Combat Medic Archive

Thread: Action, reaction, and why combat medics are overpowered

jfang
Wed Apr 21, 2004 9:53 am
#1






(This post is not meant to judge whether the situation is good or bad. This is just an analysis of the current situation from a combat medic who does not PvP, but has read the forums considerably. I am making the assumption that because of SP, not everybody can be a 4000 doctor. This argument has been alluded to in the “make inoculations” arguments, among others, but never explicitly mentioned.)


It seems that a primary reason people view combat medics as overpowering in PvP combat is that by nature a combat medic is proactive, where as all the counters to it are reactive. This has the effect of inflating the strength of their attacks over all the counters, even if they are equal on a theoretical level.


For example, imagine you have two countries sharing a large border. How much larger an army would you need to defend your border from a concentrated attack from a neighbor’s smaller army, if the attack can come at any location and any time with no warning?


The same basic principle applies to fighting against combat medics. Since the combat medics are the actors, a person must always be prepared for the “sneak attack” from one. In theory you can always have a 35% Cho-nor active, and always be near a doctor. In practice, the food rapidly becomes too expensive and cumbersome to always use. And, as doctors are real people with their own ideas of fun, you can not always be near a doctor when you go into combat. This applies especially when you are looking for some quick fun, and go overt by yourself, looking for trouble.


And even when you do have a doctor with you, the doctor can’t do anything until after the combat medic acts. Since the combat medic can target player A 10m away, or player B 60m away, the defending team needs to cover both possibilities. So the potential of facing one combat medic can force a “well prepared team” to be comprised of 30% doctors (especially as doctors have no range on their cures), and to use up valuable stomach space for poison resistant food. There doesn’t even need to be an opposing combat medic, just the fact that you may face one causes this. Then, if you go against a comparably sized group which ignored the possibility of a combat medic, all of a sudden they are 30% more effective than you at equal numeric strength (which is probably part of the reason not all groups have a large number of doctors and we don’t see Cho-nor selling on any vendors).


From a combat medic perspective, there is nothing wrong with the situation because “hey, you should always expect to be poisoned, after all, that’s is all that we can do… why didn’t you do A, B, and C to kill me?” From a would-be victim perspective, it is very wrong because “how can I possibly *always* be prepared for your attack?”


As a result of this argument, no matter what arguments are said or numbers presented in this forum, nerf cries will likely continue until one of the following things happen:
1) Damage from combat medics is reduced to the point that it is basically ignorable (eg. 75% damage reduction)
2) The strength of combat medic counters drastically overpower offensive strength of poisons and diseases (eg. A 1 second delay doctor ranged and area cure at half the mind cost use, as compared to the combat medic 4 second throw time)
3) Everybody has a way to counter a combat medic (eg. The combat revamp and introduction of mind stims usable at the cost of 15 SP from your template, or making an “everybody can use” poison cure)
4) There is a way to enact a long term, passive defense to combat medics, effectively removing combat medics from being the sole “primary actor” in an encounter. (eg. Creating gas-masks, or inoculations)
TsunamiKata
Wed Apr 21, 2004 9:54 am
#2

Get doctor, your life will be a lot happier.


"If you can't cure your own poison/disease,
then you're a liability to me"



Enjoy.


Oh, by the way.



Adapt or die.




TsunamiKata Hunter
The Dark Messiah
I'm the new evil, F3aR m3!
HazuyaMune
Wed Apr 21, 2004 9:59 am
#3

Don't go away mad! Just go away.



HAZUYA MUNE
WEAPONS & ARMOR
BESTINE TATOOINE
-2427 -3684
jfang
Wed Apr 21, 2004 10:20 am
#4



TsunamiKata, as I originally said, this is working off the assumption that not everybody has the 92 SP available to get 4000 doctor, and such a large SP sink for a large number of people is unreasonable as a prerequisite for PvP combat. This is my opinion (although I don't do PvP, so can't speak with authority), and from what I gather, is the opinion of a lot of people who come here to flame. If you disagree with this, that is of course your opinion, and there is little we can do to convince each other otherwise.


I also would like to say that I don't really appreciate your being so dismissive of my post. Your comment didn't really address any of the ideas I put forth, and easily could have been said without reading anything I wrote. I understand how after all the relentless and repetitive nerf cries, you don't pay attention to what is actually said posted and post a blanket response. However, I put a fair amount of thought in my post, I think it is a fairly new perspective on the situation, and would appreciate it that if you reply to it, you put some thought in the response as well.


If you really think I am "completely clueless about the reality of the situation," that is entirely possibly the case. However, I would like to hear why you say this, rather than you just writing off what I wrote.
Anshar
Wed Apr 21, 2004 11:30 am
#5

to long to read... **edit** off



Zanibar - Fencer Stacker
Bubb Rubb - Your Worst Nightmare
Gnuut
Wed Apr 21, 2004 11:43 am
#6





jfang wrote:
The same basic principle applies to fighting against combat medics. Since the combat medics are the actors, a person must always be prepared for the “sneak attack” from one. In theory you can always have a 35% Cho-nor active, and always be near a doctor. In practice, the food rapidly becomes too expensive and cumbersome to always use. And, as doctors are real people with their own ideas of fun, you can not always be near a doctor when you go into combat. This applies especially when you are looking for some quick fun, and go overt by yourself, looking for trouble.


I see your point but personally I have survived poison attacks from a CM. Even when they lay on a disease I can live through it without a Doc sometimes.Say you are sitting at + 1 mind with a 1500 mind pool and 200 tic mind disease on you:


  • First thing to do is remove every last bit of armor you have on. Against a CM with poor combat skills you will survive longer without armor than with it.

  • Know the limitation on wounds. They can't go past +1 of your base stat. If you are mind buffed you will still have some left.

  • 1600 Focus or higher is enough to negate the cost on most specials with mind costs. I've killed many a CM because they expected me to not be able to perform specials at +1 mind.

  • The higher your willpower the faster you will regen. With 3k Willpower I have easily shrugged off a 25 DPS (250 tic) poison. Even at 500 a tic that is still effectively halving the damage.

  • Poison generally lasts anywhere from 2-5 minutes in duration. Disease can last alot longer. Mine generally lastabout 15-18 min.

  • If you cant find a Doctor, then find an entertainer. Try and get a fast mind buff while they are healing the wounds from the disease. Any little quick buff you can get even if it lasts only 10 minutes will help you survive.

  • If you kill the CM but his friends kill you in your weakened state then you should obviously bring some friends of your own. You can't always expect to win when outnumbered.

  • Teach your team the discipline to not DB the CM. It may sound like griefing but trust me as a CM, I expect to be camped. It is a valid tactic to use against a CM.

Message Edited by Gnuut on 04-21-2004 11:57 AM



Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

Bennyboy4308
Wed Apr 21, 2004 2:18 pm
#7

Your assuming that the CM can't shoot. Even as a doc/CM you have enough SP to pick up HS1 or 2. And most CMs are riflemen so taking off your armor is basically screaming suicide.



~Enaw~ [PV/XF Da 800g3ym@n] <RebelemO FactKr>
Gnuut
Wed Apr 21, 2004 2:37 pm
#8





Bennyboy4308 wrote:
Your assuming that the CM can't shoot. Even as a doc/CM you have enough SP to pick up HS1 or 2. And most CMs are riflemen so taking off your armor is basically screaming suicide.




Keep in mind I said "poor combat skills". If you are buffed up they will do damage to you but the point is that you have a better chance to survive the poison without the armor. Surviving that players combat skills is another matter entirely.




Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

Rikilii
Wed Apr 21, 2004 3:28 pm
#9






jfang wrote:







And, as doctors are real people with their own ideas of fun, you can not always be near a doctor when you go into combat. This applies especially when you are looking for some quick fun, and go overt by yourself, looking for trouble.







On the other hand, if people would just give up their defense/offense stacking templates to pick up 4040 doctor, they'd never need to worry about CMs.


As a master CM, I have 4440 in my template, mainly to avoid getting nailed by other CMs. But I am useless against anyone with 4040 doctor in their template. There is simply NOTHINGI can do to beat them,no matter what happens.


A master TKA/Master Rifleman, on the other hand, could easily wipe the floor with me and then go med off my attacks.





---------------------------------------------------

Ahazi: Tekhap Ybrae--Former CM and Homeless Nublar Extraordinaire.

TC: Avaro Tribec--Co-founder of the TC-GCW, and Self Proclaimed Leader of the Imperial Legions
SioBabble
Wed Apr 21, 2004 4:40 pm
#10






Rikilii wrote:



On the other hand, if people would just give up their defense/offense stacking templates to pick up 4040 doctor, they'd never need to worry about CMs.


As a master CM, I have 4440 in my template, mainly to avoid getting nailed by other CMs. But I am useless against anyone with 4040 doctor in their template. There is simply NOTHINGI can do to beat them,no matter what happens.


A master TKA/Master Rifleman, on the other hand, could easily wipe the floor with me and then go med off my attacks.







You see, here is the problem.


The people screaming nerf want to be invulnereable to any attack in the game, AND have a significant offensive capability so they can laugh the laugh of Josef Stalin as he enslaved Eastern Europe over the corpse of their defeated foe.


There are not enough SP to do this, so theyplan their template without considering that CMs are out there. When a CM shows up and poisons them into very un-l337 near-incapacitation, they are outraged that the template and the buffs and the armor they've so carefully min/max planned has failed them. It can't be that they're at fault...it must be that the CM has an unfair advantage over them and must be nerfed, NOW.


What's worse, it's a sithspit carebear that has done this to them, regardless of whatever 'pure' combat skills the CM briings with his poisons and diseases to the battlefield.






Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


TsunamiKata
Thu Apr 22, 2004 10:52 am
#11






SioBabble wrote:





Rikilii wrote:



On the other hand, if people would just give up their defense/offense stacking templates to pick up 4040 doctor, they'd never need to worry about CMs.


As a master CM, I have 4440 in my template, mainly to avoid getting nailed by other CMs. But I am useless against anyone with 4040 doctor in their template. There is simply NOTHINGI can do to beat them,no matter what happens.


A master TKA/Master Rifleman, on the other hand, could easily wipe the floor with me and then go med off my attacks.







You see, here is the problem.


The people screaming nerf want to be invulnereable to any attack in the game, AND have a significant offensive capability so they can laugh the laugh of Josef Stalin as he enslaved Eastern Europe over the corpse of their defeated foe.


There are not enough SP to do this, so theyplan their template without considering that CMs are out there. When a CM shows up and poisons them into very un-l337 near-incapacitation, they are outraged that the template and the buffs and the armor they've so carefully min/max planned has failed them. It can't be that they're at fault...it must be that the CM has an unfair advantage over them and must be nerfed, NOW.


What's worse, it's a sithspit carebear that has done this to them, regardless of whatever 'pure' combat skills the CM briings with his poisons and diseases to the battlefield.




Which all leads back to my favorate saying,


"If you can't cure your own poison/disease,
then you're a liability to me"



Adapt or die.







TsunamiKata Hunter
The Dark Messiah
I'm the new evil, F3aR m3!
Pilai
Thu Apr 22, 2004 11:48 am
#12






TsunamiKata wrote:





SioBabble wrote:





Rikilii wrote:



On the other hand, if people would just give up their defense/offense stacking templates to pick up 4040 doctor, they'd never need to worry about CMs.


As a master CM, I have 4440 in my template, mainly to avoid getting nailed by other CMs. But I am useless against anyone with 4040 doctor in their template. There is simply NOTHINGI can do to beat them,no matter what happens.


A master TKA/Master Rifleman, on the other hand, could easily wipe the floor with me and then go med off my attacks.







You see, here is the problem.


The people screaming nerf want to be invulnereable to any attack in the game, AND have a significant offensive capability so they can laugh the laugh of Josef Stalin as he enslaved Eastern Europe over the corpse of their defeated foe.


There are not enough SP to do this, so theyplan their template without considering that CMs are out there. When a CM shows up and poisons them into very un-l337 near-incapacitation, they are outraged that the template and the buffs and the armor they've so carefully min/max planned has failed them. It can't be that they're at fault...it must be that the CM has an unfair advantage over them and must be nerfed, NOW.


What's worse, it's a sithspit carebear that has done this to them, regardless of whatever 'pure' combat skills the CM briings with his poisons and diseases to the battlefield.





Which all leads back to my favorate saying,


"If you can't cure your own poison/disease,
then you're a liability to me"



Adapt or die.











I can just imagine the first few week bounty hunters trying to tell people "Just get some defense to knockdown by getting pistoleer or TKA. Its not OUR fault the developers made an insanely powerfull move that takes the fun out of the game for everyone else." (The original underhand shot knocked you down for 30 seconds if anyone remembers)


Your point is about the mostuseless, thoughtless,disgustingone made EVER as to why CMs shouldn't be nerfed. Maybe they shouldn't be nerfed, but its NOT because "you should get doctor". Did you ever think that maybe people didn't WANT to get doctor? That maybe they should be able to pick and choose their own skills without having to worry that they absolutely NEED x or y? That they shouldn't HAVE to get anything that isn't a prerequisite for what they DO want?


There is not one other profession in the game that MAKES other people get skills to have any chance whatsoever in fighting, so why should CM be different? You have no reason behind this statement other than "I want to be better than everyone else". Imagine if commando's could do an area flame DOTattack from 90m (OK, I know I'm going to hear about this one, so say even 64m). "If you can't heal your own flames, you're a liability to me. Adapt or die." Sounds real fair, huh?

jfang
Thu Apr 22, 2004 1:01 pm
#13







Another issue I just though of is that I do not believe there is enough SP for a master bounty hunter to pick up 4000 doctor. SioBabble and TsunamiKata, how would you suggest a bounty hunter go about PvP combat (especially considering that as I understand Star Wars mythos, bounty hunters are by nature solitary fighters who hunt other people), seeing how they can't really "adapt"?


How did I get pulled into a "nerf combat medic" discussion? These really do sneak up frequently on this forum...


/scold self
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