Commando Archive
Thread: Teri kasi can woop commandos ass, I hate that.
Sure does suck how a non master Teri Kasi can kick a Master commandos ass. Maybe I am doing something wrong but it sure does suck getting my ass wooped by Teri Kasi. Of course this has everything to do with the damage modifer. We have way more skill points used for combat than them and they drop us like flies.
I is there some type of stratigy for this or is this our Kryptonite to pvp besides BH?
Silly man, you are supposed to flame him from 18m before he enters melee ra... oh wait, lunge is 18m range too.
Read sigs below, have a banana.
It's like that with everything in PvE as well, the dev's decided commando was a class that shouldnt be played, but breaking all the weapons didnt work, so they just made us all die in one hit.
bananas r good
a TKA I have to say takes way more time in EXP then commando even with the fewer skill points I wouldn't go calling it a "non elite wussy career not ment to be a sole soloing career" same with any thing from brawler because, well most TKA, takes FOREVER AND FOREVER AND FOREVER to gain EXP in for more skills, commando is super easy to get FT Acid, Heavy exp in, the tactics takes a little bit longer, but every thing on the TKA tree takes more time then tactics on the commando tree, just because of the kind of combat it is, up close and personal, TKA always have 10 times more wounds, same with any brawler, they suffer quiet a bit, they diserve a little some thing more then persay a pistolers
Being a commando does not entitle you to win all the time.
TKA vs. Commando is the ultimate game of rochambeau. First one to pull of the punch more or less wins.
You people are morons if you're complaining about melee. Just like you hated all the people that called PIKE(my word for nerf) THE COMMANDOS 2 minutes after they were fixed, now a few days after ONE melee class is fixed after being broken forMONTHS, you call for nerfs.........
Sorry, but martial artist only beat people with guns when the guy with the gun doesnt intend on using it.Sure, it looks great in the movies, but if that were true people would be running around killing each other with martial arts, it's cheaper.
I have friends that tell me they could do it, Masters of Tae Kwan Do or whatever, personally I just think they know how to get their asses kicked in a hundred different positions.
trek whos saying nerf tka?
the 2.5X dmg modifer is with ALL melee, not just TKA
all the original poster is making a point with a specific melee class, and a good point too since its the one that we had to master the pre-req required for it to get commando in the first place
currently, all melee hits us for the same modifer as with rifles...yet rifles get 64 m specials, and we get 16 m specials...do YOU see any logic in that? + the fact that we're master unarmed as well, you'd think we'd get a bonus against melee!
but seriously, either the devs need to reduce the modifer to 1-2X, or drop it completely or give longer range to our specials - either way works, BUT being hit only twice and getting incapped by a creature (nearly all the mobs have default melee attack..so we need to always have a pet, good sprinting shoes, or a group...) that does only 100 or so dmg per hit without the FT equiped, is just plainsuicide now(in relation to our specials) FT's are suppoused to be close-range weapons..why the heck make them like rifles?? (a dmg modifier more in tune with pistol or carbines would be suitable..but NOT rifles)
edit: default mobs = creatures, the ones that attack first with melee