Commando Archive

Thread: Commando Focus Thread #1 The Newbie Commando

StarNick
Thu Apr 07, 2005 4:54 pm
#1

Today, we have seen the addition of the elite skill trainers in the TC-5 gameworld. A sizeable minority have already trained in novice commando, and that number will surely grow over the course of the next few days. Hence, begun the focus thread has.

I would like your feedback in the following format and pertaining to the following points:


Experience

-Describe your experience with attaining and trying out Novice Commando in a short concise paragraph, please include weapon experience as well (likes/dislikes on newbie commando weapons)

Issues/Concerns

-Does novice commando feel "balanced" for a novice skill box? Is XP too low for us? Is damage too low or too high?

Special Abilities

-So far with the launcher pistol, how well does it work with novice (or other elite specials if you have any) specials? Does it "power-up" specials (at a newbie level of course), a small comparison between other novice elite weapons would suffice



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Novock
Thu Apr 07, 2005 5:47 pm
#2

I don't see how people are getting there to novice that is. I am now 0/2/4/3 marksman 3/0/0/0 brawler. After I finsih pistols and unarmed I still won't have enough combat xp to get ranged 4 nevermind novice commando. With that said from a newbie point of view you can't just grind your prereq you are going to have to grind other novice trees that you may have no interest in keeping just to get to novice.


Does the massai knuckler give HW xp or are we forced to grind the pistol branch in order to use the launcher to grind atleast the first block of one of the commanod lines?



Novock
Cr|mson Kn|ghtsCo-Leader of <-CK->
Tim-bo
Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant

FearlessBob
Thu Apr 07, 2005 6:01 pm
#3


Novock wrote:
I don't see how people are getting there to novice that is. I am now 0/2/4/3 marksman 3/0/0/0 brawler. After I finsih pistols and unarmed I still won't have enough combat xp to get ranged 4 nevermind novice commando. With that said from a newbie point of view you can't just grind your prereq you are going to have to grind other novice trees that you may have no interest in keeping just to get to novice.
Does the massai knuckler give HW xp or are we forced to grind the pistol branch in order to use the launcher to grind atleast the first block of one of the commanod lines?






Lots of folks were smart back when the Bug Bombs still works and got a ton of combat xp. I had enough for Novie Commando, but the weapon wipe set me back about 25k


Overall, weapons XP and Med xp leeching off one another has got to go. I don't expect to get xp from healing myself, but handicapping me by taking away weapons xp in combat when I am trying to keep my team alive is just bogus.

MOBs - I'm currently 2324 Marks/2224 Brawler/1220 Medic, Lvl 11. Attacking and killing a Lvl 10 Cupa takes about 3 minutes and I have to use /bactashot about 4 times. By the time I have killed this vile beast, I end up with 300ish healing xp, 300ish Weapons xp and 30ish combat xp.

Some mobs, of the same CLvL, however are easier to kill. For example...al lvl 10 eopie dies after about 4-5 overcharge shots. lvl 10 Cupa takes at least 10. The eopie will only hit for 65ish damage, but the cupa hits for 120+. Something wrong here. Further, the same lvl NPC mob is FAR more deadly than a creature mob. Lvl 10 jabba's enforcers heit me for 175ish a crack.

Combat XP - Ugh. It's awful. The devs need to adjust XP back upwards...not quite to the point where it was a couple of days ago, but it certainly needs a boost.

Player Character Level vs. Weapon Equipped and the XP from Critters - So...as a lvl 11 (That mostly being UAIV and Ranged Support IV) I D!CK for xp when I kill a lvl 4 critter with my shabby CDEF/D18 at pistols II. The XP gained from kills need to be based on the proficiency of the weapon you have have equipped, not your general combat level.



&d FearlessBob d&
DesolateFate
Thu Apr 07, 2005 6:47 pm
#4

well.. I'm not going to be on test much... :-/

Can't do the grind and still be on live to set up a guild and take care of buisness there...

Maybe when we can train from teh frogs I'll be able to pitch in some...

Till then, light up some stormies and toast me some marshmellows



http://koskit.journalspace.com Bothan Spy character Journal
Raptor2k1
Thu Apr 07, 2005 10:25 pm
#5

Blegh, I've only gotten to Marksman 4-1-1-3 and Brawler 2-0-0-0 so far. The combat exp grind and unarmed exp grind are just tedious. Couple this with the fact that thugs my same combat level beat the crap out of me in addition to most creatures around my level and I've really got nothing to do but spend hours killing blue stuff (whose reduced exp makes getting anywhere a big pain).


My pre-novice analysis: Exp needs to be tinkered with a bit, as does con level. I'm rated a level 8 right now, but since I only have box 2 in brawler (which I'm leveling up) I'm effectively a level 4 or so. As a result, I have to kill harder targets if I want to get half-way reasonably exp, but I can't because I'm a level 8 with the efficienty of a level 4 in unarmed combat.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Excess3
Thu Apr 07, 2005 11:50 pm
#6

As a lvl 10 (marksman 4014 brawler 3000) I am finding it very difficult to find anything I can kill. Grouping used to work, but now, grouping with another lvl 10 or 15 player puts the group con at 20ish. Those mobs can't be "tanked" by a level 15 player. You need a dedicated healer too.
The difficulty levels/calculations and the subsiquent xp REALLY needs to be tweaked. I don't want to be able to make novice commando in a day, but a week seems reasonable and at this rate, that isn't gonna happen, especially with the server going down 3 times a day. They retooled teh classes and combat to require grouping and adjusted teh con levels to make grouping actually a hinderance to leveling your character. I just don't understand it.



If ignorance is bliss, bliss is over rated.
djkav
Thu Apr 07, 2005 11:51 pm
#7

Novice Commando:

Experience:

Both the LP and MK gave out around the same damage output as I was expecting for the same level weapons. Somehow the LP seems more fun than it used to be. I was quite impressed by the MK too. Switching between the too in combat was fluid and quick . I was able to Toss a few c22's during combat for that added spice, except for the 10sec delay cost. So yeh I liked the LP and MK. Damage output was around 200-230.

Issues:
I think it does feel balance as a novice skill box. As soon as I trained novice commando I felt powerful. I then took on some lvl 15 critters (Con: white on white) and I could tell I was more powerful than the novice professions than I was testing. Also I didn't feel so uber too. The level 15 critter knocked me down to half my health. So in general, I felt stronger than a novice profession, but not uber that I felt like rambo walking around shooting what ever I pleased

XP was very low from what I was expecting, maybe the devs don't want us to grind elites ery quickly while testing. It does need to increase. I was getting 1k for a (con: white on white) encounter.

Special Abilities:
Well, with the LP, I managed to test; Overcharge, Placed Shot, Aimed Shot, and Rapid Fire. Normally I was doing 200-230 damage, but when I used one of the specials above my damage output when up to 340-410 which was sweet. A comparison with a Marsmak xx44: Normal damage 70(ish) with Specials 110(ish).

The action bar didn't seem to go down very much tho, I will have to test that and see how many specials I can spam. It should be about 10 I think.


Yeh I was smart using the bug bombs and also the uber babies




Kav - Former -TC- Overlord [ Elder Jedi MDef / LS oo44 / Heal 41oo / Enh 4oo2 ]
Cartman - Former -TC- Overlord [ Elder MBH / MCarb / CM 4ooo ]

"Wot did you think was in ya mouse. A load of fiber-opticials, and megachips... Nah, just a load of me, Mr Mouse!"

Cancelled simply because SWG aint no fun for me any more.


Zilod
Fri Apr 08, 2005 2:28 am
#8

lv23 template with novice commando


i'm going to focus more on TKA but gave a try to novice commando


MK is almost useless as it have same stats as VK (novice tka)


frag grenades have a huge AOE, i think around 15m tossed one to try it and i got aggroed by 2 lairs...

the damage is designed to be AOE, so not very good against singles,(around 1/2 or 1/3 than a "normal" attack)

I also think there is still some bug with them i tried one against a lv23 turtle, there where some low level spiders around (i think around lv5) and they aggroed me, these spiders had not suffered any damage from grenade, i tried to toss 2 more of them at the turtle and still the spiders suffered no damage.


i also think novice commando need a heavy weapon at novice box (LP is pistol), is almost impossible to get any single heavy weapon box using grenades.
JagdKatze
Fri Apr 08, 2005 4:26 am
#9

Since I am grinding for Rifleman/Commando, I dont want to grind out a chunk of Pistoleer just to getNovice Commando skills. Its tedious and not fun at all. A light heavy (if that makes any sense) weapon for every basic marksman prof needs to be added, even if its just the LP converted into a Launcher Carbine, or Launcher Rifle doing the exact same damage...just working off of different modifiers. This would suffice and wouldnt need a ton of coding. Just make the LP equivalent for Carbines and Rifles so you arent forcing players to pick up unwanted skills so they can reach what they really want.

I am very dissapointed.


I would do more testing with grenades and such, but the server keeps going down every 5 minutes. I get a mission, drive to it, shoot a guy/creature and watch as they drop from the world about 30 seconds later. Then, the server crashes. Awesome. Nice going SOE.


The other issue is nades. I dunno what happened, but grenades plain suck. Its like they're changing everything from the original version but leaving grenades the same. They do almost no damage, and leave you so totally open to attack you cant solo anything with them to get enough XP for Novice Commando. Give us back the bug bombs. They work. They make me happy. Grenades should KILL...not itch and irritate people.


More to come if the server will stay up for more than a few minutes at a time.



"Every single Jedi is now an enemy of the Republic. Do what must be done; do not hesitate...show no mercy."
-Chancelor Palpatine
- I support keeping & balancing the current combat system You can too
Ajo79
Fri Apr 08, 2005 4:57 am
#10

Sorry, for not sticking to topic but it kinda needs to be said.


Stacking a lot fo skills like 3433 Marksman and 3333 brawler makes your level way to high, compared to what your best weapon is.


Say as 0043 marksman I was lvl 8. But say if I were 3343 Marksman and 3333 Brawler I would be say lvl 18 (for example). I would get lvl 18 missions but no way I could kill them since my best weapon is only about lvl 8.


The level system needs some revamping so its judged by the Weapon I have wielded.


I had a 0044 Marksman template and I thought I would start grinding some Unarmed Brawler for Commando. But I get like 1 Xp now when killing stuff unarmed. I need to start from scratchso I can make a Novice Commando. Will take some time to get the Combat Xp needed.



Ajo Nibor | Ryler Erlovski | Rofy Vrell
Tic Nibor | Jovy Rellno | Inyra D'Forge & Li'wyn Daine
Eclipse - Citizen of Mos Mosel

djkav
Fri Apr 08, 2005 5:09 am
#11

Please stick to the topic, this is a testing focus thread to aid Starnick with his report back to the devs.


If you need to rant off topic, then stick it an appropriate thread.


Thanks




Kav - Former -TC- Overlord [ Elder Jedi MDef / LS oo44 / Heal 41oo / Enh 4oo2 ]
Cartman - Former -TC- Overlord [ Elder MBH / MCarb / CM 4ooo ]

"Wot did you think was in ya mouse. A load of fiber-opticials, and megachips... Nah, just a load of me, Mr Mouse!"

Cancelled simply because SWG aint no fun for me any more.


Thatguyfubu
Fri Apr 08, 2005 5:51 am
#12

Someone please correct me if I am wronge here. You can use your specials from other branches. So you do not have to grind ANY pistoleer to use the LP, in the case you want to be a rifleman/commando. However you will have to rely on your generic modifiers and not weapon specific modifiers. Please stop complaining about being forced to grind up pistol when you do not have to. It has been stated a thousand times that specials from other branches and professions carry over. Plus overcharged shot is gained from ranged support anyways.




X Zaran Moonwalker X
[]g[c]g[g][gg]: (gg) (gg) (gg)
__.'///_/ Strength * Honor * Unity
__.///REBEL ALLIANCE SPECIAL OPERATIONS


Enix_Dayspring
Fri Apr 08, 2005 7:03 am
#13

Does no one remember that you get all combat xp if you kill creatures using grenades?


Why you think all thosepeople grinding force xp are doing it?



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Pyrrhus
Sunrunner

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