Commando Archive
Thread: GARVIN AND GANG ! I think we got our ASSUALT RIFLE !! ( Commandos take a look )
Perzmo wrote:
First, only the art for these weapons have been released in pub10 (so far).
Second, that it says carbine and pistol doesn't mean much. The flamethrower and HAR is classified as rifles in the *.tre files.
Third, since no certifications are in the publish, how can we now these are not the new Commando weapons?
We are certified with pistols and carbine thru marksman, and these might be for us.
Last, if the underslung carbine is not for commandos, I will be pissed. That is a commando weapon if I ever saw one.
Your correct Perzmo..
Its to early to judge anything without seeing some stats and certs for the new artwork. However out of all the new weapons seen on that link, the Intimidator appears to look likethe DC - 17 , and honestly looks like a traditional basic weapon. Nothing overly fancy, or totally far fetched for Star Wars.. I can see a platoon of Commandos running around with Intimidators, I cant see a platoon running around with Flamethrowers, or Launcer pistols.
However what we need is a entire skill tree to go with this weapon if it is for us.. Because as beautiful as the new weapons may appear, they are all pointless without being granted accuracy mods, speed mods, and specials to use them.
- Gank By Ewoks
Message Edited by garvin on 08-09-2004 08:51 AM
RankorCity wrote:As much as I would love for these weaps to be specifically FOR Commandos, it is IMHO, that these are for carbineers/BH's...First and foremost, Commando has NO skill specific tree beyond Master Marksman for ANY of these weapons...A near total revamp of the Commando skill trees would be required to work it in. The only way it would work for Commandos is to have them be hella accurate and fast out of the box to take advantage of the measly skill gained in the Master Marksman trees. Unfortunately, this would make this weapon in the hands of a Carbineer unbalanced in terms of damage output.It would be counter productive (not that this wouldnt be the first time) to make them certified for Commandos, but require using up even more skill points going up the Carbineer/Pistoleer skill trees.The simple fact of the matter is that Carbineers have received ONE additional weapon since launch, and it was the Nyms slugthrower. Rifleman have received a few new weaps (DSXR6b, Berzerker), pistoleers have received a couple (Geo, the new D-10 or whatever its called).Commandos WILL be able to use them, but at the cost of MORE skill points.But Commando specific? Nah.Patch 10 will come and go, and we will STILL have one viable working weapon (albiet with substantially lower speed and accuracy across the board than any other prof) in the form of the Flamethrower.
http://www.gucomics.com/comics/gu_20030815.jpg
Pretty much sums it up.