Commando Archive
Thread: What is a Commando? and what does that mean to you?
Hmm, I've got a few ideas myself:
"Best of the Best"
"Elite Soldier"
"Special Operations"
Commandos should NOT be the end-all be-all comabt class. There should be NO ultimate class that can kill every other.
What makes a Commando unique then? Heavy Armor-Piercing attacks. Explosions. AoE attacks. The commando should be at his full potential when charging a sea of enemies; lobbing area damage attacks with gernades and flame cones, then switching to rockets to take down enemy armor.
Commandos should have no particualr advantage when dueling one on one, his talents and specialties should be in fighting against an army.
That's how I see it.
I want to have and what a commando should be and what should I be able to do as a commando.
My theme for this profession might be “Green Beret”
When I think Commando, I think of the Arnold movie “Commando”.
He was part of an elite unit that infiltrated enemy encampments and eliminated specific targets or bases. They specialized in heavy weapons,(grenade launchers, rocket launchers,bazookas), machine guns and mines/bombs. They were masters(or well versed) in the ways unarmed combat.
In SWG that means a variety of anti-armor/tank weapons. These would be armor piercing. Grenades would have AOE and cause status(blind, stun, dizzy) changes.
Some type of base-infiltration skill(camoflauge?)and some unique unarmed skills(throws, knockdowns and unarmed defense bonuses) to round it off.
I dont think the Commando is meant to duel one on one(although it shouldnt be impossible), as Commando attacks are slower and more destructive on a WIDER range.
A Green Beret should be able to resist knockdowns, be well trained enough to actually hit a target with a rocket launcher, or a moving target with a grenade launcher(due to AOE).
His Uzi(okay launcher pistol, but I can dream) should be fast and deadly.
Kachada said it best in the Concept Forums:
"What makes a Commando unique? Heavy Armor-Piercing attacks. Explosions. AoE attacks.
The commando should be at his full potential when charging a sea of enemies; lobbing area damage attacks with gernades and flame cones, then switching to rockets to take down enemy armor.
Commandos should have no particualr advantage when dueling one on one, his talents and specialties should be in fighting against an army."
"Commandos should NOT be the end-all be-all comabt class. There should be NO ultimate class that can kill every other."
The reason I say commando should be so powerful is because of skill points. A master rifleman, carbineer, or pistoleer has alot more options when it comes to complementary skills, and can in effect, do a whole lot more - even though we pay a higher price for our skills. A commando is all about combat mastery, wheras other combat professions are more 'standard combat skills. For a profession that builds off of the entire marksman line, we certainly suck when it comes to true ranged combat, and this really needs to be adressed.
We should be 75% ranged and 25% melee if you look at what skill novice commando requires - not the other way around like it currently is (where we have to be in melee range to do any attack of worth... I'm not counting consumables because they are expensive and highly situational.)
I'm not saying we should beat other elites at their own game (ie. out-sniping a master rifleman) but what I am saying is that amaster commando should be about even when engaging a master of any of the standard combat professions, unlike it is right now where we can be kited by almost all of them with ease.
I stress again, versatility is what is key here, not the ability to usebig Boom Booms. If you guys want commandos to be all about explosives, and nothing else, I would recomend petitioning for the dropping of the master marksman pre-requisite (change it to ranged support IV) and changing the current commando into the Heavy Weapons Specialist profession, so we can add a true commando profession in later.
Raptor2k1 wrote:I'm not saying we should beat other elites at their own game (ie. out-sniping a master rifleman) but what I am saying is that amaster commando should be about even when engaging a master of any of the standard combat professions, unlike it is right now where we can be kited by almost all of them with ease.
Couldn't Agree more. Master Commando vs. Master Rifleman should be a fun, close fight.
But if we're just about the same why did we drop al those skillpoints? what bonus do they confer?
AoE Damage. Basically fighting in base battles, fighting 4-5 NPC/Creatures at once.
Blast Damage. Rare damage type that is needed to take down Bots, Turrets, Imperial ATST's.