Combat Medic Archive

Thread: Combat Medic Neutralizer

KindredUK
Wed Feb 11, 2004 6:13 am
#14

Problem is if you get one poison on a rifleman and he can't heal he is out of the battle, period. Remember their specials come with heavy mind costs, so they'll have a LOT of trouble if you've poisoned their mind completely.

1 on 1 you *might* survive that encounter, but in a group your squad can finish him off no problem. Don't go for the quick kill or "i'm a one man killing machine", think of the overall battle, support your squad - put them out of the picture for as long as possible. Same goes when they incap, DON'T DB THEM straight away, leave them for 50-60 seconds, then re-incap if you can (will have no mind still). You'll keep them out of the battle and stop them recloning and coming right back out to group tef attack you.

I think most CMs are afraid to die, I believe they shouldn't. Even if you do, if you've done your job the enemy will be feeling it for a good while after.






Kindred
Unlocked 2004-05-12
GenTesla
Wed Feb 11, 2004 8:29 am
#15




Point #1 Huh....I don't know because I don't play one, but I though TKAs could dizzy. Don't you need to be a doc to cure that?


Point #2...If you are a TKM and you get taken down by somebody with only marksman skills, you need to find something besides PvP to do.



1) Yes they can dizzy to make youvulnerable to change state i.e to prone or kneel, and yes a doc skill is needed..correct me if im wrong dizzy doesnt incap youand 10 of your group from 64m+:-)


2) You obviously dont do PVP or arent that good , i have killed TKMs with pistol 2 my friend ever heard of kiting before,TKMs are dangerous from 15-20m (lag) a pistol works from 50m plus do the math.


Fair play to CM profession its a weird profession anyway and as has been said it takes a load of Skill points to get to, but i feel it has a 'smart bomb' option to wipe out groups of players very quickly from at times unreachable rangeswhich i find a bit too powerful.





Gent
Novice Bounty Hunter

Innos Jedi Knight
DND


Page 2 of 2