Commando Archive
Thread: COMMANDOS WAY OUT DAMED
Good post yeah everyone thinks were so bad just because they see the one hit with high damage but they seem to miss the part were we stand around getting incapped while we wait for another shot. I think alot of the people who yell nerf never go out with a commando my crew I hunt with think the time delay is to much so to all u nerf callers next time u play go out with a commando and see if u think its really fair for such long special delays.
ok guys i am right now MTK and commando 3/4/4/0 (dont wory im comming back to master commando i just mad a pits stop at master tk)
ok guys iv got some logs of me as a MTK diealing out the dam and fast
no VK
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Combat] 02:24:45 Current chat log file size: 1.4 MB
[Combat] 02:24:46 That target is out of range.
[Combat] 02:24:47 a bocatt hits you for 145 points of damage!
[Combat] 02:24:47 a bocatt misses you!
[Combat] 02:24:48 That target is out of range.
[Combat] 02:24:49 That target is out of range.
[Combat] 02:24:52 That target is out of range.
[Combat] 02:24:54 You swing at a bocatt and hit for 547 points of damage.
[Combat] 02:24:54 a bocatt misses you!
[Combat] 02:24:54 You use Spitting Rawl on a bocatt for 1600 points of damage!
[Spatial] 02:24:55 You have been forced to kneeling.
[Combat] 02:24:55 You have been forced to kneeling.
[Combat] 02:24:55 a bocatt hits you for 67 points of damage!
[Combat] 02:24:55 You use Spitting Rawl on a bocatt for 1581 points of damage!
[Combat] 02:24:56 a bocatt hits you for 89 points of damage!
[Combat] 02:24:59 You stand up.
[Combat] 02:24:59 You use Spitting Rawl on a bocatt for 1583 points of damage!
[Combat] 02:24:59 a bocatt hits you for 50 points of damage!
[Combat] 02:24:59 a bocatt misses you!
[Combat] 02:25:00 You use Spitting Rawl on a bocatt for 1592 points of damage!
[Combat] 02:25:00 a bocatt looks like he's having trouble seeing clearly!
[Combat] 02:25:01 a bocatt hits you for 72 points of damage!
[Combat] 02:25:01 You use Spitting Rawl on a bocatt for 1586 points of damage!
[Combat] 02:25:02 You use Spitting Rawl on a bocatt for 1601 points of damage!
[Combat] 02:25:03 a bocatt hits you for 52 points of damage!
[Combat] 02:25:03 You use Spitting Rawl on a bocatt for 1607 points of damage!
[Combat] 02:25:03 a bocatt hits you for 63 points of damage!
[Combat] 02:25:04 You use Spitting Rawl on a bocatt for 1613 points of damage!
[Combat] 02:25:04 a bocatt looks like he's having trouble seeing clearly!
[Combat] 02:25:05 a bocatt misses you!
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with VK
[Spatial] 02:25:06 You heal yourself for 285 health and 285 action damage.
[Combat] 02:25:06 You heal yourself for 285 health and 285 action damage.
[Combat] 02:25:07 a bocatt hits you for 65 points of damage!
[Combat] 02:25:11 You use Charging Wampa on a bocatt for 1345 points of damage!
[Combat] 02:25:11 a bocatt looks dizzy!
[Combat] 02:25:12 You swing at a bocatt and hit for 766 points of damage.
[Combat] 02:25:13 You use Spitting Rawl on a bocatt for 3091 points of damage!
[Spatial] 02:25:14 You receive 1270 points of Unarmed Combat experience.
[Combat] 02:25:14 You receive 1270 points of Unarmed Combat experience.
[Spatial] 02:25:14 You receive 127 points of Combat experience.
[Combat] 02:25:14 You receive 127 points of Combat experience.
[Combat] 02:25:14 You use Spitting Rawl on a bocatt for 2953 points of damage!
[Spatial] 02:25:15 You are now ready to heal more damage.
[Combat] 02:25:15 You are now ready to heal more damage.
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with flamer
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[Combat] 02:27:28 You use your flamethrower to spray concentrated fire on a bocatt for 6729 points of damage!
[Spatial] 02:27:28 You're stunned!
[Combat] 02:27:28 You're stunned!
[Combat] 02:27:28 a bocatt hits you for 205 points of damage!
[Combat] 02:27:35 a bocatt misses you!
[Combat] 02:27:39 You use your flamethrower to spray concentrated fire on a bocatt for 6160 points of damage!
[Combat] 02:27:39 a bocatt hits you for 208 points of damage!
[Combat] 02:27:41 a bocatt misses you!
[Combat] 02:27:43 a bocatt misses you!
[Combat] 02:27:47 a bocatt hits you for 105 points of damage!
[Spatial] 02:27:49 You receive 2118 points of Heavy Weapons experience.
[Combat] 02:27:49 You receive 2118 points of Heavy Weapons experience.
[Spatial] 02:27:49 You receive 211 points of Combat experience.
[Combat] 02:27:49 You receive 211 points of Combat experience.
[Combat] 02:27:49 You use your flamethrower to spray concentrated fire on a bocatt for 5456 points of damage!
[Spatial] 02:28:08 You are no longer stunned.
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ok with tk and no vibs about 9k dam in 5 sec hardly any ham cost
with vibs 6k dam in 2 sec (sorry stupid bobcat died to fast lol i fgure it would of been around 12k dam in 4 secs) with some ham cost but no clue how much
it wasint much becous it died to fast to cost alot
with flamer well 6k dam in 10 sec's haveing to wait 10secs to fire agen (but do note i am stuned its usley 8.5 secs) flamer stats 4.6 speed and 1064 max dam
i could supposedly do 24k dam with vibs in 8 secsthats .5 sec(half a second)less then it took the flamer to do6k dam 8.5 sec
now this is in no way a cry for nerf on tk (i love tk ) its a cry for a buff for commandos
PLZ thos of you who are master of othere profesions plzs post the dam you pumb out using your best and fastes attacks
xytroncore yes you are right but i can eat food and make it so were i have no ham cost at all!! wich i do all the tiem now that foods fixed .............. i tell ya i rather have a heck of ham cost and good dam then low ham cost and haribel dam like we are now
i can do stuff to covenset for ham cost(by geting bufed and eating food)but i cant do any thing about low dam
and yes bing kd dose more dam !! but its still a tk skill were a commando can not i reepet can not kd some one unless he dabels
so still they way out dam commando just like most profesions
Good research Maddogs. I personally got novice TK at the Exact same time I got novice Commando.(give or take 5 seconds). And thats just evidence there of what Ive ben telling my friend thats just got TK everytime he talks about my horrible flamethrower. All I know is without pets or armor, novice comando against a humbaba post damage mod =incap for comando. Once I got flame single I could kill the humbaba but it happened while I was incapped. Which by the way the DOT still killed a humbaba today while I was Incapped(I was checking to see if that damage mod was still there). Ok, back to my point. novice TK against humbaba same situation = dead humbaba. Novice TK against 2 humbabas = 2 dead humbabas. Novice TK against 3 humbabas = 3 dead humababas. Oh, and I use VK but according to some of these guys that should hurt you more by HAM cost eh? # was my limit at the same time.
My friend that thiks the flamethrower is so horribly powerful wont travel with me cause hes afraid of what I go after even though I take the same things on TK but thats why Im further ahead of him in skills I guess.
My other friend that is a CH, about to dabble with the LLC just to be diferent than me for type of damage said it best. "Some days Iyou get lucky breaks and dont get focused on and leaves people to wonder why you complain about a damage mod but even then in the time it takes your flame single to kill something or reload a tiny little scout blaster already killed it. Other days it seems like you miss 7/10 of the time and everything seems to want your blood and its down right sad to see the super soldiers of the game die befor they can land a shot."
The 3 of us work together, and he said that stepping in to an argument I was having with my TK friend but you'll always have someone just looking at that "POSSIBLE" damage that may never come.
onec agen xytroncore good points
and im sory for not adding dot dps into my post
but the dost in my experince only seems to tic evry 10 secs doing 500-3500 usly around 1.5k to 2k dam
so lest say you get a good dot 2k dam so you shoot evry 8.5 secs for 6k dam so every 10 secs I do 8k dam or if you have a onec in a great moon you have a 3.5k dot its still only 10k dam to a master TK s 24k dam evry8 secs
so with the facts stirght layed out TKS still out dam us
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xytroncore sed
but you do know you don't have the rush into a battle and fire off a special move only to be hammered a second later, you can start firing from 64m away, soften up the target, then as it gets closer finish it off with a special.....but, the TK has no choice but to start in close and take a beating right from the start, so why should we not outdamage you? We're the one's actually taking damage all the time, you're not.
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firts things first xytroncore you seem to be trying to defend your profesion wich im not blaming you for (i do it all the tiem for commandos )
im not in any way saying nerf TKS (i think almost all profesions pumb out as much dam as TKS can at master expt commando!!)
now yes you are right but you are also rong in a senc see tks have a thing called unarmed tufness and at master some thing that would hit a commando for 200 only hits a TKM for 40 dam give or take a few and if were willding a flamer we take 2,5 more dam vers melee hope fully this will changs
However, the tkasi cannot shoot from 16 meters, cannot put AREA fire dots and most importantly, cannot shoot for 1400 damage at 64m with 0 ham cost (or 5k damage 64m with little ham cost with flamer+overcharge2).
Both classes are the equivalent in their areas.. commando being 'short range' heavy damage dealers, tkasi being 'melee range' heavy damage dealers.
Im commando/tkasi as well, and even without me having a single box in the +unarmed damage lines I can pretty much beat the stuffing out of any critter that i used to take down with my flamer.
tacwraith
yes true about range but tks have othere plusses ![]()
my point here is that were out dam not just by tks but by pistolers rifel men and even carb and swords men and lets not talke about how much the llc out dams us !!
i need to get a master pistoler and othere masters to show you how much were out damed its not only tks its almost every one im
CRYING OUT FOR THE DEVS TO LOOK AND SEE THAT WERE GIMPED
for good ness sakes i can do mor dam with ocs2 with my flamerthen my pbc can do and its a charge wep the dam needs to be uped on are Haevyweps
and cut the delays by haf on are specils(man i really hate that delay its 3X to long)
or some thing i have had enogh waching a pistoler or any profesion make me look like a noob by killing stuf 3X -5X as fasterthen we do and at 64m away then say o you look like you needed help
Being a TKM and halfway thru Commando I can say up close a TKM will waste almost anyone that is dumb enough to try and stand in front of him. Fight up close as a Commando against the wrong person or creature and you will die from the melee blows you get.
I have personally found that i can take out higer lvl NPC's as a TKM faster than with commando. Here is the big difference though as a tkm I take way more damage, as a commando i start firing on the way in and then hit a special and run out again. The only time I take more damage as a Commando is when they bleed me.
So I guess I would have to say it just depends on how when and where you are counting the numbers. My best TKM hit to date is on akd'ed Dark Trooper for over 8k damage using my UA3 with a set of VK's on. My best Commando hit was on a KD'ed Rav Tort using one of the flame specials hitting him for 6k. Granted i am not up to master yet so it has to get better.
I am not all that sure there is any decent way of fixing this problem. Simply put a TKM is the best of the melee class. A commando should be the most versatile and strongest in his class, and our weapons are if you get right down to it. The problem here is the absurd speed with wich we can hit with these weapons. I would suggest allowing slightly faster attack speeds on these weapons maybe something a little closer to the LLC that the BH's use.