Commando Archive
Thread: Are we asking for too much?
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Feixeno356
Wed May 26, 2004 5:37 pm
#1
Now before you go "OMFG NOOB FEIXEENO DIE!!"
Are we asking for too much?
I created this thread to see the general opinion, and after reading the thread "We need defense mods" now I am not one to insult people or anything, but isnt that somewhat..silly? we have a +25 defense to range and melee at master, at master commando I can solo many creatures, even without buffs. I too want the commando to be a fun, viable combat profession, but could we be asking for too much?
We have the flamethrower, a weapon that does a gigantic amount of damage, it has the ability to kill MANY enemies, heck I can solo almost anything in the game with this weapon, heck I don't know many enemies that do present a challenge if I am buffed, have my composite armor out, and I have my flame single 2 trigger button ready.
Now I am in agreement, the HAR needs to be fixed, the Launcher Pistol needs its own specials and modifers, we need a new weapon of some sort.
but do we really need unarmed skills? it would be GREAT to have some, but the reason unarmed experience is there, is to obviously suck up skill points. I mean we do so much damage, why not have it suck up a few skill points. however my opinion is we need survival 4 instead of unarmed 4, but thats just my opinion.
I see people saying every day how we suck etc.
but is this in PVP? we do suck in PVP, no doubt about it, but ARE we a PVP profession? our job is to take AT-ST's. I don't see many other professions kicking AT-ST butt like us, especially after using a rocket launcher and hitting an AT-ST.
we already kick ALOT of arse......do we REALLY need to ask for that much more? I do agree, we need to be fixed, but do we really need to ask for things such as an E-Web, defense mods, etc?
Are we asking for too much?
I created this thread to see the general opinion, and after reading the thread "We need defense mods" now I am not one to insult people or anything, but isnt that somewhat..silly? we have a +25 defense to range and melee at master, at master commando I can solo many creatures, even without buffs. I too want the commando to be a fun, viable combat profession, but could we be asking for too much?
We have the flamethrower, a weapon that does a gigantic amount of damage, it has the ability to kill MANY enemies, heck I can solo almost anything in the game with this weapon, heck I don't know many enemies that do present a challenge if I am buffed, have my composite armor out, and I have my flame single 2 trigger button ready.
Now I am in agreement, the HAR needs to be fixed, the Launcher Pistol needs its own specials and modifers, we need a new weapon of some sort.
but do we really need unarmed skills? it would be GREAT to have some, but the reason unarmed experience is there, is to obviously suck up skill points. I mean we do so much damage, why not have it suck up a few skill points. however my opinion is we need survival 4 instead of unarmed 4, but thats just my opinion.
I see people saying every day how we suck etc.
but is this in PVP? we do suck in PVP, no doubt about it, but ARE we a PVP profession? our job is to take AT-ST's. I don't see many other professions kicking AT-ST butt like us, especially after using a rocket launcher and hitting an AT-ST.
we already kick ALOT of arse......do we REALLY need to ask for that much more? I do agree, we need to be fixed, but do we really need to ask for things such as an E-Web, defense mods, etc?
Mystry123
Wed May 26, 2004 6:07 pm
#3
99.9% of the commandoes would be happy to have the HAR fixed and a new assault rifle. The e-web and most other suggestions are things we would like to see to make the commando feelmore commando like. Just like the duel wiled for pistoliers. Is it necessary no. Would add a depth to the game that some pistoliers want. Yepp. Now is fixing the pistolier specials necessary Yes.
I absolutely love the FT even if we got the assault rifle I don't know how much I would use it. Don't mess with FT special or damage and I will be happy. Add what ever else you want but these things are sacred. I don't even mind the ap 0. As far as cone specials go. I went into a cave and at 15m I would take out a group of 5 or 6 those I didn't hit said Miss above there head. Did they fix this or was I getting lucky. The cave was on Talus and was a POI and the mobs were not difficult. Got maybe 1k exp a kill so that might have something to do with the accuaracy. Anyway I ramble and i'm not trying to steal your thread so i will shut up now.
Celestial
Corbantis
Commando 3 3 4 3 ..... So close yet so far away.
Pistolier2 3 4 3 Same as above
Soon to be Smuggler 0 0 3 0
kenrw24
Wed May 26, 2004 6:59 pm
#4
If we dont ask for too much, we wont get enough. We have to reach for the stars-hope for the best, expect the worst and take what you get. If we don't ask for the best, how can we expect to get anything near there? We shouldn't expect everything. But we sure ought to ask for it, just in case the developers decide to give us what we ask for(I know they won't, don't bother telling me). But ya see my point? If you're negotiating and trying to get a 10% improvement, you have to ask for at least 20%, or the best you'll do is probably 5%. Ask for 25% just in case they want to offer more than we expect for some reason.
MarikRoman
Wed May 26, 2004 8:12 pm
#6
I don't think we are asking too much. And about the defense mod, 25 may sound like a lot for 1 skill box but we really need it. At master commando I have only about +50 melee and ranged defense, not nearly enough IMO.
Tripping
Wed May 26, 2004 8:33 pm
#7
Use your commando in PVP and you will see that we are not asking for too much.
Tripping Billies MCommando/TK 4204/Pistoleer 0001
Zeukos
Wed May 26, 2004 9:38 pm
#8
I think what we are asking for is PvP power. I agree that we're happy in PvE, at least I am, cash and xp aren't an issue as long as you're buffed and protected. Its only natural to ask for more than what we should expect, and with any luck, we might be able to take on an elite Brawler. Having said that, if they ever bump up our rocket launcher accuracy, we will make awesome rebels.
And, yes, Commandos do kick arse!
Zech Zeukos
Commando 3/2/4/4
Novice Pistoleer
Scout surrenduring rapidy
Feixeno356
Wed May 26, 2004 10:16 pm
#10
Heh, Tripping, Yeah I know we're not asking for much PVP wise.
but are we really a PVP profession? besides AT-STs?
I used flame single 2, 16 times. 16!!! times against an AFK user.
Missed him. every. time.
fluke of nature. had to have been.
but are we really a PVP profession? besides AT-STs?
I used flame single 2, 16 times. 16!!! times against an AFK user.
Missed him. every. time.
fluke of nature. had to have been.
RepublicSoldier
Wed May 26, 2004 10:23 pm
#11
OMFG NOOB FEIXEENO DIE!!
Now before you go "OMFG NOOB FEIXEENO DIE!!"
Too late
Too late
I created this thread to see the general opinion, and after reading the thread "We need defense mods" now I am not one to insult people or anything, but isnt that somewhat..silly? we have a +25 defense to range and melee at master, at master commando I can solo many creatures, even without buffs. I too want the commando to be a fun, viable combat profession, but could we be asking for too much?
I agree our current defenses aren't unreasonable. However I like many got commando with the "idea" of being able to handle PvP and PvE. Why does there even need to be certain classes good at one but not the other? Shouldn't all classes in a duel have equal chances of winning through different methods. PvP and PvE respectivly? I think each combat class should have a counter to any other to allow a certain balance. Currently nothing in game is balanced.
We have the flamethrower, a weapon that does a gigantic amount of damage, it has the ability to kill MANY enemies, heck I can solo almost anything in the game with this weapon, heck I don't know many enemies that do present a challenge if I am buffed, have my composite armor out, and I have my flame single 2 trigger button ready.
I do combat medic and rifleman....I cant solo either to well. Why do we even have to be a one trick pony? That horseusally winds up shot.
I do combat medic and rifleman....I cant solo either to well. Why do we even have to be a one trick pony? That horseusally winds up shot.
Now I am in agreement, the HAR needs to be fixed, the Launcher Pistol needs its own specials and modifers, we need a new weapon of some sort.
but do we really need unarmed skills? it would be GREAT to have some, but the reason unarmed experience is there, is to obviously suck up skill points. I mean we do so much damage, why not have it suck up a few skill points. however my opinion is we need survival 4 instead of unarmed 4, but thats just my opinion.
HAR jas been busted from beta to my understanding. Needing to be fixed was long gone. Now it's like hitting on your cousin....no good can come from it
Well not entirely true they fixed it a little. I agree with unarmed. It's a fall back weapon when all other's have run out of ammo. I don't believe we need anymore unarmed skills. Commando IMO SHOULD be a heavy weapon and anti-personnel, anti-vehicle class. We should be the "BUNKER BUSTER" Do we really need scout skills outside of terrain negotiation......I dont think so. But again IMO.
but do we really need unarmed skills? it would be GREAT to have some, but the reason unarmed experience is there, is to obviously suck up skill points. I mean we do so much damage, why not have it suck up a few skill points. however my opinion is we need survival 4 instead of unarmed 4, but thats just my opinion.
HAR jas been busted from beta to my understanding. Needing to be fixed was long gone. Now it's like hitting on your cousin....no good can come from it
see people saying every day how we suck etc.
Sure do in PvP mainly though. Again, we have one weapon out of how many certs we recieved....I digress.
we do suck in PVP, no doubt about it, but ARE we a PVP profession? our job is to take AT-ST's. I don't see many other professions kicking AT-ST butt like us, especially after using a rocket launcher and hitting an AT-ST.
we do suck in PVP, no doubt about it, but ARE we a PVP profession? our job is to take AT-ST's. I don't see many other professions kicking AT-ST butt like us, especially after using a rocket launcher and hitting an AT-ST.
Go buy a RL and shoot an AT-ST. Now think of the cost effectiveness of what you just did. Granted it's what we're there for. I just think we need to beable to buy ammo cartridges or something to bring the cost down and make life a little easier for our local weapon maker.
we already kick ALOT of arse......do we REALLY need to ask for that much more? I do agree, we need to be fixed, but do we really need to ask for things such as an E-Web, defense mods, etc?
Not really, I think over the time spent dwelling on what would make this prof cool. Peoples minds started to dream of their perfect commando. We all want to be the hardest out there we have invested tons of time grinding out this prof. By all rights we should be identicle in everyway to the Republic Commando game. Are we gonna get it.........with the way SOE has done things. I doubt it will be to our fullest expectations. Will it be fun and an improvement. Only time will tell. Be patient and ride it out.
Feixeno356
Thu May 27, 2004 1:07 am
#12
Darn no edit function D:!!!
Its just we are asking I think, without thinking, such as the E-web issue, we keep asking and asking without thinking about it.
Garvin ( who I respect like crazy for all the crap he's done don't think I'm dissing him in the least ) seemed to ask for it and ask for it, and ask that you need a squad leader to help you wield it, now this looks GREAT on paper...but then I look around and I never see a squad leader, who wants to put points into that when its unneeded? I certainly don't wanna go commando / squadleader when I am comfortable with my master commando / teras kasi 4 0 0 0. I mean, sure the assault rifle is GREAT!!!!!!!!! Thats something we should have been asking for, for a LONG time. I mean that weapon defines a commando pretty much.
Its just I'm saying, do we really know what we're asking for? when we have other design ideas intended?
I mean the Flamethrower is great at certain places
the LLC is great at certain places
the T21 is great at certain places
but at other places, they suck.
all works out. but nevertheless, understand I know we need fixing. and it sounds like its coming.
Its just we are asking I think, without thinking, such as the E-web issue, we keep asking and asking without thinking about it.
Garvin ( who I respect like crazy for all the crap he's done don't think I'm dissing him in the least ) seemed to ask for it and ask for it, and ask that you need a squad leader to help you wield it, now this looks GREAT on paper...but then I look around and I never see a squad leader, who wants to put points into that when its unneeded? I certainly don't wanna go commando / squadleader when I am comfortable with my master commando / teras kasi 4 0 0 0. I mean, sure the assault rifle is GREAT!!!!!!!!! Thats something we should have been asking for, for a LONG time. I mean that weapon defines a commando pretty much.
Its just I'm saying, do we really know what we're asking for? when we have other design ideas intended?
I mean the Flamethrower is great at certain places
the LLC is great at certain places
the T21 is great at certain places
but at other places, they suck.
all works out. but nevertheless, understand I know we need fixing. and it sounds like its coming.
Ster
Thu May 27, 2004 8:57 am
#13
Well here goes. I am taking some clips from your post to try and address the issue:
I created this thread to see the general opinion, and after reading the thread "We need defense mods" now I am not one to insult people or anything, but isnt that somewhat..silly?
Maybe, but lets talk about it for a minute.
we have a +25 defense to range and melee at master
To be honest, that isnt anywhere close to the other professions, but lets continue.
at master commando I can solo many creatures, even without buffs.
Be careful when you say this only because many people augment their commando skills with others. For instance I, like many others, am a TKM as well as a commando.
We have the flamethrower, a weapon that does a gigantic amount of damage, it has the ability to kill MANY enemies, heck I can solo almost anything in the game with this weapon, heck I don't know many enemies that do present a challenge if I am buffed, have my composite armor out, and I have my flame single 2 trigger button ready.
For the longest time I was only MCommando and had trouble with a lot of mobs. Many of the high end mobs are extremely high heat resist as well. Master and krayt flamer with composite what have you, you arent taking them down. Plus, when you are buffed your lack in defenses are not taken into account nearly as much as when unbuffed. That is until you go and try to take on the corvette or DWB. Man is there as difference from when break out the FT and then switch to knucklers. Oh and on the damage thing, we do that damage every 8 seconds or so at master level with a 4.8 FT. Let me tell you, that is a long 8 seconds to take beats.
Now I am in agreement, the HAR needs to be fixed, the Launcher Pistol needs its own specials and modifers, we need a new weapon of some sort.
Good, now I dont have to kill you. 
but do we really need unarmed skills? it would be GREAT to have some, but the reason unarmed experience is there, is to obviously suck up skill points. I mean we do so much damage, why not have it suck up a few skill points. however my opinion is we need survival 4 instead of unarmed 4, but thats just my opinion.
Dont forget that we also have to be in melee range in order to use our specials! Not just one or two of our specials, but ALL of them. This means that our range mitigation is useless. Thus, the main reason why people say we need better defenses.
I see people saying every day how we suck etc.
but is this in PVP? we do suck in PVP, no doubt about it, but ARE we a PVP profession?
but is this in PVP? we do suck in PVP, no doubt about it, but ARE we a PVP profession?
The problem is that being a hybrid combat profession, we feel that we should be able to at least compete with the pistoleers, TKAs, and Rifleman that have considerably less skill points. Is this so wrong?
our job is to take AT-ST's. I don't see many other professions kicking AT-ST butt like us, especially after using a rocket launcher and hitting an AT-ST.
Hmm... I remember reading a post stating the fact that a rifleman beat down a turret in half the time it took a commando to kill it with a RL. With their T21 heavy armor piercing, 1 second attack rate, and better ranged specials... we dont stand a chance. Lets change to another profession since people talk about rifleman too much. Heavy Swordman's blast damage Power Hammer... yeah about that. I dont think I need to elaborate more. Oh and did I mention that they both do it without spending 1k per shot and drain their HAM like no ones business?
we already kick ALOT of arse......do we REALLY need to ask for that much more? I do agree, we need to be fixed, but do we really need to ask for things such as an E-Web, defense mods, etc?
Soooo what would you ask for instead of us having more than one working tree and not getting laughed at in PvP?
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