Commando Archive
Thread: BH thoughts on nerfing commandoes
FIX THE RULES DONT NERF THE ELITES
tell me a systhem that makes healmind posible without screwing the curent systhem...
keep in mind that mind is used to heal health and action
if you are able to heal mind .. you could heal as often as you want ..
means at least pve would be much to easy
CooperHawkes wrote:
tell me a systhem that makes healmind posible without screwing the curent systhem...
keep in mind that mind is used to heal health and action
if you are able to heal mind .. you could heal as often as you want ..
means at least pve would be much to easy
Heal as often as u want???
there is still something called timedelay even on stims right? and even if it becomes to easy with PvP then there is the solution to increase the timedelay between heals right? ![]()
lol increase timedelay ?
jeah that healing does already exist it has the command
/sit
if you dont want to make the delay very very high it would make pve (perhaps also pvp) very inbalanced especialy in groups.
and as sayed that very very hight delay mind healing does already exist ... /sit
you know...the main reason they want eye shot nerfed is because it hits an unhealable pool. Well incase you haven';t realize so does the riflemans Head Shot. SO!!! once they nerf the eyeshot, are they gonna go after riflemen who are hitting for 500pts of mind damage with a laser rifle and a head shot 2 and doing bleeds in access of 300 to 500 points by stacking mindshot 1 and 2?
People need to stop whineing and start playing. If you find it too hard to kill a comando because of a flamethrower, then don't pick a fight with a commando. If you find eyeshot gives the BH an advantage over the career you chose, then choose another career.
I dont think they'll nerf eyeshot.
I DO think they'll move it to Master Bounty Hunter box.
Which then makes the situation interesting. Q-3PO stated the LEAST Mastered Profession was Bounty Hunter. I was in disbelief, but BH is right in front of Image Designer. What I now wonder is how many of the people using Eyeshot right now are now going to Master, and how will it affect the BH numbers when it comes to being the least Mastered profession.
Eye shot takes mainly from the action pool for its cost while rifleman specials tax the mind pool.
Revenge tef can easily be countered by not breaking rule number 1 of PvP, don't stop moving.
The flame thrower is not overpowered.
The players being killed by it are largely unprepared. A player buffed with doctor buffs can withstand a head on blast from a flame thrower, have plenty of time to kill the commando, and survive the effects of the burn.
I have not died to a single flamethrower burn since I started using doctor buffs.
I think you miss the point. You basically are required to have doctor buffs to survive 1 blast from a flamethrower. I dont care what kind of buffs you have you will not survive the effects of a burn with just a buff.. You will need to heal it or find some water. The point is that regardless of how buffed you are you will be able to stand 10x as many pistol/rifle/carbine as you can flamethrower. As a former master commando my opinion is that heavy weapons flame/llc are overpowered... also Knockdown shouldnt hit so often and dizzy should wear off after a couple tries at standing. PVP just really isnt that fun when 1 shot basically wins the fight. Its like playing battlefield 1942 with really bad lag. They need to reduce the damage and add different types of attacks so that there is at least a little strategy to the game.
I am neither a doctor nor a commando. I see absolutely nothing wrong with requiring doctor buffs to withstand a flame thrower.
And I think you miss my point. Buffed player beat unbuffed player. It doesn't matter what weapon the unbuffed player uses or what special.
Too many people place the emphasis on offense. If you can't survive to deathblow, all the firepower you pack is useless.