Commando Archive
Thread: Holocron Step on inside and have a chat about Commandos
Mainly because you posted to an obviously politely worded nerf request and said it was a nice post. Or to quote you exactly
"Very nice and useful thread, thank you!"
What was worse was you saying
"Sounds like we may have overdone it on the commandos. Of course, I am reluctant to nerf something that players are enjoying. We'll have to discuss this more with the commando correspondent, methinks. We definitely don't want everyone else to feel like they're nothing more than flambe for the taking, and I doubt the commandos as a whole do either..."
Of your 869 posts, 15 have included the word commando in them.
To date you have posted 10 times in the Commando forum, many of which had little to do with Commando class.
To say you are spread thin is an understatement.
To whom are you listening saying "it sounds like we may have overdone it?"
Hello? You are the people who say what we can and can not do. What we should and should not do.
THIS is the problem. SOE & LucasArts has zero idea of what they want each class to be doing.
To think you listen to the players who are unhappy with another class? Egads.
So before you take that step, how about figuring out who you want doing what.
You could come to the commando forum here and see what we can and cannot do. We post guides and tips daily.
Or even better taking the time and finding out yourself by playing the game as your posts indicate and you personally have admitted do not play it much.
This profession FINALLY can do some damage. Key word some.
PvE con system finally works correctly with the flamethrower. I can actually kill things that are BLUE..gasp..even..WHITE..
I'll inform you what this class is and is not.
It is NOT fixed. Merely able to dish damage IF AND ONLY IF no armor present OR heat vulnerable. Take a gander at our fix list and find easily 20 things ranging from downright broken to mind boggling broken.
We are glorified Pistoleers with our Launcher Pistol.
Our Acid Rifle is still broken and it is better to use the DX2 in many cases.
You can take our entire line of consumable heavy weapons and grenades and toss them. Why? We can not afford them. No weaponsmith wants to mess with them as they take up WAY too much time and their only use (making cash by using them to take out lairs) has recently be removed (thanks..everyone is so happy with 50k hp lairs btw).
We are devastating in PvP IF AND ONLY IF said opponents are clueless yahoos. Every single person I have one shot incapped I asked them while they were incap and burning.
Say..your armor have any heat resists? Oh NO? Might wanna look into that.
Say..you wearing a shield generator? Oh NO? might wanna look into that.
Say..you get any doctor buffs? Oh NO? might wanna look into that.
Say..you have any spices? Oh NO? might wanna look into that..
The people who have a clue about PvP OWN ME. Why? Because they wait until I've fired and vulnerable for 8 seconds to take me out. They all bumrush me and take me out and I can do nothing but run.
This all said I have a very very simple solution to make people happy.
REMOVE REVENGE TEF.
That's the big issue here. It allows people who clone nearby to get right back at it.
It allows me to run up point blank and waste people who can do nothing to stop me until I attack.
In closing this rant, before you consider your next nerf/change/fix, get some hard numbers.
Compare DPS of all combat classes.
Compare DPS of all combat classes spamming specials for one minute.
Compare how long each combat class can spam specials till dead.
BALANCE accordingly to whom you want doing what on those numbers.
Not what we feel like it should or should not be.
You. You hold the definitions to whom should do what.
If you would simply post an updated version of who you want doing what, it would make this much simpler.
Thanks.
Devs plz plz plz read this thread
dont listen to the people that are doin nothing but whining cause they died of there own faults
just listen to the mature masters that know wut there talkin about
Ivoni you should copy this post and pm every dev with it so they get the idea that we are
a: serious
and
b: wiilling to quit our accounts if we get the nerf bat after finally being viable
I did not spend a solid week earning justthe unarmed xp and combat xp neededto make novice commandoonly to get screwed over after getting to play with a flamethrower for a few days.
QUOTE:
_______________________________________________________________
Compare DPS of all combat classes.
Compare DPS of all combat classes spamming specials for one minute.
Compare how long each combat class can spam specials till dead.
BALANCE accordingly to whom you want doing what on those numbers.
Not what we feel like it should or should not be.
You. You hold the definitions to whom should do what.
_______________________________________________________________
This is key. It's a shame that a customer has to beg and plead with a business to reach down, grab a hold and see if they have to gonads to define thier product. Sure, the Devs could easily allow themselves to simply blow with the prevaling winds (ie. the vocal minority). It's easy to be flexable, and waffel and waver and compromise to appease the vocal ones regarding the "outrage" of the moment. To take a stand and and give a firmvision is hard. It takes work to make sure you are right. It takes the kind of thought out process that Ivoni outlined here. It takes someone to drive that vision. It takes all the things that, sadly, appear to be lacking at this point in this endeaver.
You Devs got the product launched, but we all knew it wasen't, and wouldn't be complete for some time. All reasonable people could agree to that point. So now that we are slowly striving to evolve to a stable state, don't allow your selves to blow in the wind. That will only hinder our progress. State your vision and make it happen. As Ivoni has stated, YOU hold the definitions. All that is necessary is for you to do the hard work (wich we didn't expect to end when the product went live), do it right (be sensible), and for pete's sake let us know you ARE doing it.
Amen,
This post is a must read, and I can only hope that the Devs take a moment and give it a good read.
Well said.
Then they can FIX commandoes...
Btw, except for the fire wound damage, it seems the LLC is equal or better than flamethrower/acid rifle. I have a bounty hunter with LLC IV, and so far this seems to be the case.
Btw, EXCELLENT post.
Wish more people would read the "why commandoes are not powerful" posts..
Jup Ivony you are right. They better start planning than randomly changing game balance.
Sitting together with us commandos is a start but I would suggest they have a weekly meeting with all the correspondents and finally start dicussing where they want the classes to be. Then give them 2 months make a final balancing patch and thats it.
I also would suggest they start playing SWG a bit or hire some professionals who do this for them this would definitly give them a better insight into the game.
Instead of looking for a rebalance, fix the bugs that make commandos a big pain for people who like to pvp.
1) Make flamerthrower so it doesn't do extra damage to those weilding rifles and carbines.
2) While the a person covered in napalm might suffer horribly, a big chunk of steel would not. Burns to take out at'st's should not be usuable. Get rid of this and make AT-ST's blast resist 0%. NOt vurnerable, just 0% resist. That means that if you use a launcher pistol you still have to compete with the heavy armor and if you use a rocket launcher max dmg vs a chicken would be 4500, not 9000.
3) Fix the wounds on flame dots. This is horrible in pvp for those that like to grief. The flamethrower does way too many health wounds in pvp. Lower them by about half to make many people a bit more happy.
P.S. Look into why bleeds do not count armor. This massivly inbalances some weapons. For instance i can bleed a heavy armor 100% energy resistant creature with (insert energy weapon of any type here) for its max amount. This can lead to a bleed up ontp the thousands on a creature that should be invulnerable to that weapon. You can also use this to solocreatures that you should need at least 20 people to kill.
Do this and commandos would be fixed, end of story.
The previous line should read, "Do this and commandos will be fixed in pvp, period."
That is by no means everything that is still wrong with commando ![]()