Commando Archive

Thread: Commando to become FotM...

StarNick
Mon Apr 11, 2005 1:41 pm
#1

Yes...that would be true...

We may become a GFOTM then..."Group Flavor of the Month" heh



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

OryakaDrake
Mon Apr 11, 2005 4:14 pm
#2

Im sorry guys but from what i have been hearing commando is becoming flavor of the month.. BIG time. Ask your buddies alot of them will say they are gonna have commando after the revamp(its because now speials can be used with any weapon)!


Oryaka


p.s. this is just a friendly warning



Oryaka Drake
Naritus
Master Dabbler
"Inside the Darkness of Reality you WILL Find Redemption"
Remnants of the Jedi
Jedi Desciple
StarNick
Mon Apr 11, 2005 6:47 pm
#3

And the reason why it won't become a FOTM?

It's not for the faint of heart. Currently, only the Proton Rifle, Launcher Pistol, and Massassi Knucklers are non-AoE. The Proton Rifle is master cert, everything else has AoE...and in some cases a big radius (grenades have over 20 meter ones).

What does this entail? If you want to pick up commando to be uber-like...you're in for a very rude awakening...and can potentially get your group killed if you use commando weapons improperly...

We're going to have to be very careful in damage management...and think strategically in order not to aggro every mob from here to Kentucky.

Commandoes are nice where they power-up specials...but it does come at a cost you know.

Message Edited by StarNick on 04-11-2005 09:47 PM



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Raptor2k1
Mon Apr 11, 2005 6:56 pm
#4

If you have a full group of commandos, does that mean you could probably blow up everything from here to Kentucky?



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


StarNick
Mon Apr 11, 2005 6:58 pm
#5

Yes...that would be true...

We may become a GFOTM then..."Group Flavor of the Month" heh



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

DragonSnack
Mon Apr 11, 2005 7:03 pm
#6






Raptor2k1 wrote:

If you have a full group of commandos, does that mean you could probably blow up everything from here to Kentucky?







I'd settle for just blowing up Kentucky.



Actually Do we really care?


The fotm people are going to be coming and going all the time. Mostly being a pain in the forum.I don't think any of them will be dabbling far enough into Commando to be that effective; they won't have the points to spend; and not being uber will drive them out.


The Flamer given a lvl 3 is not all that powerful, A Pistoleercan out damage that weapon.


The real power is at Master Commando. The new Flame thrower and rifle will make the difference.


If you do your new template based on supplementing Commando instead of just adding specials for the specials sake you would have one heck of a powerful character. A dabbler in Commando mightbe able to do some damage; but a Master Commando with the right skills will rule the batlefield. I'm gonna stick my nose into Pistoleer and Rifleman special abilities and come out way ahead on the melee defenses I need to survive. All that will cost me are the specific specials of those professions. Specials which I can do without.


I could masterCommando/Rifleman, Commando/Carbineer, or Commando/Pistoleerbut thoseare strickly combat oriented profs.Howare yougonna make a living? Loot is plentiful now so the market for 50 gazillion credit pearls is gone.


You might also check how your character fairs by adding combat prowess and enhanced reflexes.If I drop Pistolsor Rifles I canMaster Combat Prowess, Enhanced Reflexes and Enhanced Senses and barely change the defensive and offensive numbers. I'd probably drop Rifles to keep the psitoleer stuff for my Smuggler side.


Quintuple Masters anyone?







Message Edited by DragonSnack on 04-11-2005 10:38 PM

TK-132
Mon Apr 11, 2005 8:30 pm
#7

Ya know I've been looking at Master Marksman and it might actually be good for me to keep cause it will give a wide variety and some interesting specials. Gonna have to try it out when we get free skills cause I can't even play enough to get settled in the city with ya guys and I still got stuff I want to do that I won't ya know after the CU. I mean it was kinda fun soloing a Few Krayts, the weaker ones that is. Everything else KDs and Dizzys me so I become the magical land flounder. And there's no way I'm fighting one thing that has 300K HAM because all the big ones do now. Ok Off Topic Now Yay!

Oh look at my cool Grey Name! Yay no more brownie. So far I'm not really liking the CU cause it's failed to improve the things I wanted like specials being "special". Also iit's rather odd if not bad not to have an auto-attack cause there needs to be some form of turns in an RPG. How can things work evenly if you start half a second late say due to a little lag. That basically means unless there's ways to get past who attacks the fastest the most wins then ya it's not changing cause it's all about the DPS.

At first the Icons seem a little weird but I got use to them. And it's nice having each weapon be different though I swear I don't hear much of difference between some weapons.

However another thing that's bothering me is animations still don't move with your character. Like when you use roll shot you don't roll always once your kneeling. That to me isn't good and means they haven't improved looks. Also it looks like they got lazy and just made Rocket Launchers a Gun instead of making them an equipable weapon we carry and fire on our shoulder. It looks like a big gun not a Rocket Launcher.

Also not having a Combat Que and Auto Attack (You should have an auto attack for every equipable weapon) is going to annoy and I think is ticking people off like me. Of course we do have a sort of an auto attack though it's a tad buggy in TC so that's not so bad.

But what really gets me is how hard it is to tell what's attacking you from where and the TAB key when you dio realize does little to help with multiple targets. I mean that's great for snipers and surprise attacks but can we at least get a little symbol telling us we're under attack like the little sabers we have now? That combat icon if anything of the sort needs to be added back. I also wish the HAM BARs would show over the thing(s) that attack you that way you at least can see what it is and their status. I feel as clueless as NPCs sometimes. Oh and NPCs and creatures still warp and stuff so um yeah!

And instead of making armor a personal Choice for everybody that made it like a weapon that only certain people of the "right" type can use. Great what a waste of all the FP I spent on my 3 sets of ST armor. And it's not s much I don't like assualt armor or the fact that certain professions be better at wearing armor it's that if I want to wear ST armor I have to screw around with a template I might like just to get something I think is cool? Weapons is one thing. Armor I mean come on. Ya Commandos should be good at wearing Assualt Armors but what I want to be more nimble without not being a Commando Bounty Hunter? Guess I can't and I guess I must always walk in my big old armor.

So really besides making everything magically fancy and not really Star Wars like at all and balancing things between professions (Though I'm pretty sure we'll get inbalances again and all problems that TC won't find due to lack of testing time), nothings really changed or been improved is a better way to say it. Maybe things will change and I can only hope they do. But given the lack of time, if you don't like the CU which seem not just something with those of us who are uber but many Vets. Mind you I've only been active on the forums for about 10 months where as I've been playing the game since July 2003. Though I don't play a lot and basically only on the weekends.



Major Bluko Oll
Imperial High Command
Master Commando
Black Epsilon Ace

"Many things are said, but few are true."
Zaax
Tue Apr 12, 2005 3:13 am
#8

i am begining to think about coming back

so will i be considered fotm? hehe


commando wasmy first master and iheld on for awile, till we needed a doc, so i went RM.


now you can get doc/commando (i wont ever give up doc - talk about nerfing though)


only problem is, i have a nice collection of rifles....




p ~~~ Your Life is in My Hands~~~ p
Elyone, (MD 4/2004-5/2005)( Rebel BH ~RM <--- RIP) & 2x Rebel Ace ~ NGE Master (Elder) Commando~ Chalalit, Master Shipwrite ~ Dantooine, Sarpedon, WP -6485 -6350.
Sabre Squadron Fighter Wing
Warrior03
Tue Apr 12, 2005 3:27 am
#9

But could there be a problem of commando being flavour of the month, everyone moaning about commando being UBER, true or not true then cry nerf?


Us then getting put back to square one!



"When Sony and Lucas set out, we said, 'How can we do this and not make another EQ?' We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen." - Julio Torres

ACCOUNT CANCELLED! ENDS 10th DECEMBER 2005. 2003 VET SIGNING OFF!
Akkori
Tue Apr 12, 2005 3:49 am
#10

I will be interested to see what sort of lmitations there are for what specials can be used with Commando weapons. Can we /fanshot with a RL? Eyeshot with a Proton Rifle? Last Ditch with a HAR? Some of the Carbineer specials say they can only be used with "auto" weapons, and I didnt think Commando had any auto weapons. Maybe when the Devs stop being stupid and give us skills on the frogs, we will finally know.


I am considering Commando/Pistoleer w/BH Pistols.



Odano Akkori
First Mayor of Tempest
Jaxian Bay
Elder DE, Rifleman, Swordsman

Jedi will never be a starting profession...Looted items and quest items will never be better then crafted items, this is not a loot based game...CH will return shortly...CH and BE will not be back in game...Rangers are getting their revamp next!...The stealth system will not be changing in the spy expertise...Need any more examples of things the devs said that did not hold true?
Theosar
Tue Apr 12, 2005 4:30 am
#11


Ive also heard alot of people that say they will go commando based on the current CU details. But I agree with StarNick with that statement that they might be in for a big surprise. Commando have been given the long awaited and much needed rewamp, our weapons are better and more vercitile.. but I learned long ago that all medals comes with a backside. Im sure there will be an intial hype for our path, but many will likely go over to other templates, based on speed and flexibility. We know little about the acutall best career combos atm, but Im sure there are those that will be "better" than the commando based onces..


anyways.. in the end its all a tactics and skill issue, and it will all level out.


Il have master commando (ofcourse) mastermarksman (for speed and accuracy) and thinking about dropping TKM for Carabineer.. but remains to be seen (love meditate)..


Anywhos.. with that speed and accuracy it places all in a new perspective for me.. cant wait to use my new FT head on with a Jedi.. Ive always said Jedi are best served with alittle napalm...


Future looks good imo

Message Edited by Theosar on 04-12-2005 01:34 PM




__________________________________________
THEOSAR GREENSIDE
__________________________________________
.: R E B E L C O U N C I L :.
Republic Storm Commando
"Si Vis Pacem, Para Bellum! "
Rathask
Tue Apr 12, 2005 5:11 am
#12



Is it FotM to return to your first mastered profession over a year later? I know a lot of people who used to be commando until they got nerfed into uselessness and are looking at picking it back up again. I was Master Commando, myself, back in 2003 and loved it.


My plan for the combat balanceis to go Master Commando/Master BH (eyeshot with a FLAMETHROWER? W.T.F.? Hehehehe) and Pistoleer 0/0/4/0. The latter is for state resists and Improved Intimidate Shot (yes, a ranged intimidate...muhuhahaha). Also, this will allow the wearing of Assault armor without penalty when using my second profession's weapons (I understand that, when using TKA skills in Assault armor, you will receive penalties since TKA is not certed for it even though Commando is) since both Commando and BH are certed for Assault armor. Oh, and the combination of the Commando offense with BH Improved Duelist Stance sounds like it's going to be killer.

Message Edited by Rathask on 04-12-2005 05:13 AM



- Reb. Col. Raytheon Kednallen (ret.),
Master Commando/Master Bounty Hunter
Shadowfire

- Raythen: Master Commando/MBH/Pistoleer TC-Ep3
VacaXXX
Tue Apr 12, 2005 6:30 am
#13






Raptor2k1 wrote:

If you have a full group of commandos, does that mean you could probably blow up everything from here to Kentucky?







depends on where you live , if you are like me and you live in Tn , then its not so cool. . .



if you live in cambodia and have a computer and food and internet and money. . . then it could be a good thing........




Vaca Dormir


-Master Pikeman-




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