Commando Archive

Thread: Beaten by a Teen-age Fencer

KeevJaseri
Sat Jan 22, 2005 7:46 pm
#1

This isn't a whine, just an observation. At one time I was aMaster Rifleman/TKM and although I excelled at PvE, I was getting fairly good at PvP also. I started looking at Commandos, cause I wanted a small change and thought a transition from Rifleman to Commando should be a fairly lateral move.....similar weapons etc. and so on


Boy was I wrong. I Mastered Commando but during the process I did do a little bit of PvP from time to time. I kept getting the stuffing whomped out of me, but I figured that was because I hadn't Mastered yet.


The other day after making Master i decided to go looking for trouble, I found an overt Reb who just happened to be a fencer....at least I am positive the scars, lumps and broken bones my character is suffering from came from a stun baton. He completely dominated me.


My point being...are Commandos as weak incombat (when in my opinion they should be one of the strongest) as they seem, or is it just me? I will admit I had my Rifleman skills committed to memory and knew what to do (and what not to do)when I was fighting Ranged...but the whooping I got seemed excessive even with my lack of experience.



KEEV Nov. 24 2003 - Nov. 15 2005


TIE Surface Marshall- Sith Legion Soldier- -V-engeance Disciple



BloodMonk
Sat Jan 22, 2005 8:00 pm
#2

the single most important thing to beat fencers is having enough psgs in your inventory...then you should be able to burn him to the ground


Sly



Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
Smadder
Sat Jan 22, 2005 8:04 pm
#3

Whats the teenage thing all about?



Wulfnick Beeblebrox
StarNick
Sat Jan 22, 2005 8:12 pm
#4

We are weak...and heres an interesting story to tell:

Today i particpated in Newmoon's RP PvP Battle 2 (Chilastra event). A lot of the high powered weapons were banned (Stun batons, T-21's, Geo's, Pikes w/ Dots, VKs for TKMs) as well as Composite and Ubese armour. Anything welse basically we could use...no commando weapons were banned. In the thread, one guy made a comment on why the FT wasn't banned...Newmoon wasn't sure of commando weapons and said it shouldn't really be a problem since there are few commandos out about. (Important...people don't often see a commando!!!)

I wanted to join in, since my best friend Esharra was to be "the Princess" that the rebels had to protect from Imperial Aggression. So, naturally I chimed in and gave a very lengthy post on why commando weapons should NOT be banned, except the LP for lag purposes. Very detailed, got alot of oo's and aah's and, "hey stern, didnt know you still were a commando!".

With that said and done, the battle began a few days after that post (today)...and we all prepared and began. Since composite was banned, I took a mismatch of Padded/Chiten (got padded with 40% resists to energy, and the chitin 63% resist to Kinetic as well as PSG's that had 40ish% resists) armours and became the "Rebel Commando". I also got a slew of Imperial Detantors too...

I used 21 HPBC shots, 2 LC shots, 2 stacks of grenades, and 10 Flame thrower attacks as well as some DX2 Fanshots/Stopping shots. Yes...I kept track, as I wanted to see how commando would do against not so uber weapons/armour (buffs/food were allowed, and 2 jedi on each side).

Needless to say, I set 2 people on fire...actually only damaged one guy with 2 specials (it was a Master Fencer, who btw right before I was to get him, he incapped me on my MIND while i was KDed). The other guy who I set on fire, dodged it but got the Fire DoT.

Three HPBC shots hit (kneeled, used /aim, was in the ideal range)...1 just took about 25% of a stormtrooper PC's HAM - he healed. Another took half of an unbuffed Jedi's HAM - he healed. The last I fired on a meditating TKM - it took half ham, and he ran away and healed. In the time it took me to try and get a few more HPBC shots to hit these guys, they all healed...because all I did was miss...

The grenades? Hah don't even go there.

The rest of the HPBCs/LCs/Specials? I got a ton of -MISS-, -DODGE-, -COUNTERATTACK-, and -BLOCK-'s...it was just horrible. Twice I thought I was going to at least get a Kill, but the guy always ended up healing himself as I kept missing...then I get pounded on.

In the end, I died three times -- all three times due to Mind incaps, all three times because I was dizzied and KDed. What made it worse was the battle took place on a very steep hill, so my accuracy sucked (ppl run fast up on near vertical hills heh...) plus they kept going out of my range for specials (as I missed)...

Ironically...to the guy who said FT's should be banned...I said, "Ban the FT's, you effectively Ban the commandos from this"....well...most commandos I doubt would even want to come after hearing this. And mind you, this was with No armour or crappy armour.

After it was all over, when I mentioned something about my FT...a Rebel groupmember said I shouldve used it as I wouldve owned with it...sad isnt it?...

Message Edited by StarNick on 01-22-2005 10:12 PM



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

RankorCity
Sat Jan 22, 2005 8:19 pm
#5


A Master Rifleman is going to have a tough time vs a Master Fencer, much less a Master Commando....Even a Commando on accuracy food (cant remember the name)....The fact is, Master Fencer has extraordinary defenses, without adding Master Brawler and the Pistoleer defenses (usually fencers get 4040 in Pistoleer). Every Master Fencer I know is also Master Brawler, and probably Master TKM.


Look at this way...At master level, Commando has +80 accuracy with a flamer (other than a LP, its sole useable weapon)...It has the LOWEST accuracy, and SLOWEST weapons of ANY ranged profession out there...


Assuming you are Master Rifleman as well, you had no melee mitigation to help absorb the blows...Not that it would have mattered if you were using a ranged weapon anyway. If you are holding a ranged weapon, melee mitigation doesnt apply and vice versa....


As a Master Commando, you have +34 melee defense (add in another +40 melee def with Master Rifleman)...


Master Commando vs a plain Master Fencer pretty much equals a lose75 percent of the time...


The flamer is too slow, too accurate...Commando has CRAP for defenses....


Also, given the armor thats available on Ahazi (90 percent resist to heat isnt uncommon), a flamer just wont cut it. So, kiting becomes an exercise in futility. You justcant do enough damage to them without their buffs regenerating it fast enough, much less healing...


The fact that a Commando's primary working specials have a melee range....To use a special you have to be in melee range of the fencer, who is going bleed you, cho mok, and scatter shiek your tail to the ground. While you miss repeatedly.


Heres to the CU....

Message Edited by RankorCity on 01-22-2005 09:23 PM



Anxiously awaiting the Firefly MMO
Discuss it at www.firefly-mmo.com
StarNick
Sat Jan 22, 2005 8:24 pm
#6

Heres another story of actual PvP (not restricted RP) last night:

Like today, I got no kills...and in the end died about three times.

Anyways, it was a live event (I got an accolade badge which was nice.."Brave Soldier"...ironic?) in Trinsic, Lok (Esharra's city, and opposite of Tranquil City [my city]). A live event we won not to mention, it was fun despite my ineffectiveness.

Needless to say, my only truely effective weapon was...Lag...

The highlight of the adventure was when me and a few Rebel NPCs chased after an AT-ST owner (well at first, the AT-ST chased after ME...that was fun...) and his Pet Behemoth. I was nailing both with my LP...after about 10 mins, I took half the AT-ST's HAM and ALMOST had the guy killed (it was a dragged out fight, the rebel NPCs kept him occupied a bit too). Unfortunately there was a river nearby...my Mind was almost dead, I was about half ham...trying to kill this guy. I had stacked a few Fire DoTs on him and kept nailing him with Fanshot attacks from my LP (around 1-2.4k dmg per second! Got a very cool LP!). Anyways, he burst ran into the river and out of my range...got the fire off him and healed all his HAM...at that point I high tailed outa there and took the fight back to the AT-ST with some of the Rebel NPCs (strangely he didnt follow).

The AT-ST was about to 40% hp HAM after over 10 minutes of hammering it...the last Rebel NPC was about to die, and one of my guildmates came up as reinforcements to help me. Then all of a sudden, 2 Rebel Jedi came...and killed the rest of the AT-ST's ham in less than 40 or so seconds...

I rejoined the Battle (was the group leader, so heh, I had to) took out a few Stormtroopers and tried to kill imperial PC's. There was this one buffed but unarmoured bothan that I kept chasing after...I hit 1-2 Specials on him, but kept missing him...even chased him into his group and got myself surounded...but i wanted to at least have ONE kill. A good 1/3 of his HP Ham remained...then I got KD/Dizzied by a TKM, an Imperial Doc healed him...then I died after another TKM came to beat on me. I -was- a bit helpful with my DoTs trying to take out the uber 250k darktrooper that was dropped..and maybe lagging up the Imps (ironically it was virtually lag-free for me...was VERY nice)...but that was it.

In the end, I almost didnt get the badge as I was healing up in the cantina and getting another Mind Buff...but that was of course amended (yay for ShelomnB - uberest GM of SWG!). I lost around 100 FP (same as today's battle), got nothing in return...and was under siege in the cloning facility for 2 hours as another wave of Imperials came AFTER the event, all Dark Jedi who just womped us (and I cloned as a Declared Rebel).

So for 2 hours I got to talk to my launch friend who came back to the SWG, and logged in during the battle (BEST part of it all! Heh...)



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

StarNick
Sat Jan 22, 2005 8:27 pm
#7

Just wanted to vent a bit with those stories...they are a bit interesting anyways...

But thats currently our biggest weakness...most professions get some form of AP...commandos dont. And the crap that we have front-loaded dmg is undone by the simple fact of sorry ass accuracy and speed.

Now, if they added AP 1, doubled our speed, and added what is equalivent to Rifleman accuracy...then we may actually proof useful...but now? Just meatshields.

And that my friends is why I hire a Military (PvP) Coordinator to organize and do the PvP aspect of my guild.



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

admiraljz
Sat Jan 22, 2005 10:08 pm
#8






RankorCity wrote:




Look at this way...At master level, Commando has +80 accuracy with a flamer (other than a LP, its sole useable weapon)...It has the LOWEST accuracy, and SLOWEST weapons of ANY ranged profession out there...


Message Edited by RankorCity on 01-22-2005 09:23 PM




+110 accuracy at master... more than any melee profession except TKM (including MLS Jedi), and more accurate than a master pistoleer.


Just FYI







Aucka - Eromi - Ecaro
Widowmakers
Test Center
New Aldera, Naboo
Officer - Jedi - Engineer

Ryubushi
Sat Jan 22, 2005 11:05 pm
#9






admiraljz wrote:





RankorCity wrote:




Look at this way...At master level, Commando has +80 accuracy with a flamer (other than a LP, its sole useable weapon)...It has the LOWEST accuracy, and SLOWEST weapons of ANY ranged profession out there...


Message Edited by RankorCity on 01-22-2005 09:23 PM




+110 accuracy at master... more than any melee profession except TKM (including MLS Jedi), and more accurate than a master pistoleer.


Just FYI










But it seems to me that my novice pistoleer on Flurry has far greater accuracy than my Master Commando on Valcyn...




Last major PvP event I was in was in the summer, I believe. I didn't keep count, but I think I died around 20 times. Despite having some TKA skills, I tried to go pure commando.


I knew that was a suicide route, but I was bound and determined to go out in a blaze of glory.


99% of my deaths were caused by three Rebel Jedi (those three hanging around outside the cloner, but I heard there were a couple of more farther out into the battle).


My crowning achievements in this?


1) One of the Jedi got surrounded and beat down, and I blew his face off with a rocket (hooray for me!). I didn't deliver the DB, but it felt nice to have been of some use.


2) When exiting the cloner, two of the three Jedi were attacking people like rabid dogs, and the third was running from his life from 3 TKMs and a TKA novice. Looked like a merry little chase, so I joined in. I chased him for about 300 meters, right outside city limits... It was then the Jedi noticed that the TKMs had withdrawn, and it was now just myself and the novice.


Lucky for me, he considered the novice TKA to bea bigger threat than the Master Commando.


So, while he was busy delivering his two hits of death to the TKA, I /flamesingle2'd him from behind. It hurt him pretty good, but it was enough; he turned around and killed me fast.


Still, I managed to set him on fire. That's gotta count for something, I guess.





***Valcyn - Lt. Colonel Ryubushi [ONE] of the Empire (the Tank Maniac); Career Master Commando, Master Carbineer, and extremely Anti-NGE.
***Eclipse - Ryushidosha, freelancer; Scaley Master Carbineer, ranger, merc for hire, and general sociopath...that despises the NGE.
***StarSider - Ja'ahn Woo [PYRO] of the Alliance - The Galaxy's first Jawa commando/carbineer...who also hates the NGE.

People like me...because I force them to...with violence!

Cpl_Fisher
Sat Jan 22, 2005 11:26 pm
#10

should have been in coro tonight ruyu I wnt up 80- PvP points just using commando....



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
Ryubushi
Sat Jan 22, 2005 11:29 pm
#11






Cpl_Fisher wrote:

should have been in coro tonight ruyu I wnt up 80- PvP points just using commando....







We still need to get buffed, get our LPs, go to Coronet, and lag the piss out of everyone with a never-ending lagfest duel.


Let's see if we can get Garvin and Wolfguy in on it, too.






***Valcyn - Lt. Colonel Ryubushi [ONE] of the Empire (the Tank Maniac); Career Master Commando, Master Carbineer, and extremely Anti-NGE.
***Eclipse - Ryushidosha, freelancer; Scaley Master Carbineer, ranger, merc for hire, and general sociopath...that despises the NGE.
***StarSider - Ja'ahn Woo [PYRO] of the Alliance - The Galaxy's first Jawa commando/carbineer...who also hates the NGE.

People like me...because I force them to...with violence!

BloodMonk
Sun Jan 23, 2005 6:08 am
#12

imo a commando can do very well against non comp wearing opponents....


During a live event where both rebel and imperial npcs were dropped I managed to kill 5 comp wearing rebels before I got killed by half a dozen rebs.


As MASTER commando I don't miss very much, vs fencer I do try to stun them before I lay the fire on em though



Sly



Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
ac7
Sun Jan 23, 2005 7:01 am
#13

Message Edited by ac7 on 01-23-2005 09:03 AM

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