Commando Archive
Thread: Stop whining already
Sheesh. I dont understand how you some can whine so much about Commando.
I send Maul in to camp of 5 Force Crystal Hunters. They all start meleeing Maul.
Run up to them. Kneel. Flame Cone I. Hit all 5 of them. They ignore the guy who just poured napalm on them and keep hitting the Maul who is hitting them for 80 damage a whack.
Stand there and heal my pet till they all die.
5*3000 xp = 15000 heavy weapon xp
5*2500 xp = 12500 Creature Handler XP
5*300 xp - 1500 combat.
about 1000 credits in each body, and one in 50 has a holocron, and sell it for 2 million credits.
All in about 90 seconds, and my Maul might be 50% damaged. 6 or 7 pet stimpackb's later, the maul is healed. Repeat.
Every once in a while I do something stupid and get incapped, but that's so fricken broken it's sick. the hunters have 11000 HAM, light armor, and 80% resists.
There are classes like DE and BE that are completly boring and useless. Let the devs fix some other classes and stop whining about nerfs and fixes to our class. There's other people in DIRE need of fixes.
Your post all falls apart when you say 'send maul into camp'
This is the commando forum not the CH forum.
Oh contraire. I cant help it if I'm playing my character smartly. Would get just as much xp if I had a friend who was a CH.
We are the most effective combat class in the game. Let dev fix some of the other problems in the game. We are in much better shape then most classes
and learn to play your class.
The difference between you and I is that I take what's presented to me and use it to the best of my ability. You dont like what you see and cry for it to be cahnged.
When you read a book, and dont like the ending, do you call the author and ask him to change it for you?
EQ? Never did like it much, thats why I went to Ultima. The thing is, if you force people to group as they have been talking about a bit, it really sucks for those of us that have strange hours and dont have time to play a whole lot. You need to have some things that encourage groups but not kill the solo player. It is a ROLE playing game, what if your persona is a loner.
As far as using a Graul, thats obserd that we should have to do that. Wheres the flexability in the game? Seems to be ok for a MCH to have flame 4 but not a Master comando to have a graul. Im assuming you have the infamous 2 "dabler branches" the CH's complain about. Enjoy it while you can cause you'll only be able to use level 30 pets when this next patch goes in.
Using a pet is a great strategy but we're talking about our skills not strategy, and we shouldnt have to use a pet on things that it says looks weak to you but you do cause one missed shot and you die. Im only at flame 2, I miss a lot and have to wait a long time for a flamecone or single reload.
I agree with you and praise youin doing such a good job in your professions as a creature handler.
Now did you have anything to say about commandos?
Are you really that ignorant? Don't you realize your job is to be a support role? You aren't SUPPOSED to tank. Someone/Something else is. What's broken in the game, is that melee can't tank well enough, not that we take 2.5x damage. That's my point. Fix the rest of the game and we will be even better.
And no, I'm not a master CH. And I'm fine with whatever changes are made. Because I'll adapt and make the best of them instead of crying. I see commando's like Monks in EQ. Dish out LOTS of damage, can't take more then one or two hits before I go down. And I might go down in 2 hits. But your still gonna roast.
I do agree with you that commando is nowhere near as broken as many people suggest. I also agree with you that many of the 'demands' made by commandos in these forums are badly thought out and have more than a hint of a selfish smell.
But............
They are broken (and note I say broken they need fixing not improving)
They have been broken for a long time.
This is what I'm saying
If I had a choice.. Fixing HAR, or, making it so our melee classes can effectivly tank for us, I'd chose fix the melee classes. I
If I had a choice of making the launcher postol Armor Piercing or changing AT-ST's so only 1 can be called at a time, I'd chose the AT-ST change.
The 2.5 melee damage modifier is our balance. I can hit for 5000 with OC2 onwith aflamethrower on a mob, and I can also one hit kill in PVP. It's called game balance!
I think by fixing the other things wrong in the game, it makes us stronger. Our ROLE is the heavy hitter. The big guns. The damage damage dealers. We are a support class, there's no question about it. We might die fast. But we kill faster then we die.