Commando Archive

Thread: Just read about the CH nerf and Im Pissed!!!

TechnoHic
Mon Nov 03, 2003 8:07 am
#1

Alright, this isnt about them stopping dablers in CH, its about how they are doing it.


For one, the CH's get a nice long report from ThunderFART about why they're doing it and how they're doing it well ahead of going live while we got sucker punched in the nuts, then bent over without the common courtesy ofa reach around.


Two, they really look at it to make sure no one dabling could be any good as a CH and yet keep the MCH's and higher level CHS from finding themselves in a broken professionby REARANGING the whole skill tree, while we've hollared for them to do that with us instead, they went and took us all out.


Third, they did it as a "Balancing" thing again, however it isnt balancing it because they make it so a non-CH can no longer have our gurracks or rock beetles because they are higher than level 10(the new cap for non-CH pets). Like those are so freakin powerfull, My @$$. They just buy time and dont do any real damage and I never would have had one if theey hadnt pulled a crapy damage mod on me.


Finally, they stop us from dabling in CH, yet I see all thes friggin guys running around with Rancors and a flamethrower, which they think is a problem but I go news for them, thats not a Comando dabling in CH, its a CH dabling in comando. The CH, in my oppinion, in order to be balanced, needs to spend up more of their skill pool. Maybe they should require Squad leader first if they are going to give comands to followers. Not that it would help considering a pistoleer is more powerful than a comando anyway since that nerf. Hell, should just do that, then be a friggin CH or maybe just dabble with flame 4 since it seeems to be ok that I do that but not dabble with CH.


All they're doing is making CH's even more overpowered by cutting off the limbs of other professions. Seeing that now you may have a master comando or a friggin BH that runs into a MCH carrying their best weapon,(The Flamer or LLC) only the CH has a pet and whoops your arse! Not like they need a rancor to take out a master Comando or BH, since those master skills, even when whats on the test center goes live, doesnt add up to even them having a just a friggin Gurrak.


I guess im done ranting. Anyone else want a turn?




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Elder Commando
Carnage' - Master Munitions Trader
Nobunoga Oda - Bounty Hunter >
newbie24
Mon Nov 03, 2003 8:19 am
#2

i got a rant also but dont think i look here cause i rarely check the posts i do outside of my server (which is wanderhome). yeah i totally agree i mean it is so terrible that they are ripping apart commando. everyone is saying how oh commando sucks and i have pistol IV but this one guy burned me so nerf em. and there are more people saying that then not. it is so dumb in commando in real life they are like the elite (right next to bounty hunter) so i mean they are supposed to be tough. we dont go all the way through master marksman and unarmed IV then 40k combat xp just to go into a profession that aint strong. no it is easier just to follow someone around and harvest their high level kills when having no fighting profession except pistol IV. there
muahdib
LONG LIVE THE FIGHTERS OF MUAHDIB



We are the trekk. Resistance is futile. Your armor and money shall be assimilated. Your skills will adapt to serve us. Resistance is futile.
Taeldan
Mon Nov 03, 2003 8:25 am
#3

CH was a WAY overpowered class as it was. Only had to go up two skill tree's and you could pull out a gnarled rancor. Hmm that is to much...I am VERY happy they are doing that.
Rezchicago
Mon Nov 03, 2003 8:37 am
#4

Amen. Pets are so outta hand right now, it is unbelievable to me how many people are whining about the changes. The CH nerf will contribute to eliminating the current Noah's Ark feel of Star Wars.
Theedage
Mon Nov 03, 2003 8:50 am
#5

I say remove the entire class of CHs. They do not fit into star wars - period. In this timeframe there was ONE person who was not FS in the universe that could actually tame a rancor. They are out of control and too common - aka 8+ percent of novice classes = ch which blows any other class numbers out of the water.



*
Dizko Roota - Master Commando - Bria - Retired as of 04-07-04

Captain in the Imperial Navy

Bria's Official Jedi Wedding Assassin
Android21
Mon Nov 03, 2003 9:07 am
#6

Malakili was da bomb!


Seriously, there are too many CH's.


My solution is they should increase the cost of each skill in CH by one point. That should subtract (18?) points from everyone's skill points, and less people would want to be CH.




--------------------------------------------------------------------------------------
Halcyr Novastorm- Eclipse
Jedi Outcast
Master Commando
Master Pilot
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"Chuck Norris doesn't go Commando, Commandos go Chuck Norris."


wolfgang74
Mon Nov 03, 2003 9:13 am
#7

I totally agree with Theedage, creature handlers don't belong in star wars galaxies, nor to fat wookies dancing in the cantina but i put if with that because i have no choice. /snarl
TechnoHic
Mon Nov 03, 2003 10:05 am
#8

Im not saying I disagree that there needed to be changes. What Im pissed about is the fact that I wont even be able to have a cowardly gurrak or rock beetle but yet a master CH can have my flamethrower and be bout as good as i ever could be with it.



You see, the Flamethrower is to a comando what a rancor is to a CH.




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Elder Commando
Carnage' - Master Munitions Trader
Nobunoga Oda - Bounty Hunter >
FaceMan
Mon Nov 03, 2003 10:29 am
#9

I'm not a CH, never have been, but I always thought CH should have master scout as pre-req...thats just me..
Grimhelm
Mon Nov 03, 2003 10:41 am
#10

Yeah, this nerf is needed. Now you aren't going to see Graul Maulers and Rancor's and Merek's everywhere. I'm using Grand Wrix's right now and they work beautifully. They can tank anything I fight on a regular basis. I will still be able to use them after the nerf without having to devote any more skill points. And I'm also going to be able to store more of them once the nerf hits. So I'm happy this is happening. But I also agree that the Commando tree needs to be rearranged. You know how you fix everyone using flamethrower? Get resists to work for DOT's. Toss a DOT on to our HAR and bam, you have a good class thats difficult to be good in if you only dabble in it. Also I've heard rumors that on TC some new bonuses have been added to the Master Commando Box. Like +25 melee defense and like +30 or something to accuracy on the FT and HAR.



Col. Kris Isengard

SalSlak Corp.

Kill one, and your a murderer. Kill many, and your a conqueror. Kill them all, and your a God.
ArcAngel32
Mon Nov 03, 2003 10:57 am
#11

master CH should be a huge grinding process, such as you must train atleast 3,000 pets before you reach it. BH got stuck with investigation...
TechnoHic
Mon Nov 03, 2003 3:28 pm
#12

I bet you'll still see a lot of graul maulers and rancors, maybe eventually more, because when this new system hits, and a master CH is the only one that can use them, and can still pick up 2 branches of comando, or, maybe just the LLC line in BH, they wil have no competition and the only way to compete would be to become master CH.


MCH is way to easy to obtain if there are already so many people doing it. If you want an example of how hard it should be, talk to someone that played as a tamer in Ultima. They were powerful but it took a very long time to master.


This is not Ultima, and its already to late to increase the dificulty because you'd just increase the gap more between casual and power gamers but I think they should have given diferent types of XP. 1 for taming wild creaturesto raise your taming level, 1 for training that you only go up in each time you tame a new pet new comands, 1 for management where you gain for giving having your pets attak, defend, fight, and finally one for empathy that you gain by feeding and meding your pets.


Anyway, what the heck am I talking about CH for? Really its not about what a CH can do its how they told everyone ahead of time and even asked for feedbackl and how this really isnt a nerf but rather filters out some dablers.


Good job to sony for filtering out just the dablers from being gods and making master something there, but where is our fix? Why are we in the dark? Whyd our profession get a silent nerf? Whyd you smack us all in the face, even the masters? The silence is my frustration and I could easily right now jump to another profession but I worked hard to get here, and even harder to stay here, and now I want my reward, and I'm not asking for much, I just want to be back to comandos original luster.


Oh yeah, and a cooky to say your sorry.lol




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Elder Commando
Carnage' - Master Munitions Trader
Nobunoga Oda - Bounty Hunter >
3D4D
Mon Nov 03, 2003 3:41 pm
#13




"master CH should be a huge grinding process, such as you must train atleast 3,000 pets before you reach it. BH got stuck with investigation..."



Master CH is a huge grind.


I can't tell you how may pets i had to train to get to master, but it was more than enough.


Im not a power gamer, I have been playing this game since day one, and I just now got Master CH about 2 weeks ago. I just got Master scout today. What Im getting at is that getting Master CH shouldn't be any more work than it currently is. SOE doesn't want to make this game tough for the casual gamer like me.




/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
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