Commando Archive

Thread: Helios: Please Address a Commando Concern over the new Weapon Availability Change

garvin
Thu Apr 14, 2005 9:38 am
#1


This is something that I posted elsewhere, but since Helios has been so awesome in keeping an eye on our concerns, I was hoping, if he has time, he could address this concern as well...it's a pretty big one....taken from the HOC chat.







*Le_Jedi_Fou* Hello devs. Question : with the new CU, it's very hard to start another combat profession when you're already have a Combat Level. Fighting a mob level 3 unarmed with Novice Brawler will grant no XP because your combat level is too high (Master Carbineer). What is your plan about that ?


*Keldarin* The new weapon certification system should also help alleviate this problem. Once you have leveled to a certain point with a given profession you will be able to use a comparably leveled weapon from another profession. You would not be nearly as powerful as the same level player from that profession but it will help greatly in earning experience for the new profession.


Here is my HUGE problem with this...How will this effect Commando Weapons? We were completely retooled to be, on one regard, to be seen asa Weapon Toolbox by other professions (we dabble them for specials, they dabble us for Heavy Weapons)...That's one ofthereasons why we didn't get any unique specials...


NOW...anyone with the right level in other professions would be able to use these Commando Weapons without paying the price. Currently testing has shown that some of our weapons are using mods like Rifle, Pistol and 1H...So basically, other professions would be able to use our weapons better then us (hopefully these are just bugs that will be fixed soon)...


And then there is the FT...So what if we'd be able to use the FT slightly better, it would still be out there for anyone with the "right level" to use without taking up box one of Commando...The special abilities that the FT has gained in exchange for our unique specials would be up for grabs...It would be like giving any ELITE profession our Commando Flame Specials...That's even worse then us losing them in the first place...I would hate to think of someone Mastering Pistoleer/TKM (just an example) and being able to do a Flame Special because they can use the FlameThrower (which currently converts any special into an AOE attack and adds a DoT automatically). Imagine if I could not only use the T21 from Rifleman, but also their best special, without ever taking up even Novice Rifleman...how well would that go over?


This is not going to go well...not at all...Do we really need tests to tell us how bad an idea this is....And if, per chance, certain weapons like Commando weapons, like the FT, are "restricted" to certain professions even with the new system, what happens when we start hearing folks whine "Commando weapons are restricted, how come mine aren't? Why are they more important then us?"


This has "bad idea" written all over it...We need to hear more...A Lot More!

Message Edited by garvin on 04-14-2005 09:42 AM



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

nerfherder321
Thu Apr 14, 2005 9:54 am
#2






garvin wrote:


This is something that I posted elsewhere, but since Helios has been so awesome in keeping an eye on our concerns, I was hoping, if he has time, he could address this concern as well...it's a pretty big one....taken from the HOC chat.







*Le_Jedi_Fou* Hello devs. Question : with the new CU, it's very hard to start another combat profession when you're already have a Combat Level. Fighting a mob level 3 unarmed with Novice Brawler will grant no XP because your combat level is too high (Master Carbineer). What is your plan about that ?


*Keldarin* The new weapon certification system should also help alleviate this problem. Once you have leveled to a certain point with a given profession you will be able to use a comparably leveled weapon from another profession. You would not be nearly as powerful as the same level player from that profession but it will help greatly in earning experience for the new profession.


Here is my HUGE problem with this...How will this effect Commando Weapons? We were completely retooled to be, on one regard, to be seen asa Weapon Toolbox by other professions (we dabble them for specials, they dabble us for Heavy Weapons)...That's one ofthereasons why we didn't get any unique specials...


NOW...anyone with the right level in other professions would be able to use these Commando Weapons without paying the price. Currently testing has shown that some of our weapons are using mods like Rifle, Pistol and 1H...So basically, other professions would be able to use our weapons better then us (hopefully these are just bugs that will be fixed soon)...


And then there is the FT...So what if we'd be able to use the FT slightly better, it would still be out there for anyone with the "right level" to use without taking up box one of Commando...The special abilities that the FT has gained in exchange for our unique specials would be up for grabs...It would be like giving any ELITE profession our Commando Flame Specials...That's even worse then us losing them in the first place...I would hate to think of someone Mastering Pistoleer/TKM (just an example) and being able to do a Flame Special because they can use the FlameThrower (which currently converts any special into an AOE attack and adds a DoT automatically). Imagine if I could not only use the T21 from Rifleman, but also their best special, without ever taking up even Novice Rifleman...how well would that go over?


This is not going to go well...not at all...Do we really need tests to tell us how bad an idea this is....And if, per chance, certain weapons like Commando weapons, like the FT, are "restricted" to certain professions even with the new system, what happens when we start hearing folks whine "Commando weapons are restricted, how come mine aren't? Why are they more important then us?"


This has "bad idea" written all over it...We need to hear more...A Lot More!

Message Edited by garvin on 04-14-2005 09:42 AM






ads a nov command o we cant USE it...


and if THIS is whats going ot happen...


i demand FS can tune cystals


and Master Commandos use lightsabers





Cheat Fetto
Latenighter
Thu Apr 14, 2005 10:01 am
#3

deleted since it was off topic.

Message Edited by Latenighter on 04-14-2005 01:02 PM



RIEN - Master Commando
"We are the guys skilled with all ranged weapons. They should let us act like it"
Helios_SOE
Thu Apr 14, 2005 10:05 am
#4






garvin wrote:


This is something that I posted elsewhere, but since Helios has been so awesome in keeping an eye on our concerns, I was hoping, if he has time, he could address this concern as well...it's a pretty big one....taken from the HOC chat.







*Le_Jedi_Fou* Hello devs. Question : with the new CU, it's very hard to start another combat profession when you're already have a Combat Level. Fighting a mob level 3 unarmed with Novice Brawler will grant no XP because your combat level is too high (Master Carbineer). What is your plan about that ?


*Keldarin* The new weapon certification system should also help alleviate this problem. Once you have leveled to a certain point with a given profession you will be able to use a comparably leveled weapon from another profession. You would not be nearly as powerful as the same level player from that profession but it will help greatly in earning experience for the new profession.


Message Edited by garvin on 04-14-2005 09:42 AM





Commando weapons should all have a skill box requirement in addition to their level requirement. In the current build they don't work this way. That's a bug that will be fixed in an upcoming TC publish. Nothing has changed for commando certs with the new system.


DarkMiru
Thu Apr 14, 2005 10:05 am
#5


Thank you Garvin for putting in a very nice and diplomatic way the concern I just put in another Threat. I see you really know the ways of making questions in a kind way and perhaps i was very rude on my exposition.


Hail to you the diplomatic one.



And thank you Helios for answering so quickly

Message Edited by DarkMiru on 04-14-2005 07:07 PM

Ohetie
Thu Apr 14, 2005 10:08 am
#6

another thing helios, if you're still around.

what about the fact that a novice commando isn't the required CL that the corresponding novice weapon requires. (i even have other combat skills besides the commando prereqs, yet i'm 3 CL shorts of being able to use the launcher pistol)




Ohetie
Rebel Colonel
Retired Leader of the Antarian Rangers

Arialias
Thu Apr 14, 2005 10:16 am
#7






Helios_SOE wrote:





garvin wrote:


This is something that I posted elsewhere, but since Helios has been so awesome in keeping an eye on our concerns, I was hoping, if he has time, he could address this concern as well...it's a pretty big one....taken from the HOC chat.







*Le_Jedi_Fou* Hello devs. Question : with the new CU, it's very hard to start another combat profession when you're already have a Combat Level. Fighting a mob level 3 unarmed with Novice Brawler will grant no XP because your combat level is too high (Master Carbineer). What is your plan about that ?


*Keldarin* The new weapon certification system should also help alleviate this problem. Once you have leveled to a certain point with a given profession you will be able to use a comparably leveled weapon from another profession. You would not be nearly as powerful as the same level player from that profession but it will help greatly in earning experience for the new profession.


Message Edited by garvin on 04-14-2005 09:42 AM





Commando weapons should all have a skill box requirement in addition to their level requirement. In the current build they don't work this way. That's a bug that will be fixed in an upcoming TC publish. Nothing has changed for commando certs with the new system.








Awsome news for the commandos. But make it even a brighter day. And put back the wespon cert for all professions that were in the elite trees. Or at least allow nothing above a novice lvl weapon to be used by someone that does not have a skill cert for it.



DARK SIDE FORCE MASTER

(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)




Novock
Thu Apr 14, 2005 10:16 am
#8






Helios_SOE wrote:





garvin wrote:


This is something that I posted elsewhere, but since Helios has been so awesome in keeping an eye on our concerns, I was hoping, if he has time, he could address this concern as well...it's a pretty big one....taken from the HOC chat.







*Le_Jedi_Fou* Hello devs. Question : with the new CU, it's very hard to start another combat profession when you're already have a Combat Level. Fighting a mob level 3 unarmed with Novice Brawler will grant no XP because your combat level is too high (Master Carbineer). What is your plan about that ?


*Keldarin* The new weapon certification system should also help alleviate this problem. Once you have leveled to a certain point with a given profession you will be able to use a comparably leveled weapon from another profession. You would not be nearly as powerful as the same level player from that profession but it will help greatly in earning experience for the new profession.


Message Edited by garvin on 04-14-2005 09:42 AM





Commando weapons should all have a skill box requirement in addition to their level requirement. In the current build they don't work this way. That's a bug that will be fixed in an upcoming TC publish. Nothing has changed for commando certs with the new system.








Why couldn't you simply say this last night?Anyway thanks for the clearing up and addressing this damaging problem. Thanks to Garvin for his effort on this one.



Novock
Cr|mson Kn|ghtsCo-Leader of <-CK->
Tim-bo
Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant

DocSavag
Thu Apr 14, 2005 10:24 am
#9



Helios_SOE wrote:


garvin wrote:
This is something that I posted elsewhere, but since Helios has been so awesome in keeping an eye on our concerns, I was hoping, if he has time, he could address this concern as well...it's a pretty big one....taken from the HOC chat.


*Le_Jedi_Fou* Hello devs. Question : with the new CU, it's very hard to start another combat profession when you're already have a Combat Level. Fighting a mob level 3 unarmed with Novice Brawler will grant no XP because your combat level is too high (Master Carbineer). What is your plan about that ?

*Keldarin* The new weapon certification system should also help alleviate this problem. Once you have leveled to a certain point with a given profession you will be able to use a comparably leveled weapon from another profession. You would not be nearly as powerful as the same level player from that profession but it will help greatly in earning experience for the new profession.

Message Edited by garvin on 04-14-2005 09:42 AM


Commando weapons should all have a skill box requirement in addition to their level requirement. In the current build they don't work this way. That's a bug that will be fixed in an upcoming TC publish. Nothing has changed for commando certs with the new system.






But commandos will be able to use the same rifle I do without having to be a rifleman right? I presume that BH's will ahve their own special weaopons too. So is it only the "vanilla" combat elites that get really nerfed by this change? Are we the only ones whose skill boxes look more and more like ghost towns?



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



garvin
Thu Apr 14, 2005 10:26 am
#10






Helios_SOE wrote:





garvin wrote:


This is something that I posted elsewhere, but since Helios has been so awesome in keeping an eye on our concerns, I was hoping, if he has time, he could address this concern as well...it's a pretty big one....taken from the HOC chat.







*Le_Jedi_Fou* Hello devs. Question : with the new CU, it's very hard to start another combat profession when you're already have a Combat Level. Fighting a mob level 3 unarmed with Novice Brawler will grant no XP because your combat level is too high (Master Carbineer). What is your plan about that ?


*Keldarin* The new weapon certification system should also help alleviate this problem. Once you have leveled to a certain point with a given profession you will be able to use a comparably leveled weapon from another profession. You would not be nearly as powerful as the same level player from that profession but it will help greatly in earning experience for the new profession.


Message Edited by garvin on 04-14-2005 09:42 AM





Commando weapons should all have a skill box requirement in addition to their level requirement. In the current build they don't work this way. That's a bug that will be fixed in an upcoming TC publish. Nothing has changed for commando certs with the new system.







Thanks for the quick response Helios...When the CU is done, I'm going to really miss all this fantastic attention you've been giving us...


Making most if not all Commando weapons have a "skill box requirement" just makes sense, even more then any other weapon in game, since our weapons TAKE other professions, specials and basically "convert" them into Commando unique specials...not having it this way would be like giving away our ability to create unique specials.





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Ko-aIri
Thu Apr 14, 2005 10:29 am
#11



Helios_SOE wrote:


garvin wrote:
This is something that I posted elsewhere, but since Helios has been so awesome in keeping an eye on our concerns, I was hoping, if he has time, he could address this concern as well...it's a pretty big one....taken from the HOC chat.


*Le_Jedi_Fou* Hello devs. Question : with the new CU, it's very hard to start another combat profession when you're already have a Combat Level. Fighting a mob level 3 unarmed with Novice Brawler will grant no XP because your combat level is too high (Master Carbineer). What is your plan about that ?

*Keldarin* The new weapon certification system should also help alleviate this problem. Once you have leveled to a certain point with a given profession you will be able to use a comparably leveled weapon from another profession. You would not be nearly as powerful as the same level player from that profession but it will help greatly in earning experience for the new profession.

Message Edited by garvin on 04-14-2005 09:42 AM


Commando weapons should all have a skill box requirement in addition to their level requirement. In the current build they don't work this way. That's a bug that will be fixed in an upcoming TC publish. Nothing has changed for commando certs with the new system.






Sorry to hijack, but Helios:

What steps will be taken to insure that profession identity is not compromised? Obviously, this works great for commando, but there are many iconic weapons for other professions that should be available for only those professions, including some from the CU:

Bounty Hunter: Light Lightning Cannon, Scatter Pistol
Rifleman: Berserker Rifle, T-21 Rifle
Pistoleer: Geonosian Sonic Blaster, DE-10
TKA: Massassi Knuckler, Black Sun Knuckler
Carbineer: Elite Carbine, Nym Slugthrower
Swordsman: Power Hammer, Scythe
Combat Medic: Alliance Disruptor
Squad Leader: Intimidator Pistol

Etc, etc. Will these unique weapons be preserved to their professions? Otherwise, what is the point to having seperate combat professions?



Ko-a Iri / Aosa Oto / Heston / Si'ro Eti
Twi'lek Creature Handler / Rodian Dark Jedi Knight / Human Bio-Engineer / Ithorian Shipwright
Dark Order Guildleader


Creature Handler Correspondent & Combat Upgrade Alpha Participant
...has been recognized as having an exceptional biography (Ko-a)
...has been recognized as an exceptional soldier in the war (Ko-a, Aosa)

K_Corbin
Thu Apr 14, 2005 10:31 am
#12

SOE get this dev his/her own parking spot and a voucher to the company cafeteria.



- I support a wife and three children. I don't have time to support a crafter, too. No decay without price caps.
gera
Thu Apr 14, 2005 10:31 am
#13


What's the point of having certified for a weapon then Helios?


Let's say I'm Fencer, what will prevent me to use T21 which was master rifleman weapon to use it.. Where was riflemen's sin in that thing ?


So also Jedi can use Power Hammer ?




Message Edited by gera on 04-14-2005 10:33 AM




Armor removed from Jedi so they can be kited 'as designed' - Blixtev

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