Commando Archive

Thread: You guys all sound like newspapers, come on be positive!

Nagirte
Wed Mar 24, 2004 9:10 pm
#1



Radiant- Nagirte Master Commando/Master Smuggler
Nagirte
Wed Mar 24, 2004 9:19 pm
#2

Obviously that wasn't planned.


I've been a commando for as long as I've been in this game. I'm happy to say I like using my acid rifle now. Not the specials yet but its an amazingly successful rifle. Its regular damage is the same as other weapons with specials and I got one sliced to 4.8 speed, which seems to fire as fast as my 3.3 flamer. My only thoughts on improving the acid rifle would be to have it do more damage to inorganics. The damage it does gets taken out of armor and clothing condition and when attacking stationary targets like towers and flags or inorganics like robots, it gets a small multiplier. (granted this seems to be already in place as most of the targets are vurnerable more to acid than any other type of damage). I'm definitly much happier with the firing animation, the batarang bottle that shot out of my rifle before was hard to see and tremendously confusing, as I always expected it to come back. hehe.


The grenades are also hitting more often. And I can't complain about their damage. Had a proton grenade sliced for damage to top out at 4900's hehe. I'm finding i'm missing more with the particle cannon but I rarely miss with the rocket launcher .


All in all I'll never drop commando, I've played with all the other classes in groups and I got to say no one beats us in damage period! And thats they way it should be.


i'm a Master Commando/Master Smuggler. I'm debating dropping smuggler for Rifleman or Swordman, [flips coin.....[



Radiant- Nagirte Master Commando/Master Smuggler
altimit
Wed Mar 24, 2004 9:30 pm
#3

mmm, ever been to Geno? most things there have high heat and acid resists. most things either have high fire/acid or neither IME. dunno tho, i keep my HAR around, just for looks. Imagine if it actually worked... /sigh
peer
Wed Mar 24, 2004 9:41 pm
#4






altimit wrote:

mmm, ever been to Geno? most things there have high heat and acid resists. most things either have high fire/acid or neither IME. dunno tho, i keep my HAR around, just for looks. Imagine if it actually worked... /sigh






same here bro...
Nagirte
Wed Mar 24, 2004 9:59 pm
#5

Yep been to the geonosian caves. If your solo, and either have the first two (I think) or are a smuggler and can slice your way through(me :]), Walk right in, while others got the first group of geonosians entertained. pass the two doors and get into first room on right. 3 Geonosians at a time are no problems with a 4.7 damage slice flamer, and for some reason the droidekas and Enhanced Kwi's don't attack you if your solo. Done this a few times



Radiant- Nagirte Master Commando/Master Smuggler
Ster
Wed Mar 24, 2004 10:01 pm
#6

Be positive you say... This is why we are having such a hard time getting things changed around here. You say that you are happy with the rifle as is except for specials. What about the AP0 or the fact that is does NOT do the same damage as any other weapon. I dont know where you are getting your numbers from but it is not anywhere near other profs including the FT. As far as grenades are concerned, they still miss a ton. Not only that but you just got a stack of 5 sliced. To me there is something terribly wrong with that. A stack of 5 definetely too small. An BTW, I am doing 8k with my flame cone 2 and it has a DOT. Who cares about the animation being better. If I had to chose between the animation and getting a better fun or even ANY AP for the HAR, I would have chosen the AP. I guess you might of chosen the animation. And by the way, rifleman, pistoleer, and CM just to name a few kick our butts in damage. I dont know what group you are running with.





Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
Raptor2k1
Wed Mar 24, 2004 10:19 pm
#7

"The grenades are also hitting more often."


"I've played with all the other classes in groups and I got to say no one beats us in damage period!"


I'm just curious, but do you have any numbers to back that up? My personal experience tells me that we're outdamageeven bypistoleers.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Nagirte
Wed Mar 24, 2004 11:02 pm
#8

out damaged by pistoleers??? Your joking.


I'm not interested in statistics, numbers, or crap like that i'm here to play a game. You go in with a group into any lair, mission or battle and who comes out with the most kills? Most damage? Name one other ranged weapon with max damage of 1200? Name any acid weapon with speed of under 5 with damage in the 900's? No powerups no specials.


There are somethings than can be fixed or improved but how can you have any complaints on commando overall? I did pistol xp for smuggler and I hate pistols, even doing last ditch assault all the time and I could get 1000-1200 damage with a FWG5, still hate it.



Radiant- Nagirte Master Commando/Master Smuggler
La-grange
Wed Mar 24, 2004 11:42 pm
#9

I have two. One speed sliced down to 4.4. And one damage sliced one with 900+ max.

Default damage is alright if the target doesn't posses an armor rating. Although it still bothers me just a little bit that my old DXR6's and DX2's with marksman specials can outdamage it. Specials definitely leave something to be desired. But I use that on faction missions, usually after I apply a flame. And I tend to pull it out in the caves. And use it quite often actually.

One thing I do notice though is that for some reason the AP on the acid stram launcher doesn't seem to factor in. So the heavy acid rifle with acid cone/single 2 actually outdamages the acid stream launcher on unarmored targets. Pretty strange.

I figure that if I can get the krayt tissues I need. I will have one made with a form fitting stock and a scope experimented for maximum effectiveness. I figure that should bump damage up and speed down enough to where I can use it in pvp. I don't know about you but I get tired of hate tells when you burn a person. But it shares the same limitations as the flame thrower without that ap.

Nice try devs. But missed the mark slightly. Im just happy I have another weapon I can use if the situation permits.



"Bet I can kill me before you can kill me."
Elder Carbineer and other stuff
`:_-|-_ Here lies S.W.G. R.I.P November 15, 2005
La-grange
Wed Mar 24, 2004 11:50 pm
#10



Nagirte wrote:
out damaged by pistoleers??? Your joking.
I'm not interested in statistics, numbers, or crap like that i'm here to play a game. You go in with a group into any lair, mission or battle and who comes out with the most kills? Most damage? Name one other ranged weapon with max damage of 1200? Name any acid weapon with speed of under 5 with damage in the 900's? No powerups no specials.
There are somethings than can be fixed or improved but how can you have any complaints on commando overall? I did pistol xp for smuggler and I hate pistols, even doing last ditch assault all the time and I could get 1000-1200 damage with a FWG5, still hate it.





And no hes not kidding. The damage over time is higher coming from a master pistoleer/carbineer/rifleman using the DX2/DXR6/DXR6 tenloss disruptor. Sure default damage is higher. But with the time delay and lack of ap on the HAR. The HAR still lags behind those in damage.



"Bet I can kill me before you can kill me."
Elder Carbineer and other stuff
`:_-|-_ Here lies S.W.G. R.I.P November 15, 2005
Raptor2k1
Thu Mar 25, 2004 12:27 am
#11


"out damaged by pistoleers??? Your joking."


Not at all, I'm not even a master yet, and I still regularly out-damage any of my commando weapons over an extended period of time - at a full 64m away as well. Fanshot > Anything commandos get.


"Name any acid weapon with speed of under 5 with damage in the 900's? No powerups no specials."


A damage sliced Krayt Disrupter Rifle does that much damage, with similar speed. Factoring rifleman speed and the fact that this weapon has AP2 and you'll see why the HAR is a piece of garbage. I don't givea darn what it's stats are, the fact still remains that I out-damage my HAR fanshotting with my standard-issue DX2, and I'm not even limited by range restrictions. The HAR's specials are worthless beyond all reason, and it is for this reason thatthe HAR isout-damage by every other acid weapon in the game, except for maybe glop grenades (which are entirelypointless right now.)


"You go in with a group into any lair, mission or battle and who comes out with the most kills? Most damage?"


Have you ever seen a TKA or a rifleman in action? They do - by far.


"There are somethings than can be fixed or improved but how can you have any complaints on commando overall?"



  • We have the lowest DPS of any elite/hybrid combat proffession

  • Our non-consumable weapons have no armor piercing ability (and are this useless against anything toughter than Quenkers)

  • Our consumable weapons are fairly expensive and have comparatively bad accuracy, in addition they are are only AP weapons, so we're kidna screwed in that area right now

  • To have a chance of hitting a target with high end grenades, you have to be within the blast radius

  • All of our non-consumable weapons are not efficient unless 16m or closer to a target

"I did pistol xp for smuggler and I hate pistols, even doing last ditch assault all the time and I could get 1000-1200 damage with a FWG5, still hate it."


Don't even consider bringing purely smuggler pistol skills into this argument, as they are mediocre at best (the skills.) Using fanshot I can easily pump out 1k damage every second (per target) in a 64m cone with AP1 using an average DX2 pistol - none of our weapons even come close to that (especially if a target is armored at all.)


"I'm not interested in statistics, numbers, or crap like that i'm here to play a game."


Then what the heck is your basis for all of your claims? If you dont' have any facts to back up your arguments, then please don't make them (them being the arguments), as it just tends to irritate those who have performed numerous tests in order to determine the true state of things.

Message Edited by Raptor2k1 on 03-24-2004 11:30 PM



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Kindjie
Thu Mar 25, 2004 5:30 am
#12

Oh god... Commando pvp. Don't make me cry.


Try as I might, I can't get a working template with Master Commando. It just uses up too many skill points, and with a flamer you do less damage per shot than a TK against an armoured opponent and at a fraction of the speed. /cries


~kindjie





NkindjieN . Bria. . . - Master Commando, Teräs Käsi, Fencer, Medic
. prettygirls . . Radiant. . - Master Image Designer, Master Tailor, Merchant
. make graves . . Gorath. . - Creature Handler, Fencer, Medic
. . . . . . . . . Sunrunner. - Master Swordsman, Fencer, Teräs Käsi, Medic

Nagirte
Thu Mar 25, 2004 1:18 pm
#13

so far great discussion and happy to see no flames :0



  • Our non-consumable weapons have no armor piercing ability (and are this useless against anything toughter than Quenkers)

I actually wouldn't expect armor peircing from flamable fuel, acid rifle maybe.



  • Our consumable weapons are fairly expensive and have comparatively bad accuracy, in addition they are are only AP weapons, so we're kidna screwed in that area right now

The costs on radiant aren't that bad, these are very fun to use. I am however having a problem these last two days as I can't actually launch my shot from consumables. They queue up in the combat queue then are skipped.



  • To have a chance of hitting a target with high end grenades, you have to be within the blast radius

This I find hilarious. Especially with proton grenades sliced for damage, but I only use grenades in groups for the wow effect. Usually my flamer can dispatch my targets faster than I can fling grenades.



  • All of our non-consumable weapons are not efficient unless 16m or closer to a target

I'm doing pretty good at range with both FT and HAR, just so much more efficient and speedy to run up to npc's and use flamesingle2. At range you can hit 4 to 6 shots before npc's react to a flamer, which is enought usually to seriously weaken your target. Storm Troopers are either one shot kills or close enough for me to burn the next one and wait for dot to take my first target. Initial hit damage with a flamer make it easy to take on tusken king, just keep using specials and he'll go down fast.


Are you guys talking about pvp mostly or things that shouldn't be solo'd like Krayts?




Radiant- Nagirte Master Commando/Master Smuggler
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