Commando Archive

Thread: Heres an idea: move flamesingle2 to Master

hokey080589
Sat Sep 27, 2003 11:23 am
#1

Im sure this would get rid of alot of the dabblers, what do you think?



Richter
Strike4_9
Sat Sep 27, 2003 11:29 am
#2

The point of SWG is that you are able to dabble in other classes to suppliment your own.


I agree it can be annoying, but I'd rather see a real reward for being a Master instead of just shafting all the dabblers.

BobbyJack
Sat Sep 27, 2003 11:33 am
#3

They're moving eyeshot to master I believe. Right now eyeshot is the single most powerful shot in the game, flame single2 is probably the second most powerful so it wouldn't surprise me. And by power I mean its effectiveness in PVP, not raw damage. Eyeshot is a true ranged shot that does from 200-400 damage to the unhealable mind pool every second depending on armor. As a trando I don't last but maybe 3-4 seconds vs eyeshot
bikebum
Sat Sep 27, 2003 11:58 am
#4

I like the idea of having Master commando have a significant reward for obtaining that title. The problem with the devs moving flamesingle2 to the master commando block is that and flamecone2 will become our only rewards for reaching master. There have got to be some more creative ways of fixing the commando class.



I also have to say that the devs really need to look at all of the elite master blocks in general. Most of them offer nothing more than a title.

Mister_Heavy
Sat Sep 27, 2003 4:52 pm
#5






BobbyJack wrote:
They're moving eyeshot to master I believe. Right now eyeshot is the single most powerful shot in the game, flame single2 is probably the second most powerful so it wouldn't surprise me. And by power I mean its effectiveness in PVP, not raw damage. Eyeshot is a true ranged shot that does from 200-400 damage to the unhealable mind pool every second depending on armor. As a trando I don't last but maybe 3-4 seconds vs eyeshot





FlameCone2 > FlameSingle 2


If Eyeshot > FS2 then there's no way FS2 can be the second most powerful skill in the game. FC2 could possibly be, but that one is already in master.




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
BobbyJack
Sat Sep 27, 2003 4:54 pm
#6

The damage for FS2 and FC2 is about the same, and the cone isn't all that useful other than potentially missing, yet causing aggro of something else.
ZelerianIA
Sat Sep 27, 2003 5:05 pm
#7

I agree, for me flame single is more useful, as you dont get xp for the thing you kill via flame cone other than the actual target....pretty dumb skill, I would prefer flame single 3



--------------------------------------------------------------------------------------
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Zelerian Roanok
Imperial Army
47th Imperial Expeditionnary Forces
1st division, 1st Batallion
Delta Squad
Imperial Commando 3/3/3/1
brokenglass
Sat Sep 27, 2003 7:29 pm
#8

I'm all for more reason to master the commando but if you put flamesingle 2 onto master commando, there would be little reason to use it over flamecone 2. Sure there would be some reason but not much. There's got to be more creative ideas to make master commando necessary and worth it.
Falator
Sat Sep 27, 2003 7:50 pm
#9






ZelerianIA wrote:
I agree, for me flame single is more useful, as you dont get xp for the thing you kill via flame cone other than the actual target....pretty dumb skill, I would prefer flame single 3





This is false. I normally hunt with flame clone 1 (not a master and won't be until/if they fix grenades and the har) and on those joyful hunts where i light a bunch of tusken commoners up with my flamecone, i get exp for them all.


I think flame cone 2 is a big enough advantage in moves, but master NEEDS accuracy and speed bonuses. Personally, i find the cone attacks much more useful for killing stuff because i would rather shoot 4 guys with my one special than 1 since it takes so long to recover from them. Of course if your targets live, they are going to be pretty angry... and that is when i find out just how good my group is




Eune Masew
Omnipotent Jedis + laughable death penalties = "Star Wars Galaxies: Jedi Counterstirike"
ShonRiyan
Sat Sep 27, 2003 11:30 pm
#10

For the record, Holo has stated that the cone effect of all guns, is mucked up. Sometimes I can nail every living organism in an 8 meter area and insta-kill, sometimes I hit two, miss three, but the other three are still on fire, sometimes I hit one, miss 4 and have to ran ahead of em to try it again. There are a lotta bugs with the cone effect of all weapons, flame is n exception, it's just more noticable with ours due to range limitations and refresh time.


I'm no pistoleer, but if I'm not mistaken fanshot is a cone effect, but has range up to whatever the pistol can handle, hence, anywhre between 0-67m. Now due to server status, lag, and mob locations, sometimes our cone can target something that appears to be right infront of us, but is almost 20m away, and out of range.


Ask any rifleman how often an animal warps arround as he fires, it's nuts, and the same happens to all mobs.


So as soon as cone effect is fixed, you'll see flamecone2 being **edit** well worth it. I appreciate flomecone2 right now because fire can be stacked, FS2 + FC2 = 12k initail damage, +2-4k every three seconds, due to the stack damage and speed.


That is all, enjoy yout flamers.


StarNick
Sun Sep 28, 2003 12:11 am
#11

i think they should add a ton of skill mods to master commando


hell, the BH has a ton of skill mods for his guns and gets eyeshot.....eyeshot is more deadly and powerful than any of our weapons since it can be fired very fast, and on the move


meanwhile, we get raw power which we cant even use since we cant get close, or cant hit em




--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

bikebum
Sun Sep 28, 2003 8:42 am
#12






Cymene wrote:
Flamecone2 is broken? Grenades are broken? You guys aren't master commandos are you .... I don't think dabblers deserve flamesingle2, just like dabblers in BH don't deserve the current incarnation of eyeshot. The most powerful specials should be reserved for the players that spent the time and effort to master a class and not just take up one line. I think the master is a little light on benefits right now, but if flamesingle2 is moved to master, along with acidsingle2, then that would create a better balance between the dabblers and the master commandos. Maybe the devs will throw in a couple unarmed moves to replace the specials that you dabblers would lose by not being master.




Okay so you believe that of the commando's 8 special attacks, 50% of them should be solely in the master block? I am currently 2340 and don't really feel like being a jerk today, but take your elitist attitude and shovel it. I am working my butt off to get master commando, but if I didn't have flamesingle2 at flame4, I would be pissed. Think about what you are saying with putting all of the good commando specials in the master block. There has to be a better way to increase the masters power than take everything away from the up and coming commandos.
bikebum
Sun Sep 28, 2003 8:51 am
#13

And no a couple unarmed specials wouldn't cut it because under your plan, after I figure in the 20 seconds or so of doing nothing after flamesingle1 and flamecone1 to dot stack I would be dead and no new specials are going to save me.

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