former Council Secretary Elder, resigned 10/31/03,
New Rwookrrorro quarter, Alacio Island, Naboo (Bria)
(former professor from Mrllst) Bard of Kashyyyk
"...as constructive as playerly possible... "
only player known to have been banned by a "bug"


Does anyone else wish they had one of those stress relief balls but in the likeness of Raph Koster? I would have bought the collectors edition for that.
DayWalkerRori
Sun Aug 31, 2003 4:08 am
#9

Well, Im trying commando/CombatMedic


BigGuns-Area Poisons-NiceStems

Brikk-Valcyn
Sun Aug 31, 2003 4:40 am
#10

Well, here's what I've got planned:



Master Commando


Smuggler 0400


Medic 2030


Pistoleer 0043


plus prereq's that's 250 pts



If we seem to be doing good with HAR after the fix, I might drop Pistoleer and take some more Medic and buy Exploration again....





Brikk, Master Commando
Werkzeug, Master Weaponsmith
Tyrena - Corellia - Valcyn

Brikkette, Teras Kasi Master Doctor
Kootch, Master Artisan
Coronet - Corellia - Infinity
Harvydood
Sun Aug 31, 2003 4:51 am
#11

Master Commando / Master Smuggler with Stopping Shot from Pistoleer seems to be what I'm going for. Smuggler for all the reasons the guy above said and, it's a good way to make money



Harv. . .
BobbyJack
Sun Aug 31, 2003 5:58 am
#12

Before anyone decides they're going to be a master commando, master medic, master pistoleer and a whole bunch of other things they don't have the skill points for.



Visit this site and you can see what skill points are available.


http://swg.allakhazam.com/db/charbuild.html


Ex. If you go Master pistoleer and master smuggler you'll have the skill points to go up 3 boxes under commando and that's it. No scouting and no medical at all.

BobbyJack
Sun Aug 31, 2003 6:02 am
#13

Ooops, hit submit before I was done.



Another good option is to look at the defensive bonuses under tera kasi, assuming they ever fix them. If they're already working as intended, then that's probably not such a good option. By going up two trees under tera kasi you get a load of defensive mods, several specials including both KDs.


I'm going master pistoleer, but I'll end up dropping it after a week or so. I just want to see how fast and accurate the lag pistol is as a master pistoleer. Smuggler has some great shots too, one of which I expect to get nerfed eventually.

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