Combat Medic Archive
Thread: Action, reaction, and why combat medics are overpowered
1) Damage from combat medics is reduced to the point that it is basically ignorable (eg. 75% damage reduction)
2) The strength of combat medic counters drastically overpower offensive strength of poisons and diseases (eg. A 1 second delay doctor ranged and area cure at half the mind cost use, as compared to the combat medic 4 second throw time)
3) Everybody has a way to counter a combat medic (eg. The combat revamp and introduction of mind stims usable at the cost of 15 SP from your template, or making an “everybody can use” poison cure)
4) There is a way to enact a long term, passive defense to combat medics, effectively removing combat medics from being the sole “primary actor” in an encounter. (eg. Creating gas-masks, or inoculations)
then you're a liability to me"
jfang wrote:
The same basic principle applies to fighting against combat medics. Since the combat medics are the actors, a person must always be prepared for the “sneak attack” from one. In theory you can always have a 35% Cho-nor active, and always be near a doctor. In practice, the food rapidly becomes too expensive and cumbersome to always use. And, as doctors are real people with their own ideas of fun, you can not always be near a doctor when you go into combat. This applies especially when you are looking for some quick fun, and go overt by yourself, looking for trouble.
I see your point but personally I have survived poison attacks from a CM. Even when they lay on a disease I can live through it without a Doc sometimes.Say you are sitting at + 1 mind with a 1500 mind pool and 200 tic mind disease on you:
- First thing to do is remove every last bit of armor you have on. Against a CM with poor combat skills you will survive longer without armor than with it.
- Know the limitation on wounds. They can't go past +1 of your base stat. If you are mind buffed you will still have some left.
- 1600 Focus or higher is enough to negate the cost on most specials with mind costs. I've killed many a CM because they expected me to not be able to perform specials at +1 mind.
- The higher your willpower the faster you will regen. With 3k Willpower I have easily shrugged off a 25 DPS (250 tic) poison. Even at 500 a tic that is still effectively halving the damage.
- Poison generally lasts anywhere from 2-5 minutes in duration. Disease can last alot longer. Mine generally lastabout 15-18 min.
- If you cant find a Doctor, then find an entertainer. Try and get a fast mind buff while they are healing the wounds from the disease. Any little quick buff you can get even if it lasts only 10 minutes will help you survive.
- If you kill the CM but his friends kill you in your weakened state then you should obviously bring some friends of your own. You can't always expect to win when outnumbered.
- Teach your team the discipline to not DB the CM. It may sound like griefing but trust me as a CM, I expect to be camped. It is a valid tactic to use against a CM.
Message Edited by Gnuut on 04-21-2004 11:57 AM
Bennyboy4308 wrote:
Your assuming that the CM can't shoot. Even as a doc/CM you have enough SP to pick up HS1 or 2. And most CMs are riflemen so taking off your armor is basically screaming suicide.
Keep in mind I said "poor combat skills". If you are buffed up they will do damage to you but the point is that you have a better chance to survive the poison without the armor. Surviving that players combat skills is another matter entirely.
jfang wrote:
And, as doctors are real people with their own ideas of fun, you can not always be near a doctor when you go into combat. This applies especially when you are looking for some quick fun, and go overt by yourself, looking for trouble.
On the other hand, if people would just give up their defense/offense stacking templates to pick up 4040 doctor, they'd never need to worry about CMs.
As a master CM, I have 4440 in my template, mainly to avoid getting nailed by other CMs. But I am useless against anyone with 4040 doctor in their template. There is simply NOTHINGI can do to beat them,no matter what happens.
A master TKA/Master Rifleman, on the other hand, could easily wipe the floor with me and then go med off my attacks.
Rikilii wrote:
On the other hand, if people would just give up their defense/offense stacking templates to pick up 4040 doctor, they'd never need to worry about CMs.
As a master CM, I have 4440 in my template, mainly to avoid getting nailed by other CMs. But I am useless against anyone with 4040 doctor in their template. There is simply NOTHINGI can do to beat them,no matter what happens.
A master TKA/Master Rifleman, on the other hand, could easily wipe the floor with me and then go med off my attacks.
You see, here is the problem.
The people screaming nerf want to be invulnereable to any attack in the game, AND have a significant offensive capability so they can laugh the laugh of Josef Stalin as he enslaved Eastern Europe over the corpse of their defeated foe.
There are not enough SP to do this, so theyplan their template without considering that CMs are out there. When a CM shows up and poisons them into very un-l337 near-incapacitation, they are outraged that the template and the buffs and the armor they've so carefully min/max planned has failed them. It can't be that they're at fault...it must be that the CM has an unfair advantage over them and must be nerfed, NOW.
What's worse, it's a sithspit carebear that has done this to them, regardless of whatever 'pure' combat skills the CM briings with his poisons and diseases to the battlefield.
SioBabble wrote:
Rikilii wrote:
On the other hand, if people would just give up their defense/offense stacking templates to pick up 4040 doctor, they'd never need to worry about CMs.
As a master CM, I have 4440 in my template, mainly to avoid getting nailed by other CMs. But I am useless against anyone with 4040 doctor in their template. There is simply NOTHINGI can do to beat them,no matter what happens.
A master TKA/Master Rifleman, on the other hand, could easily wipe the floor with me and then go med off my attacks.
You see, here is the problem.
The people screaming nerf want to be invulnereable to any attack in the game, AND have a significant offensive capability so they can laugh the laugh of Josef Stalin as he enslaved Eastern Europe over the corpse of their defeated foe.
There are not enough SP to do this, so theyplan their template without considering that CMs are out there. When a CM shows up and poisons them into very un-l337 near-incapacitation, they are outraged that the template and the buffs and the armor they've so carefully min/max planned has failed them. It can't be that they're at fault...it must be that the CM has an unfair advantage over them and must be nerfed, NOW.
What's worse, it's a sithspit carebear that has done this to them, regardless of whatever 'pure' combat skills the CM briings with his poisons and diseases to the battlefield.
Which all leads back to my favorate saying,
"If you can't cure your own poison/disease,
then you're a liability to me"
Adapt or die.
TsunamiKata wrote:
SioBabble wrote:
Rikilii wrote:
On the other hand, if people would just give up their defense/offense stacking templates to pick up 4040 doctor, they'd never need to worry about CMs.
As a master CM, I have 4440 in my template, mainly to avoid getting nailed by other CMs. But I am useless against anyone with 4040 doctor in their template. There is simply NOTHINGI can do to beat them,no matter what happens.
A master TKA/Master Rifleman, on the other hand, could easily wipe the floor with me and then go med off my attacks.
You see, here is the problem.
The people screaming nerf want to be invulnereable to any attack in the game, AND have a significant offensive capability so they can laugh the laugh of Josef Stalin as he enslaved Eastern Europe over the corpse of their defeated foe.
There are not enough SP to do this, so theyplan their template without considering that CMs are out there. When a CM shows up and poisons them into very un-l337 near-incapacitation, they are outraged that the template and the buffs and the armor they've so carefully min/max planned has failed them. It can't be that they're at fault...it must be that the CM has an unfair advantage over them and must be nerfed, NOW.
What's worse, it's a sithspit carebear that has done this to them, regardless of whatever 'pure' combat skills the CM briings with his poisons and diseases to the battlefield.
Which all leads back to my favorate saying,
"If you can't cure your own poison/disease,
then you're a liability to me"
Adapt or die.
I can just imagine the first few week bounty hunters trying to tell people "Just get some defense to knockdown by getting pistoleer or TKA. Its not OUR fault the developers made an insanely powerfull move that takes the fun out of the game for everyone else." (The original underhand shot knocked you down for 30 seconds if anyone remembers)
Your point is about the mostuseless, thoughtless,disgustingone made EVER as to why CMs shouldn't be nerfed. Maybe they shouldn't be nerfed, but its NOT because "you should get doctor". Did you ever think that maybe people didn't WANT to get doctor? That maybe they should be able to pick and choose their own skills without having to worry that they absolutely NEED x or y? That they shouldn't HAVE to get anything that isn't a prerequisite for what they DO want?
There is not one other profession in the game that MAKES other people get skills to have any chance whatsoever in fighting, so why should CM be different? You have no reason behind this statement other than "I want to be better than everyone else". Imagine if commando's could do an area flame DOTattack from 90m (OK, I know I'm going to hear about this one, so say even 64m). "If you can't heal your own flames, you're a liability to me. Adapt or die." Sounds real fair, huh?