Commando Archive
Thread: A killer commando template..what do you think?
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DaunteDelfuego
Sat Jul 16, 2005 5:01 am
#1
M.Commando + M.Smuggler + Carbineer 0400 + Pistol 0003
This seems fun to play now with all the moves from smuggler and the accuracy from carbineer...I'm just hopin commando gets more love in upcoming publishes. The only move I lack is a ranged knockdown.
Zetter
Sat Jul 16, 2005 10:37 am
#2
Looks like a nice messing template. But dont you just chuck a rocket in when you need a ranged knock down I know i do
Auladan
Sat Jul 16, 2005 1:39 pm
#3
Low Blow was changed from a knockdown to an attack speed reducer post-combat upgrade. Currently it lowers the effected target's attack speed by 40 points.
Panic shot post-combat upgrade did the same thing as Low Blow, but only effected the target's attack speed by 15 points; obviously a waste of an ability.
It has recently been changed to an AoE Cone that stops the effected targets from taking any action other than movement for about 20 seconds.
My template is Master Smuggler (Smuggler since Beta), Master Commando, Medic 0420, Combat Medic 0003 (for electrolyte drain; enables me to solo anything that fights melee).
I just ran the Blackscale Compound on Kashyyyk with a few friends and with my Acid Rifle I was dazing throngs of elite CL80 enemies with a single shot.
I love it.
Warmaker01
Sat Jul 16, 2005 3:47 pm
#4
Zetter wrote:
Looks like a nice messing template. But dont you just chuck a rocket in when you need a ranged knock down I know i do
A Rocket Launcher should not be equipped just because you need a knockdown. It depends on the situation.
If the opposition is at a distance, then yes, it's good to go.
If the opposition is "Danger Close," more than likely a Commando will have either his Flamethrower or Plasma Flamethrower equipped. With the FT/PFT's cone attack, combined with a ranged knockdown special, you could be a lifesaver to your group. Follow it up with Crippling Shot or a Root like Concussion Shot, and you're group will definitely like you.
PadawanHaircut
Sat Jul 16, 2005 4:25 pm
#5
Not bad. I went with Master Commando/Master Bounty Hunter post-CU. Actually, I was Master Commando/Master Pistoleer during double xp week, then decided, "Ok, I can do massive damage now, I just need a way to make more money." Figured BH was as good as any. I think after I have my FS grind done, I'll go with a little healing again, just for good measure.
GarronDarkweaver
Sat Jul 16, 2005 8:35 pm
#6
Last ditch in an area effect in pvp when your very low on health = a lot of very very very pis sed off players
Would be lots of fun imo
superboxo
Sat Jul 16, 2005 9:22 pm
#7
nice
im going with M. Commando M. Carbineer and Pistols 1/x/1/4
Tasomo
Sat Jul 16, 2005 11:51 pm
#8
Combat side of template is M Commando, M Smuggler, 0/0/0/4 Pistoleer. It gives me Improved Stopping shot and Advanced Concussion Shot. But I have to use an LBC if I use Concussion as it now breaks on damage and my burner always lands a DoT.
But, until Pub 20 you can chain Panic Shot for breakable dazes...just sit there constantly burning them and let the fire damage be the stuff that hurts em'. Fun for the whole family.
VitoGenovese
Sun Jul 17, 2005 12:47 am
#10
DarkNexus1014 wrote:
Plus, isn't Low Blow a knockdown? Or did they change it?
They never fixed it after breaking it. Currently low blow and panic shot are identical, except that they stack. Low blow *should* be a knockdown, but it has not been fixed since it was broken and no longer performs a knockdown. If anyone believes otherwise I will happy to perform said action upon you at your leisure. Heh.
Tyyylowyspetily
Sun Jul 17, 2005 12:12 pm
#11
I wouldn't worry about an area KD. Grab that launcher pistol when it looks like things are getting in too close and area mezz/root with no risk of a flameDOT busting it (Flame DOT does break panic). I do just fine with master commando/master smuggler/pistols x/4/x/4. Area concussion, followed up by singling out a target for a Rocket Launcher powered Panic Attack, and believe me, your group will be appreciative of the things you can do. Sitting back at range and blinding everything while lowering attack speed by 50 is pretty darned sweet too.
Leg shot should make for some nice damage. I just couldn't live without disarming shot, hehe.
Warmaker01
Sun Jul 17, 2005 12:36 pm
#12
Mass application of Pistoleer's Intimidation (Damage output reduction) and Warning (Defense Reduction) Shots are also sweet, too.
JeffIncredible
Mon Jul 18, 2005 6:54 am
#13
My current template is...
Master Rifles/Carbineer x33x/Pistoleer x4x3/Novice Smuggler/Commando xxx3. To be perfectly honestyou don't need more than xxx3 commando. As a purely ranged profession you need to be able to keep your distance.Anything additional is a waste right now IMO. I can area KD/Mez/Root/startle/disarm/snare and once aoe is fixed sniper shot. I sacrifice healing for this versatility but in dungeons and large scale pvp I can crowd control alarmingly.
I really wish Master commando was worth it because it was the first profession I ever mastered and i'm always popping back in here in hopes of some revelation that it's going to be "fixed". Commando's need so much <3 
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