Commando Archive

Thread: Test Center Elemental Damage: Commando's Report

Ternque01
Sun Jun 12, 2005 4:06 pm
#1



Okay guys and gals, just tested the elemental damage on TC. There isbad news and bad news.


Thebad news is that elemental damage isn'tbeing added to the damage done to your targeted enemy.


Theotherbadnews is that it is not applied to the enemies caught in the Area of Effect that commando weapons are supposed to hit.




Here is the combat log from the damage taken from your targeted enemy:


Gastiw attacksa picket longhorn with Advanced Reckless shot from Acid Stream Launcher and hits for 625 points (536 of energy damage and 89 of acid damage). Corpse of a picket longhorn's armor absorbed 108 out of 630 possible points of damage. No elemental damage is in fact done, only the energy damage


Here is the combat log from the damage taken from a surrounding enemy:


Gastiw attacks picket longhorn with Advanced Reckless shot from Acid Stream Launcher and hits for 89 points (0 points of energy damage and 89 points of acid damage). A picket longhorn's armor absorbed 15 out of 1 possible points of damage.



Even though the surrounding targets show that 89 points of acid damage are delivered in the first sentence, the second sentence says that no damage is dealt, i.e. the 1 point of possible damage is blocked by by 15 points of armor absorption.


Observing the surrounding enemies, the fact that no damage was dealt to due faulty AoE elemental damage was confirmed as no decrease in these surrounding enemies could be seen by looking at their damage bars and reading the numbers.


Conclussion: The elemental damage fix on Test Center does in no way recitify or correct broken AoE damage for Commando weapons. Elemental damage doesn't evenwork on the lone enemy that is targeted.


Message Edited by Ternque01 on 06-12-2005 07:04 PM



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
KJFett3
Sun Jun 12, 2005 4:19 pm
#2

You should go back and do more testing, not only is the AOE still not working, Even the elemental dmg on the main target is not working. As has already been reported on the TC forum, the elemental dmg IS displaying correctly in the log as you showed, but it it NOT lowering the health bar as it should. In other words. If the combat log shows you hit for 400 energy and 100 heat dmg, the health only drops 400...even though the combat log said it worked correctly.


Don't depend jsut on the combat log. Monitor the actual health as well when you do the tests.



!Drevin of DROW!
!!
KJFett3
Sun Jun 12, 2005 4:22 pm
#3

Here is one of the posts that confirms elemental damage not working, even in the main target.


http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=141138





!Drevin of DROW!
!!
Ternque01
Sun Jun 12, 2005 5:00 pm
#4

Hell, that sucks.





Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Ackehece
Sun Jun 12, 2005 5:33 pm
#5

and they wondered why the code was commented out at FanFest.... probably because it was still broke T_T





"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
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Ackehece - Eclipse | Tife - TestCenter




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Encoded as per Garva




TK-132
Sun Jun 12, 2005 6:26 pm
#6

Erg.

I'm really hoping that my Flamethrower with 300-900 Energy and 100 Heat will work properly.

Ok I'm CL 58 at this point so here's how it should work. Normally I hit for about 450 against my targets, sometimes lower or sometimes higher depedning on Mob Level and other stuff I have yet to figure out. That's basically half of the max damage all the time. So I'm guessing that the Heat Damage will only tack on 50 more. So 500 Damage. So elemental won't be too worthwhile. However the LBC has 200 on average Lightining Damage so that means it will get an additional 100 damage on average.

So unless Elemental Damage is 200 or higher don't expect it to be very useful in making your weapon more powerful.

So even if it works, it's kind of lame.

I have another question though. Why is it taking them over a month to fix something AoEs which have been broke for quite some time.

Now AoEs are generally bad. However I can think of a few cases where I have been fighting multiple enemies and how it might have been useful in wiping them out. Yes I still would prefer real weapon specials since those in our weapons are so incredibly useless it's not funny. But the AoE especially fighting a mass of Consider Gray opponents could be very useful. I'd like some weapons with AoE and some with none. I also think the Specials in weapons need to be tweaked, to be more effective, cause honestly your weapons still don't do squat when using Ranged Shot thus meaning you still need Specials to do anything.

Anyways just my thoughts oppose to my rampage of getting us Specials to use, though I think that would be prefered, is unlikely.



Major Bluko Oll
Imperial High Command
Master Commando
Black Epsilon Ace

"Many things are said, but few are true."
TK-863
Sun Jun 12, 2005 7:02 pm
#7






Ackehece wrote:

and they wondered why the code was commented out at FanFest.... probably because it was still broke T_T







Bingo ackehece



My Name is CPL Audri Fisher. Master Rifleman until the day I die.
grmork wrote:

Well. We have til the 15th so lets beat the snot out of each other and enjoy it for the time have left to us. I'll see you guys out there.
riotcontrol
Sun Jun 12, 2005 9:50 pm
#8



Ackehece wrote:

and they wondered why the code was commented out at FanFest.... probably because it was still broke T_T






Really makes me wonder how their whole internal design/coding process works... do they hire completely new people to code a tiny portion of the game and fire them in a month when it's done?



__
wieland argosy <gunslinger>
SpunkyKuma
Sun Jun 12, 2005 10:31 pm
#9

I'm pretty disapointed in the results I've seen in similar profession and Jedi tests considering elemental damage, so far what has been proven is the elemental damage from the weapon is static, so no matter how much damage your weapon does with each special the elemental damage stays the same- not very good for commando. Secondly it looks like from your combat log cut'n'paste, your elemental damage was added to total damage dealt, it IS working but not like 20% of the damage dealt as the devs once said.

I wonder how well my 1K max dmg PFT with 126 elemental and 800+ max dmg with 200 elemental lightning beam will do, right now I love the attack speed with my SEAs as I can outdamage even a fencer but the damage output is bad.



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Ternque01
Sun Jun 12, 2005 10:36 pm
#10






SpunkyKuma wrote:
I'm pretty disapointed in the results I've seen in similar profession and Jedi tests considering elemental damage, so far what has been proven is the elemental damage from the weapon is static, so no matter how much damage your weapon does with each special the elemental damage stays the same- not very good for commando. Secondly it looks like from your combat log cut'n'paste, your elemental damage was added to total damage dealt, it IS working but not like 20% of the damage dealt as the devs once said.

I wonder how well my 1K max dmg PFT with 126 elemental and 800+ max dmg with 200 elemental lightning beam will do, right now I love the attack speed with my SEAs as I can outdamage even a fencer but the damage output is bad.





Well according to many other testers, even though the elemental damage is added to the total damage in the combat spam, it is indeed NOT truly being added based on players observing the damage they take from elemental weapons.


For instance, if the combat spam says Mike hits Ben for 500 damage (350 energy + 150 elemental), then players are seeing Ben only being shot for 350 even though the spam says 500





Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Ragnaat
Mon Jun 13, 2005 5:58 am
#11

Axob, how often are you seeing the 0 damage dealth to area targets with commando weps? always?

I didn't get to test a bunch before they took TC down last week, but in the cases I did try i was killing things caught in the PFTs cone. Don't know if the combat spam numbures matched the damage dealt, but as i reported in the earlier thread on these boards I was watching thigns take damage and groups of creatures all fall down dead with the same shot.



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
Ternque01
Mon Jun 13, 2005 9:34 am
#12






Ragnaat wrote:
Axob, how often are you seeing the 0 damage dealth to area targets with commando weps? always?

I didn't get to test a bunch before they took TC down last week, but in the cases I did try i was killing things caught in the PFTs cone. Don't know if the combat spam numbures matched the damage dealt, but as i reported in the earlier thread on these boards I was watching thigns take damage and groups of creatures all fall down dead with the same shot.





Here is what I saw in all cases. I saw any creature caught in the AoE create combat spam like the one shown above. You will see something in the second sentence like "creature x absorbs 15 points out of a possible 1 points of damage" even thought in the first sentence you will see "(0 points of energy damage and 89 points of acid damage)". The end result is that ANY creature in the AoE really takes NO damage at all.


I strongly believe that what you saw was the damage done to the DoT fire that DOES catch on creatures in the AoE. That is DoT damage due to fire; it is not elemental damage due to heat, acid, electricity, etc.



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Ragnaat
Mon Jun 13, 2005 9:44 am
#13

I'll have to run around again and see whats up, but I refuse to play on the temporary servers (not a pissed off TCer thing, other reasons I wont go into here), but it clearly wasn't dot damage and my logs was showing multiple hits for my targets.

We'll see I guess.



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
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