Commando Archive

Thread: Problem with our Dev Question This Week...Need your thoughts...

garvin
Mon Apr 26, 2004 9:47 am
#1

Ok...in the other tread, one question is beating all other's by a high margin...The one about improvements to the HAR...so on that note I slightly reworded the question to read as:


Currently the HAR is weaker/slower clone of the FT with a higher HAM cost, no AP, same range and delay restrictions and no DoT. The Acid Tree of Commando even costs more XP then the Flame Tree. Is there a plan, beyond any speed/damage changes coming in the Combat Rebalance, to improve, revamp, or replace this weapon and if so, what are they?


The problem is that TH has already heavily hinted that if I ask that question his response will end up something like "The HAR issues will be addressed in the Combat Rebalance. Please be patient and your question will be answered then", which of course I know will make a quite a few people upset...


With this in mind...should we take our chances and go with this question anyway, or should we go with a different question from our 10 Questions?


The other 2 top vote getting questions currently are:


9.) Master Commando is not balanced appropriately to make the effort worthwhile. For example, there is not currently noticeable difference between fighting a Master Commando and fighting a Flame 4 Commando when it comes to using the Commando Flame Thrower (our primary weapon). Are there any plans to increase the benefit of being a Master Commando?


and


6.) With new weapons schematics appearing, what ideas do you have for new Commando weapons, if there are any in the works at all?


Personally I'd like an answer to #6 since I think it's the best shot at a non-Combat Balance response...


Would you like to have me ask the HAR Question...Ask #6 ot #9...OR do you have another question in mind that you think we should ask (doesn't have to be on our 10 questions)?



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Hellshot
Mon Apr 26, 2004 9:57 am
#2






garvin wrote:

Ok...in the other tread, one question is beating all other's by a high margin...The one about improvements to the HAR...so on that note I slightly reworded the question to read as:


Currently the HAR is weaker/slower clone of the FT with a higher HAM cost, no AP, same range and delay restrictions and no DoT. The Acid Tree of Commando even costs more XP then the Flame Tree. Is there a plan, beyond any speed/damage changes coming in the Combat Rebalance, to improve, revamp, or replace this weapon and if so, what are they?


The problem is that TH has already heavily hinted that if I ask that question his response will end up something like "The HAR issues will be addressed in the Combat Rebalance. Please be patient and your question will be answered then", which of course I know will make a quite a few people upset...


With this in mind...should we take our chances and go with this question anyway, or should we go with a different question from our 10 Questions?


The other 2 top vote getting questions currently are:


9.) Master Commando is not balanced appropriately to make the effort worthwhile. For example, there is not currently noticeable difference between fighting a Master Commando and fighting a Flame 4 Commando when it comes to using the Commando Flame Thrower (our primary weapon). Are there any plans to increase the benefit of being a Master Commando?


and


6.) With new weapons schematics appearing, what ideas do you have for new Commando weapons, if there are any in the works at all?


Personally I'd like an answer to #6 since I think it's the best shot at a non-Combat Balance response...


Would you like to have me ask the HAR Question...Ask #6 ot #9...OR do you have another question in mind that you think we should ask (doesn't have to be on our 10 questions)?






I would favor number 9 over number 6becuase if they are not planning on itwe are just going to get some blah blah response about there not being enough art time andprogramming timeto make it (which is a valid answer, though annoying). And if they are planning to implement it, then we wil get a response that says we are working on that, but we aren't ready to release details on it at the moment (which makes sense with all the over-reactions that occur on these boards).


I think that number 9 needs to be more specific: Right nowthere is not a significant improvement in combat effectiveness upon reaching master commando, as our only usefull weapon, the flamethrower, can be used with similar efficency at flame 4. Could the master box be adjusted to further increase grenade accuracy, bring the speed and accuracy of all consumable weapons to the present level of the rocket launcher (with a raise in the accuracy of these weapons possibly given their cost per shot and the lack of skill tapes for these weapons), and perhaps also include a unique commando melee move for the launcher pistol that could knockdownopponents (like a pistol whip), there by increasing the combat effectivenessof the flamethrower.

Message Edited by Hellshot on 04-26-2004 12:59 PM



Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

Lowca- Col Hoopo Gringo 0/0/2/0 Commando, 0/0/0/2 Fencer
Test Center - Ahab Crestingrunner Master Commando and stuff

First player to wear Mandalorian armor
garvin
Mon Apr 26, 2004 10:03 am
#3

My concern with using #9 is that we might get a response like "There will be a noticible difference in damage/speed between the Master and lower levels when the Combat Balanace goes into effect"...TH has not hinted at this, but we've been burned before...lol...


PS...it's not just me that feels this way about possible TH responses...most other Combat Professions who have their questions answered this week are trying to come up with ones that won't end up with "Addressed in the Combat Balanace" responses...We are not alone...



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Skeptic666
Mon Apr 26, 2004 10:17 am
#4

ya right now I dont realy care about the new weps I realy want our old ones to be more effective. Its realy hard to base our one question asking for a new wepon when all the questions we realy want to know about there still throwing the wait for the ravamp crap at us. Personaly ide like to hear about the HAR if that as you said has been hinted at then go to the grenades or Heavy weps. I would love a new wep but that is not my top list. Why the heck would we want any info on taht when the mods and stuff that we have are going to be applied to it and right now we have no info on it. So they would say ya your getting a new wep. It will be hard to get i probably owont get one any way. Then we know we have a new wep weeee but all the mods that we have still are going to stick on it.


We need info about now not what we are getting. Lets fix and get the info on fixing what we have not what we are getting. Please. If we get info on a new wep that will only bring further questions and stray us from the ones we have with hopes of a new way to kill people and turrets hehe. Im not trying to flame any one or I am sorry if this comes off as me being a butt head. But I realy feel strongly about getting awnseres about what we are and what is comming to fix what we are sapose to be instead of somethign that is comming brand new. Ide like to hear that our grenades are getting a kick. Im sick o fhaving 3k protons that do nothing to players the 5 I threw I hit 2 times. at 10m and they did not move.


We need more justification for the money we spend. And right now I play on Bria where at one time I guess there was a dupin gof billions of creds so from what i hear Bria things are more expensive.


Hook a Brother commando up Garvin you know i love you and im sorry if I seem down or mean. I cant help but act a lil angry some times and even when im trying to be nice some time my anger in waiting shows through so if you dont like this post I appologize now

its just the way I feel.


Thank you for reading



Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
Hellshot
Mon Apr 26, 2004 10:19 am
#5

At the vey least, see if you can find out if they plan to adjust the mods on our consumable weapons (including grenades)to all be at the level of the rocket launcher (possibly combat balance related) and also if they plan to change the crafting procedure for these weapons or make them reusable (not balance related). I think that making the former change would make master valuable and the latter change would address a lot of problems with the "useless" nature of 2 of our trees.



Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

Lowca- Col Hoopo Gringo 0/0/2/0 Commando, 0/0/0/2 Fencer
Test Center - Ahab Crestingrunner Master Commando and stuff

First player to wear Mandalorian armor
Daker-Naritus
Mon Apr 26, 2004 10:22 am
#6

Based on current events, I think we need to ask none of the above....


Devs are blatently attacking commando's role as the blast specialists with these new droid bombs. I think we need to ask either:


(1) Can we have a LP tree that makes it a more effective blast weapon, or


(2) What do devs view our role in the world is? Are we supposed to be the blast (turret/AT-ST killing) specialists? If so, what are devs doing (ha ha ha)to help us preserve that role? If not, what the heck is our role supposed to be?



I think blast damage is our new top issue #1.
ShadowTheory
Mon Apr 26, 2004 10:52 am
#7

I still say #9. I really need to know the answer for it will help me decide to be a Master or just a Shock Trooper. Thanks,



Pizayne-PZ Tauren Druid Lothar

The worst signature ever!

CANCELED DUE TO CURB
Back for a short time only.
Skeptic666
Mon Apr 26, 2004 10:57 am
#8

I would too but as he said I have a feeling there awnser will be something like yes there will be a more noticable diffrence. Thiw will be addressed in the combat revamp. So im sure we will get told just like we were use to about waiting for the combat revamp. We need a simple question with something that can be awnsered strait forward on what is agsactly goign to happen with it. Questions like these i have a feeling are going to leave us a lil wanting.



Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
Skeptic666
Mon Apr 26, 2004 11:05 am
#9

ok last post till i get some feed back on my posts hehe I think we need to keep out first question short and sweet so that we can get a short and to the point awnser. we need it simple and easy to give us a full awnser. Just my Opinion



Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
ShadowTheory
Mon Apr 26, 2004 11:06 am
#10

True I'd hate for us to waste a question. So #6 is cool. Unless there is a way to insure that TH won't use the combat balance to get out of answering #9 (my choice) or #1 (majority choice).



Pizayne-PZ Tauren Druid Lothar

The worst signature ever!

CANCELED DUE TO CURB
Back for a short time only.
Skeptic666
Mon Apr 26, 2004 11:09 am
#11

ya but if you ask them that one what stops them from simply saying.


Yes all combat professions will be getting new wepons.


Or something like that. hehe that still leaves me wanting.


we know we are getting one they said so in the Devs letters that many new wepons are comming. And ther is no way they would not have one or 2 for us in the long run. Or to many would quit. So im saying its 100% at some time we will get one. They just wony be able to tell us when and what one. Unless they can give us a awnser like yes we are giving you the beam riffle on the 20th then ide be happy. But then again its going to work off the same mods as the rest of the stuff we need fixed hehe.



Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
garvin
Mon Apr 26, 2004 11:15 am
#12

Before folks get to cynical over possible respones (something I'm probably creating a lot of), be sure to check out TH's last week responses to questions asked...many of his responses were very informing, and we may as well get an answer that beats our expectations...so hope isn't lost...I just want us to think carefully about our question to up our odds of a better response...even if we get a bad response this time, we will have another chance in 2 weeks for another question...This isn't all or nothing...



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Skeptic666
Mon Apr 26, 2004 11:21 am
#13

when your a master and you know the CR is like months away or when ever 2 weeks is a long time hehe



Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
Page 1 of 3
Previous Next