You think this is a sick joke, or I must be ranting.. NO ! I am dead serious..
I never believed in the whole, " The Devs hate us.. " posts that float around the forums from time to time, thats until I saw the latest pics of the Mandolorian Armor. I was shocked to see that the Armor was designed with only 1 profession in mind.. Bounty Hunters.. sure it says 4, but in the end, the armor was made strictlywith the Bounty Hunters in mind..
Here is the proof, out of the 4 profession that use it only two profession are offensive professions, Commandos and Bounty Hunters, and when I mean offensive I mean they have weapons actually made for their profession like the Flame Thrower and the Light Lighting Cannon.
Okay look at the pic and judge for yourself.. http://www.freepgs.com/bigchiplan/swg/dw17.jpg
From aBounty HunterStance, anyone wearing Mandolorian Armor ( only Master BH's, SL's, Rangers, and Commandos ), Are protected from Commando weapons with a 65% protection against are #1 dmg type Blast, the others, like Heat and Acid, come in at a 58%. So with that said, if youra Bounty Hunterwearing Mandolorian Armor you stand a good chance of suriving a attack against a Commando.
From aCommando Stance, if youare a Commandowearing asuit ofMandolorian armor your F**ked (no easy way to say it..). The Bounty Hunter is goingto have a field day with you ! There is ZERO Protection against Electricity ! ZERO ! That Light Lighting Cannon thatnobody but a Bounty Hunter can use is gonna dofull damage ! Over 1000 points of Damage or moreto be exact !This insures the fact that Commandos wont wear the armor, basicallymaking the armor a exclusive Bounty HunterArmor.
The question arises, well what about the Heavy Lighting Cannon ? Heh if you can hit the damn target with one you might stand a chance, but then again,most commandos cant hit the broad side of a barn doorwith aHLC.
The more important question is why Blast as a special Protection and not Stun, or one of the more common type of dmgs that the majority of people use.. Blast Damage can only be done by Commandos.. So what good does a armor that Master Commandos are allowed to use protect against there own damage type ? The armor should be made with a " Us against Them " view point.. "Us" being the elite, against "them" being the common.. Sort of like a Crowd Control Defense. It does no good to have a armor that does "Us" against "Us" thats what the certifaction is for.. to protect against common fighters from using it.. no point in having Blast defense when only a few can do it to begin with..Have the damage protect against the damage types that most fighters use.. Energy, Kinetic, Stun, Heat.. and then beef those types of dmg protection types up a notch over normal armors. Effectively making the Mandolorian Armor a grade above normal armor by making the armor protection Medium or Heavy.
The way it stands now, nobody but Bounty Hunters will use the Armor and even then I dont know why Bounty Hunters would use it either since the Armor barely protects against the common man sporting acold rifle or a stunpistol.. As a Commando I rather stick to Composite Armorand have protection against electricity if I had to fight a elite profession like Bounty Hunter not to mention the Composite Armor is easier to obtain and I wouldnt be worried about getting it dirty or a dent in it ( something your gonna get when your aelite commando
).
The Mandolorian Armor has hurt us more then helped us.. Thanks Devs..
- Gank By Ewoks