Combat Medic Archive

Thread: Combat Medic Neutralizer

KnightHawk420
Tue Feb 10, 2004 5:16 am
#1

Master Rifleman

4/2/4/0 Doctor

Master Medic

4/0/0/4 Marksmen

3/0/0/0 Scout



Comments? Sugestions?



Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
FunkaliciousFrk
Tue Feb 10, 2004 5:59 am
#2

Y are u telling us combat medics how you want to kill us. I dont believe that will help much tho, you have to focus tons of yur time / ability on stopping the diseases and poisens, while we can also wack u with watever seconday prf we have.



I kill kittens


Jena
AcidRaineV
Tue Feb 10, 2004 7:53 am
#3

I think it would work very well for a combat medic neutralizer. Sniper shot is going to help along with the headshots (since most CMs dont wear helmets to aid in mind resist.. at least until they start getting headshot) Overall I think it's a nice template, well designed. Maybe if more people would start thinking like this you wouldn't see as many nerf CM posts.


Thanks






hRainh
hCommander of KoNHh

Rchuno
Tue Feb 10, 2004 8:08 am
#4

Yeah its nice. personaly I like to hit CM's with diseases myself. If they don't have TK4000 at leaste than they are going to be hurt by it more than likely. That last build would help with all but the CM who works like I do... I am a suicide poisoner. I burstrun up and throw poison from max distance keep running and disease the same group or throw another poison. This template could stop me in my tracks though if you were watching for me.



****************************
* Niccaurra {} Master DOC / Aspiring Merchant
*Niqe {DRUNK} TKM/Pist
****************************
KIDD_CHAOS
Tue Feb 10, 2004 9:37 am
#5

LOL This is the one template I probably fear most. (as a cm -doc). Head shot 3 is awful mean on me even with a composite helmet.


When we raid we have 3 riflemen with a similar templatein additionto;2 cms, 2 docs and what ever meele we can grab.


Our riflemen first target the enemy cms, then whoever is healing while our first meele charge.


Typically enemy cms get 2 throws off, they typically aim for the charging force opening with a poison & disease for the incap and not the riflemen, who hang back with our docs. A second meele force hangs back to guard the docs and reinforce the first to be poisoned melee team.


By the second poison, most enemy cms have been hit with head shot 3, & are close to incap or not enough mind to throw again. As a rifleman you must kill-incap them here. (Remeber a CM has a delay to throw about 4 sec, figure 10 sec for 2 throws, you as a rifle man have 10 seconds to be a hero or zero for your team.)


Team speak helps in getting anyone to the down CM for a DB or incap blow. Unless there is a cloning facility nearby and the clone war begins, 2 docs can handle curing the mess the enemy cm' s made with hotkeys, drag, and someone to cover for them. Send in your second wave of meele while first is poisoned and after enemy cm's down.


Rotate poisoned players to your docs.


Doesn't work 100% of time, but works a lot. I'm finding in PvP most teams defending moves are the same reactions every time. Most likey because as a raiding force you have the element of suprise and pre-planning.


It's a great template you've got have fun with it.


Doc Pepa


Gnuut
Tue Feb 10, 2004 10:42 am
#6




KnightHawk420 wrote:

Master Rifleman

4/2/4/0 Doctor

Master Medic

4/0/0/4 Marksmen

3/0/0/0 Scout


Not much different than Master Rifleman/Master Doc and I kill those all the time...





Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

DoctorGriggs
Tue Feb 10, 2004 10:48 am
#7

That template would work. Also the Master TKA - Master Rifleman template works. Us combat medics can be a pain in your butt, but we are not too difficult to take out of commission


If people thought more like this guy they would see almost any special move/attack in the game has a way to counter it somehow. It is all about tactics and strategy.






Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

GenTesla
Tue Feb 10, 2004 12:12 pm
#8

So you needpart of anelite profession like Doc skills and a ranged specialist to stand any chance against just the CMs attacks hmmm sounds odd to me, every other profession can be countered in any numbers of ways be it range or armour etc. they dont need a mix of 2 elite professions tohave a chance against1 elite profession certainly not one that only masters1 novice Skill, Medic.




Gent
Novice Bounty Hunter

Innos Jedi Knight
DND


TsunamiKata
Tue Feb 10, 2004 12:21 pm
#9






KIDD_CHAOS wrote:

LOL This is the one template I probably fear most. (as a cm -doc). Head shot 3 is awful mean on me even with a composite helmet.


When we raid we have 3 riflemen with a similar templatein additionto;2 cms, 2 docs and what ever meele we can grab.


Our riflemen first target the enemy cms, then whoever is healing while our first meele charge.


Typically enemy cms get 2 throws off, they typically aim for the charging force opening with a poison & disease for the incap and not the riflemen, who hang back with our docs. A second meele force hangs back to guard the docs and reinforce the first to be poisoned melee team.


By the second poison, most enemy cms have been hit with head shot 3, & are close to incap or not enough mind to throw again. As a rifleman you must kill-incap them here. (Remeber a CM has a delay to throw about 4 sec, figure 10 sec for 2 throws, you as a rifle man have 10 seconds to be a hero or zero for your team.)


Team speak helps in getting anyone to the down CM for a DB or incap blow. Unless there is a cloning facility nearby and the clone war begins, 2 docs can handle curing the mess the enemy cm' s made with hotkeys, drag, and someone to cover for them. Send in your second wave of meele while first is poisoned and after enemy cm's down.


Rotate poisoned players to your docs.


Doesn't work 100% of time, but works a lot. I'm finding in PvP most teams defending moves are the same reactions every time. Most likey because as a raiding force you have the element of suprise and pre-planning.


It's a great template you've got have fun with it.


Doc Pepa




Too bad that we have more rifleman and doctor than you do, along with more CM. You can't shoot if your Rifleman/Doc is curing him/herself.







TsunamiKata Hunter
The Dark Messiah
I'm the new evil, F3aR m3!
DoctorGriggs
Tue Feb 10, 2004 12:24 pm
#10

So you needpart of anelite profession like Doc skills and a ranged specialist to stand any chance against just the CMs attacks hmmm sounds odd to me, every other profession can be countered in any numbers of ways be it range or armour etc. they dont need a mix of 2 elite professions tohave a chance against1 elite profession certainly not one that only masters1 novice Skill, Medic.


So are you saying someone with the brawler profession and maybe some marksman should be able to take down a TKA master? And dude, how many novice professions does a rifleman or TKA have to master? NONE. They just have to go up ONE tree in marksman and brawler respectfully. What about CM? We have to MASTER the novice profession medic, and we still need to go up the ranged support tree in marksman. We are tied with commandos for second place in the most skill points used to master our profession (right behind BH). We also have to scour the galaxy to find resources, we have to craft, experiment etc, and yet after all that, we have NO DAMAGE mitigation at all.


If you want to come in here and try to be critical of combat medics, you better come with facts or you will not make a very good point.




Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

GenTesla
Wed Feb 11, 2004 2:55 am
#11

For your guide firstly any fool with a cedef pistol can kill a TKM its range is its weakness and wear COMP armour you obviously know combat that well i see, you fight TKMs as 5m do you LOL.


Secondly TK does not inflict a state attack only one Elite char skill on the entire **edit** GAME can fix, soneeding a second Elite profession i.e THE DOC....All the other profesions can be fairly combated without having to master part or all of one extraelite profession i,e Doc to just combat CM poision/disease attacks, does that make it clearer to you now?


In essence the CM uses weapons only 1Elite Profession can combat with any success, I dont thinkthats good enough either change CM orspread Doc skills or make Doc better.





Gent
Novice Bounty Hunter

Innos Jedi Knight
DND


Pahdbacca
Wed Feb 11, 2004 4:13 am
#12






GenTesla wrote:

Secondly TK does not inflict a state attack only one Elite char skill on the entire **edit** GAME can fix, soneeding a second Elite profession i.e THE DOC....All the other profesions can be fairly combated without having to master part or all of one extraelite profession i,e Doc to just combat CM poision/disease attacks, does that make it clearer to you now?







Point #1 Huh....I don't know because I don't play one, but I though TKAs could dizzy. Don't you need to be a doc to cure that?


Point #2...If you are a TKM and you get taken down by somebody with only marksman skills, you need to find something besides PvP to do.


Point #3...If you are a TKA, run off to the corner for a while and think about 'if a tree falls in the forest and there are no ewoks around to hear it. does it still make noise?' or 'what is the sound of one hand clapping?' Come back with meditate 4. If you still think that you need a dok to cure disease and poison, then again, PvP probably isn't going to be your thing.


Just my 2 creds though, I could be wrong.

Message Edited by Pahdbacca on 02-11-2004 06:14 AM



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
NeoEcks
Wed Feb 11, 2004 5:14 am
#13






KnightHawk420 wrote:

Master Rifleman

4/2/4/0 Doctor

Master Medic

4/0/0/4 Marksmen

3/0/0/0 Scout



Comments? Sugestions?







this looks GREAT!


everyone should fear master rifleman. spamming specials as strong as riflemen have at one per second makes them great nutralizers for ANY profession. the rest is just bonus matiral for helping yourslef combat teh effects.


great work





In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


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