Commando Archive
Thread: Flame Blankets have gone too far.
Message Edited by garvin on 05-20-2004 04:03 PM
Message Edited by garvin on 05-20-2004 04:03 PM
Garvin's actually right.
Prior to the release of Flame Blankets..there was a HUGE panic here. Some of us assumed that anyone could use them, but it turns out that only Docs can and at a nice mind expence. Most of the time they are either a non-factor or an actual advantage [for a group with a Commando] during group PVP. Trust me, Docs like thier mind a bit more then someone running around on fire (especially now with heat resists and our reduced DOT),AND if there'sa Rifleman or any mind bleeder in the opposing group...forget about seeing a silver blankie appearing anytime soon.
Non-factor...give them thier cake! ![]()
Slainte'
Heres reality......
Out of 10 guild doctors, only one of us carries flame blankets (and only because I'm **edit**).
Commandos have far worse problems facing them than the fact doctors have blankets. Players actually need a reason to want to have a blanket used on them in the first place.
I hate to jump on the DEVs Combat rebalance train but they have said they will address issues such as this in that rebalance. Personally i do not do much PVP for just that reason. TKA/Commando = death in PVP unless you get lucky enough to sneak up on someone.
Hopefully they do a good job of tweaking the way specials and HAM works to eliminate the ability to spam specials such as Mind Shot.
I agree - this makes no sense at all. Especially after they ripped out he guts on Flamethrowers and reduced the damage they do by an incredible amount.
Commando was my starting goal, and I have kept it since I made Master. I refused to holo-grind because Master Commando was the vision that I had for my main character from before the start. Even now - I can't bring myself to change class. I keep hoping that some Dev will wake up and smell the coffee. I keep hoping that maybe they hire someone as a Military consultant and put a little bit of reality into a continually devolving combat system. FOR GOD SAKE - stop making the Commandoes Nuetered "Barbie Dolls".
I can appreciate that there needs to be balance, and that there are technical issues, but what has been going on is ridiculous. Commando was a joke at the start - our weapons did not work, then we got a glimmer of hope - we had flamethrowers that worked. Now we can't hit a damn thing with grenades (but cm's can hit anything with their "grenades") our flamethrowers have been dummed down (and fireblankets kill any usefullness) rifleman can take out an AT-ST faster than a commando w/ heavy weapons....... it goes on and on.
Why not just remove commando from the game completely? Be easier on the poor overworked devs..... it would remove tons of frustration of trying to make it with a useless profession...... and it would save all of us commandoes from the next combat update (if it ever shows on time cause Lord knows we needed the Deathwatch bunker before game mechanics are worked out) and what is sure to be the complete oversight, or furhter nullification of the profession.