Commando Archive

Thread: BH thoughts on nerfing commandoes

RCS37
Fri Sep 26, 2003 11:26 am
#1

I see a lot of people complaing about how Commandoes should be nerfed because the FT is to powerful. I am a BH im not a commandoe so i feel i a little objective here. The problem isnt with the commandoe the problem is REVENGE TEF. I wouldnt care about commandoes if your smart you will star over 20 meters away from them, however if u killed a commandoe u have revenge tef and they can just walk up to you while u cant attack and your toast. So in summary even though half of you prob want eye shot nerfed and it will be, even though the real problem is the fact mind cant be healed with stims and everyone hasto be a medic nowdays,I hope this helps you commandoes out because u dont deserve to be nerfed, the probelm is revenge tef.


FIX THE RULES DONT NERF THE ELITES



S y m p s o n
dementedpoultry
Fri Sep 26, 2003 11:43 am
#2

/agree
maddogs
Fri Sep 26, 2003 11:50 am
#3

i agree 100% man make some then to heal mind and take away countinous trf mabey reveng tef one time per every 15 minutes that would stop a grefing command ded in his tracks and make pvp last fore like 12 minutes instead of hrs but u would have to put up the amont ganed and lost for dbing or beeing db or pvp wouldit be worth it



===============================================================


Daniel' Judson-Leonheart

CooperHawkes
Fri Sep 26, 2003 2:42 pm
#4

tell me a systhem that makes healmind posible without screwing the curent systhem...


keep in mind that mind is used to heal health and action


if you are able to heal mind .. you could heal as often as you want ..


means at least pve would be much to easy

Pytting
Fri Sep 26, 2003 3:00 pm
#5






CooperHawkes wrote:

tell me a systhem that makes healmind posible without screwing the curent systhem...


keep in mind that mind is used to heal health and action


if you are able to heal mind .. you could heal as often as you want ..


means at least pve would be much to easy







Heal as often as u want???



there is still something called timedelay even on stims right? and even if it becomes to easy with PvP then there is the solution to increase the timedelay between heals right?

CooperHawkes
Fri Sep 26, 2003 3:06 pm
#6

lol increase timedelay ?


jeah that healing does already exist it has the command


/sit


if you dont want to make the delay very very high it would make pve (perhaps also pvp) very inbalanced especialy in groups.


and as sayed that very very hight delay mind healing does already exist ... /sit

Ochid
Fri Sep 26, 2003 3:45 pm
#7

you know...the main reason they want eye shot nerfed is because it hits an unhealable pool. Well incase you haven';t realize so does the riflemans Head Shot. SO!!! once they nerf the eyeshot, are they gonna go after riflemen who are hitting for 500pts of mind damage with a laser rifle and a head shot 2 and doing bleeds in access of 300 to 500 points by stacking mindshot 1 and 2?


People need to stop whineing and start playing. If you find it too hard to kill a comando because of a flamethrower, then don't pick a fight with a commando. If you find eyeshot gives the BH an advantage over the career you chose, then choose another career.




OCHID
~~~~~ Master CHEF~~~~~
~~~ Bio-Engineer in Training ~~~

"CHILASTRA"

Isacoast
Fri Sep 26, 2003 3:50 pm
#8

I dont think they'll nerf eyeshot.


I DO think they'll move it to Master Bounty Hunter box.


Which then makes the situation interesting. Q-3PO stated the LEAST Mastered Profession was Bounty Hunter. I was in disbelief, but BH is right in front of Image Designer. What I now wonder is how many of the people using Eyeshot right now are now going to Master, and how will it affect the BH numbers when it comes to being the least Mastered profession.





ZQuetzalµ
D A R K J E D I O V E R L O R D
§
sith incarnate §

Belce2
Fri Sep 26, 2003 4:35 pm
#9

Eye shot takes mainly from the action pool for its cost while rifleman specials tax the mind pool.


Revenge tef can easily be countered by not breaking rule number 1 of PvP, don't stop moving.

Ochid
Fri Sep 26, 2003 4:35 pm
#10

I think the key reason for not mastering BH is that when you are done mastering it you have next to no point remaining to put into other fields



OCHID
~~~~~ Master CHEF~~~~~
~~~ Bio-Engineer in Training ~~~

"CHILASTRA"

deadnewbie
Fri Sep 26, 2003 9:07 pm
#11

The flame thrower is not overpowered.


The players being killed by it are largely unprepared. A player buffed with doctor buffs can withstand a head on blast from a flame thrower, have plenty of time to kill the commando, and survive the effects of the burn.


I have not died to a single flamethrower burn since I started using doctor buffs.




Imperial Minister of Information
Veers6969
Fri Sep 26, 2003 9:47 pm
#12

I think you miss the point. You basically are required to have doctor buffs to survive 1 blast from a flamethrower. I dont care what kind of buffs you have you will not survive the effects of a burn with just a buff.. You will need to heal it or find some water. The point is that regardless of how buffed you are you will be able to stand 10x as many pistol/rifle/carbine as you can flamethrower. As a former master commando my opinion is that heavy weapons flame/llc are overpowered... also Knockdown shouldnt hit so often and dizzy should wear off after a couple tries at standing. PVP just really isnt that fun when 1 shot basically wins the fight. Its like playing battlefield 1942 with really bad lag. They need to reduce the damage and add different types of attacks so that there is at least a little strategy to the game.

deadnewbie
Fri Sep 26, 2003 10:51 pm
#13

I am neither a doctor nor a commando. I see absolutely nothing wrong with requiring doctor buffs to withstand a flame thrower.


And I think you miss my point. Buffed player beat unbuffed player. It doesn't matter what weapon the unbuffed player uses or what special.


Too many people place the emphasis on offense. If you can't survive to deathblow, all the firepower you pack is useless.




Imperial Minister of Information
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