Commando Archive
Thread: Well guys they are going to NERF Commandos, check out this post from Holocron on 9/16
"Sounds like we may have overdone it on the commandos... We definitely don't want everyone else to feel like they're nothing more than flambe for the taking, and I doubt the commandos as a whole do either..."
Taken from a post on 9/16 by Raph Koster on swg.stratics.com
Amazing. Does anyone have any foresight when they make changes or what. It seems like the dev's implement a change, then well too many people bitch and ok lets change it again.
Every dang day they change or rechange or change again profession attributes. They act like this game is in beta testing.
Sick of this bull *(*&
Almost had ma pistoleer and dumped it to get skill points for commando. Now they are going to NERF it. F it..
totenkopf wrote:
Every dang day they change or rechange or change again profession attributes. They act like this game is in beta testing.
Because we are beta testing the game.
BTW, I dont feel sorry at all for your flavor of the week class!
Me =
Actually that quote is several days old from its original post on the Sony forum.
See this post for the correct time order for these statements
http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=20034
Sounds to me like you're a bandwagoner (Webster's Dictionary defines Bandwagoner as: A person who changes classes at least 7 times a week (Which is how many times classes are entirely revamped each week))
Anyway, just give it a few weeks to balance out - THEN choose your final profession. For now just build up Faction points and cash.
Faction points = waste oftime. No one is going to spend a week getting an ATST for it to be wasted in a 5 min pvp battle.
Cash? You have to be kidding me. W T F are you going to spend it on?After you buy a gun and some armor... THERES NOTHING TO BUY!
Bandwagoneer? Your learn that in high school this week?
I accept the fact that you missed the point of my post regarding deployment changes.
I don't think it is fair to call him a bandwagoner. It's still a new game, only been out for two months, it's natural for people to try out different combinations of skills until they find what fits them best. He is lamenting the fact that as he is 'trying to find his niche' the developers are changing the 'niches'. I think, therefore, that instead of trying to insult him by calling him a bandwagoner, you should empathize with him for the frustration of trying to have fun by playing a video game, and not, because the game is still in beta-gold.
Wow awesomei droped like 3 professions so i could have more skill points forcommandohe stormtroopers and imperial officers need to do random ID checks of citizens and players, basically they'll either call out for you to halt or they'll walk up toyou and ask to see your ID at gunpoint. The check only takes around 10 seconds as they study your personal information, occasionally there can betimes there they detain you for a bit longer to make a more thorough check. In these situations a covert rebel might be discovered and the player is shot on sight or gains a TEF if th
Holocron wrote:
FWIW, the designer in charge of combat balance feels that commandos are correct right now. He feels that the melee guys are the ones at disadvantage. That seems to accord with what we are seeing on the replies here.
This post came after the one stated above. Commandos arent getting nerfed, the profession is only getting fixes that allow more damage then usual in certain cases.