Commando Archive
Thread: A Dev agrees with us ... **PROOF**
Loki_Ashaman wrote:
Hmm. That there points out a huge failing of the CU I think. A Commando, unlike other profs, is defined solely by this weapons instead of specials, his weapons ARE his specials. But when you get down to the nitty gritty, a non-CL 54 weapon really can't hold its own against a CL 54 weapon, sure a few CL 50s are out there and they might be nice... but for a Commando to apply a specific affect via a particular weapon (say KD with a rocketlauncher), he has to use a sub-par weapon.
It would be nice if either Commando weapons were stronger or there was Master Level versions of all of them.
I agree that the AoE thing is an issue and for the most part that the weapons need a tweak at the master level, but for the sake of discussion, the thing with Commando is that while they are defined partially by their ability to use heavy weapons, they get great versatility when mixed with other professions. In essence, they are meant to be mixed and get to use their heavy weapons along with the special abilities of the professions they combine with.
... or check out the thread here, http://forums.station.sony.com/swg/board/message?board.id=Kettemoor&message.id=523404#M523404
sorry for no clicky ... im clicky impaired....
He states everything Starnick is against about commando's being a sole profession....he sees it as do we all that the only way a commando can survive is to mix with other professions....Sorry Nick but when a dev says it and sees it how it is that the way I bet it stays...
Giant
Seeing this does not really make me feel better. They either need to make our weapons above everyone elses slightly. And not just an AoE, which needs to be fixed now! See this works sort of because by choosing Commando you give up the ability to have a set of Specials you could say get from another Combat Prof. Or they need to give us Specials of our own.
Isn't funny TH is Commando, but he never posts here? Well I think he is...
Message Edited by TK-132 on 08-30-2005 10:05 AM
Its complicated how we ended up ironically. We're great in a ranged template, but by ourselves or in a melee templat (we ARE a melee-ranged hybrid) we fall REAL short of being a damage dealer. In a way, the current plan on how our profession works limits us when its suppoused to give us flexibility.
cyrom wrote:
for the people who ***** about commando have to ues other range prof, you are wrong. every prof have to go up a another prof. if rifle men want croud control and AOE they go up pistols. if a TKM want to do more damage they go up swords or if they want to do AOE they go up pike. CM and doc are crap without a combat prof. what the CU did is that we can't just relay on one prof and one skill to win in battle.as for commando going up the unarmed tree. most the hybrib prof have to go up a tree that have no point to the prof. smuggler have to gu up unarmed (and they don't have any melee skills at all anymore) and BH have to get scout which have nothing realy in BH. every prof have to relay on another prof these days and it is for everyone.
Very true. The only distinction is that every other profession has it's own specials. Commando has none.
The "our weapons are our specials" concept falls flat when the weapons don't work properly.
1) AOE broken
2) Grenade damage weak
3) DOT's barely show up for a tick or two
4) Grenade stacks too small
5) Damage output underrated against any other profession on a one to one basis.
6) Damage output underrated against any other professions on a two to two basis.
7) High SAC costs for the damage dealt.
8) Weapons slower than other professions
9) Highest encumbrace movement penalty for heavy weapons
Frankly, I think that the High SAC is enough achieve balance. But SOE gave us High SAC AND slow speed AND high encumbrance AND low damage. All to achieve balance, but what they did was create a mess.
It might be an interesting excercise if we could find any combination of Commando with any ranged profession (MC/Pistol, MC/MBH, MC/Carb, etc) that beats the damage output of any two ranged professions (Pistol/Rifle, MBH/Carb, etc). If there was balance, there should be a combination that would give comparable results. And the lack of being able to find such a combination will show that Commando is just screwed up and needs fixing.
tacwraith wrote:
Instead of BLIND give us INTIMIDATE (long duration) in the ACID RIFLE
Instead of Fire Dot in Heavy Lightning Cannon give us SHOCK (cuts HAM regen by 50%)
Instead of BLIND give us ARMOR BREAK (basic) in the HEAVY ACID STREAMER
Instead of NOTHING give us HIGH ELEMENTAL DAMAGE in all other weapons.
Well, apart from giving us the worst encumberance penalties.
You see, the thing that really gets me is that you can argue balancing/roles all the time, but when it comes down to it, you should fear for your very life when someone launchesa rocket your way. Right now it's kinda like, "oh no, I might get knocked over!" I don't care how it's done, but there needs to be a non-loot crafter rocket launcher in this game that hits harder than any other gun in the galaxy (give this one a pretty long delay [but not so long it has crap DPS] since it'll be an up-front damage type of thing)
Posted something long about this...
Its complicated how we ended up ironically. We're great in a ranged template, but by ourselves or in a melee templat (we ARE a melee-ranged hybrid) we fall REAL short of being a damage dealer. In a way, the current plan on how our profession works limits us when its suppoused to give us flexibility.
This is something I don't get either. If we're a melee-ranged hybrid, it really doesn't show. We're back to square one pre-CU where having points invested in melee abilities was a handicap. It still is. 4/0/0/0 brawler is wasted on commando, and so is any other melee template (thanks to the fact that our weapons define us). If we're going to stay as is, they have to drop the brawler requirement, since it's nothing but a waste to the commando. I could use those points on some pretty good medical skills - I want to see them do something (you know, like we wanted to see happen before the CU, and during it when we thought it was becoming a reality).
cyrom wrote:
for the people who***** about commando have to ues other range prof, you are wrong. every prof have to go up a another prof. if rifle men want croud control and AOE they go up pistols. if a TKM want to do more damage they go up swords or if they want to do AOE they go up pike.CM anddoc are crap without a combat prof.what the CU did is that we can't just relay on one prof and one skill to win in battle.
as for commando going up the unarmed tree. mostthe hybrib prof have to go up a tree that have no point to the prof. smuggler have to gu up unarmed (and they don't have anymelee skills at all anymore)and BH have to get scout which have nothing realy in BH. every prof have to relay on another prof these days and it is for everyone.