Commando Archive
Thread: Powerups and the Flamethrower
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Brilyn
Tue Jun 15, 2004 4:49 pm
#1
Hi guys, I'm looking for a little assistance.
I'm a Master Weaponsmith and Master Artisan on Starsider.
I supplied a guildmate a Flamethrower and a couple crates of Powerups as a surprise.
To *my* surprise, he can't drop the Powerups on the FT.
The powerups are a +32% Max Damage/somthing irrelevant, and a +32% Speed/ditto. Both are Couplers.
Any of ye know if this is standard, or just in his case.
Is it perhaps just Coupler-type powerups that don't work on the FT? It strikes me as a bit strange that Ranged Powerups don't work on the FT.
Any assistance would be greatly appreciated.
Brilyn
Tue Jun 15, 2004 5:15 pm
#2
My guildmate reports similar issues with the Rocket Launcher too.
Is this true of *all* the commano weapons?
Excess3
Tue Jun 15, 2004 5:17 pm
#3
welcome to the world of commandos.. oh what a dark place it is.
All our weapons are Heavy weapons, not ranged weapons.
Except grenades, these are thrown weapons.
Go figure.
The Launcher Pistol will take ranged weapon powerups.
All our weapons are Heavy weapons, not ranged weapons.
Except grenades, these are thrown weapons.
Go figure.
The Launcher Pistol will take ranged weapon powerups.
RazerWolf
Tue Jun 15, 2004 6:28 pm
#4
Yep. There are no powerups for any of the Commando weapons other than the LP and Grenades, which have their own special powerup type. Sucks, eh?
Brilyn
Tue Jun 15, 2004 6:30 pm
#5
I'd hardly call doing 7k+ with a single shot "a dark place".....
Sure, your profession has issues, but so do they all.
Thanks for the response though. Possibly something for me to push in the Artisan Forum in that case, to either get Heavy Weapon Powerups created, or for the Ranged Powerups to apply to Heavy Weapons......
As for grenades, they're covered by Grenade Powerups.
RazerWolf
Tue Jun 15, 2004 6:52 pm
#6
Brilyn wrote:I'd hardly call doing 7k+ with a single shot "a dark place".....
It is when that's only every 7 seconds. Unlike Rifleman who can easily average 4000 per second or higher. Or TK's 2k per second. And they both hit more often.
Brilyn
Tue Jun 15, 2004 7:51 pm
#7
As a Weaponsmith, I'm intrigued.....
These are with standard, non-loot-enhanced weaponry?
RepublicSoldier
Tue Jun 15, 2004 8:05 pm
#8
Brilyn wrote:
As a Weaponsmith, I'm intrigued.....
These are with standard, non-loot-enhanced weaponry?
http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=28664
there all the proof you need. Granted it's a little out dated but honestly not much has changed.
RepublicSoldier
Tue Jun 15, 2004 8:07 pm
#9
Dont even think but flame 1-4 does Xdmg....thats only 1 shot and it's a DoT with a 4 sec tick on the delay. Even if you switch to another wep.
Brilyn
Tue Jun 15, 2004 8:28 pm
#10
< http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=28664
there all the proof you need. Granted it's a little out dated but honestly not much has changed. >
Ick....
Ok, I asked a simple question. Don't get me wrong, I'm all for reading proofs......
But that's 11pages of stuff, from October. Since when there have been several patches.
What I was mostly interested in was your claim that a Rifleman can do 4k damage per second.
I'm querying if that is with a non-loot-enhanced weapon.
If it is with a standard Rifle, well...... wow. I guess I'm making mine wrong.
If it is with a Loot-enhanced weapon, then you can't really compare it with *standard* Commando weapons, can you....?
DragonFire7
Tue Jun 15, 2004 8:47 pm
#11
Brilyn wrote:
< http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=28664
there all the proof you need. Granted it's a little out dated but honestly not much has changed. >
Ick....
Ok, I asked a simple question. Don't get me wrong, I'm all for reading proofs......
But that's 11pages of stuff, from October. Since when there have been several patches.
What I was mostly interested in was your claim that a Rifleman can do 4k damage per second.
I'm querying if that is with a non-loot-enhanced weapon.
If it is with a standard Rifle, well...... wow. I guess I'm making mine wrong.
If it is with a Loot-enhanced weapon, then you can't really compare it with *standard* Commando weapons, can you....?
Rifleman can easily do 4k a sec in PvE..they can get higher then that..not sure on exact numbers but us Rifleman can do a fair amount of damage..and we can do it pretty fast
Brilyn
Tue Jun 15, 2004 10:16 pm
#12
I'm not challenging the 4k per second (not yet, anyway).
I'm challenging 4k per second with *standard* weapons.
Tunturi
Tue Jun 15, 2004 10:21 pm
#13
He's talking about a loot enhanced rifle with powerups on it. If rifleman is buffed he can just spam headshot non stop... its like a machine gun ... After the revamps this should not be the case anymore, from what i've heard there going to cap the speed of rifles so they can't ever get that low with loot or powerups... only weapon that should be able to fire in the 1 - 2 second range is pistols..
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