Combat Medic Archive

Thread: 2442 CM dabble question...

Roycroft
Wed Jun 09, 2004 8:56 pm
#1

I've read a few dabble questions here...but none really that specific or that would apply to me. I'm still learning about the game (started in feb) and just realized why you don't see more swordsman/CM's....not enough points with theranged support pre-req.


Well, I went through my holo's til silent (CM and have done all the grinding I'm going to do...so in choosing my final template to compliment swords for the soon to come jedi quests...andjust for *funs* sake...I've narrowed it down to Doc or CM. Obviously I can be a master doc/master swordsmen... but I'm a fan of unique templates (from UO) and my guild has plenty of docs... but 0 CM's.


Healing range, burst run and terrain negotiation I'm not concerned about...but the 65 points in combat med use and effectiveness does.



Bio-Lab Industries
Pets - Meds - Tissues - Resources - Custom Orders
MO, Dantooine
-927 2872
Email Oslir for special orders!
Roycroft
Wed Jun 09, 2004 9:00 pm
#2

Dang enter button...


I've read a few dabble questions here...but none really that specific or that would apply to me. I'm still learning about the game (started in feb) and just realized why you don't see more swordsman/CM's....not enough points with theranged support pre-req.


Well, I went through my holo's til silent (CM was first holo but just dropped itand went to the next)and have done all the grinding I'm going to do...so in choosing my final template to compliment swords for the soon to come jedi quests...andjust for *funs* sake...I've narrowed it down to Doc or CM. Obviously I can be a master doc/master swordsmen... but I'm a fan of unique templates (from UO) and my guild has plenty of docs... but 0 CM's.


Healing range, burst run and terrain negotiation I'm not concerned about...but the 65 points in combat med use and effectiveness I'm loosing definitely does concern me.


My question is...if I want the ability to apply poison to high level mobs...and maybe occasionally players...will I be able to with this skill set?


Thanks for any input...and sorry for the double post




Bio-Lab Industries
Pets - Meds - Tissues - Resources - Custom Orders
MO, Dantooine
-927 2872
Email Oslir for special orders!
Pahdbacca
Wed Jun 09, 2004 11:59 pm
#3

Gah.....Take Doc unless you are hardcore..........................................................................................................


Are you?





-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
PsionicHawk
Thu Jun 10, 2004 1:22 am
#4

In general most people who don't master the profession don't take the crafting line and buy meds from others.


You MUST takeCM 0/0/0/4 to be effective. This is not only terrain negotation but your Combat Med Use. I repeat, you need this line.


If you truly want to craft meds you will have to rely on others for your resources since you don't have artisan in your template. I don't know what your guild has but CM requires some relativly rare resources for advance componants.


Here is what I recommend assuming you want to keep Master Swordsman


(no crafting)

MS

4/4/0/4 CM


(with crafting resources supplied)

MS

4/0/4/4 CM


(survey for your own resources with this template)

MS

0/0/4/4 CM

0/0/0/1 Artisan


There are several more variations. I recommend finding one that fits your play style. A template doesn't have to be at it's "best" in order for you to have fun.



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

jkray8472
Thu Jun 10, 2004 6:16 am
#5

It all depends on what you do. I'd definitely get Master CM Support. The CM med use +75 means you can use almost every time, except the area poison/disease C packs.


If you want to be primarily a healer, getting more speed than distance is maybe a good thing...if you want to use poisons and diseases, however, I'd recommend getting Master Distance instead of Speed.





--------------------------------------------------------------------------------
"Never piss off a healer. They know how you're put together...they can just as easily take you apart."
Kiarda Kismet
Master (in order) - Medic, Doctor, Teras Kasi, Smuggler, Carbinier, Marksman, Artisan, Architect, Combat Medic, Pistoleer, Scout, Squad Leader, Image Designer, Entertainer, Dancer, Brawler, Fencer, Merchant, Pikeman, Swordsman, Creature Handler, Rifleman, Ranger, Bounty Hunter, Commando, Musician. Droid Engineer.
Unlocked 6/5/04
Zurck
Thu Jun 10, 2004 10:11 am
#6






jkray8472 wrote:

It all depends on what you do. I'd definitely get Master CM Support. The CM med use +75 means you can use almost every time, except the area poison/disease C packs.


If you want to be primarily a healer, getting more speed than distance is maybe a good thing...if you want to use poisons and diseases, however, I'd recommend getting Master Distance instead of Speed.









You can get area poison/disease C packs down to 75 use level but it just takes most all the exp points to do it. I just made some last night for a customer and the effectiveness came out at about 150 so for some it's viable but for others it's not worth it. Only thing I haven't gotten down to 75 use level before are the Ranged Stim E's... not sure if that can be done because I haven't tried it.


I wouldn't bother doing any of the crafting tree if you are thinking about a template like that and just find yourself a good CM vendor that is reliable.




Sall M'on
AoD
Black Sands, Tatooine
Roycroft
Thu Jun 10, 2004 3:02 pm
#7

@ Pahdbacca IfIwas all hardcore, I'd have fencing or rifles



@ Pisionichawk Thank you for the detailed feedback. I see that the last line is not negotiable now. Also, being on Shadowfire, the crafting line isn't either as there are 0 CM vendors and 0 CM's in my guild. So that leaves me with xx44.If I go 0044 (to be able to survey) I loose heal mind and all combat med effectivness. I'm notconcerned aboutspeed or range...most of my damage output will come from my scythe. There's also the possiblity of contracting a reliable miner/harvester....much better chance there than finding a reliable CM vendor which would let me have 2244.


I realize sacrifices have to be made if this is going to happen and can deal with loosing one of CM's more valuable skills...heal mind....but how much does CM effectiveness play into delivery chances...making a poison "stick"? I'm betting alot


Ialso realize the skill points are set this way intentionally...so as to not overpower melee classes with a strong ranged skill...I guess there's always pike IV and using nightsister lances....I just wanted to explore the viability of a unique hybrid.


Thanks again,

Mytai


I



Bio-Lab Industries
Pets - Meds - Tissues - Resources - Custom Orders
MO, Dantooine
-927 2872
Email Oslir for special orders!
Mudhater
Thu Jun 10, 2004 5:27 pm
#8


Don't dabble.. be hardcore. Get MCM with 0444 Swordsman. Mind bleeds and mind hits are great with good mind poison that you can make with and for a MCM. I'm sure you can find the resources you need from guild mate or resource vendor.



Pestilence - 0444 Sword/MCM
Infection - Master Doc/MCM

Archidian - Gorath
PsionicHawk
Thu Jun 10, 2004 8:44 pm
#9

CM effectiveness has nothing to do with the "chance" of making something tick. It has to deal with the tick itself. The potency of the poison pack determines the chance. With advanced resources the potency is well over 100. Each poison you throw will be slightly above the packs stated value.


A couple of sidenotes. Try your best to get the advanced resources. There are several websites you can visit to check resource spawns and the quality. I believe one is in the FAQ. You also might want to pick up a +5 CM effectiveness amulet from Lord Nyax (and his followers). As this isn't useful to Master CMs since our effectiveness caps at 100 you may be able to pick this up cheaply. This of course varies per server, but it is at least something you can explore.



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

Roycroft
Thu Jun 10, 2004 9:18 pm
#10

Apologies for my ignorance....I meant for a poison to *stick* ...or actually take to a target. From my understanding, the higher level mobs have a much smaller chance of "taking" the poison once applied...not damage...but getting it to land/work period.


The *tick* or damageis determined by potency, which is also based on resources...and combat effectiveness? So what you're saying is effectiveness only helps determine damage and not chance of application.


Am I understanding this correctly or is it going right over my head.


I appreciate the help...I thought I had a better grasp on the terms than it appears.



Bio-Lab Industries
Pets - Meds - Tissues - Resources - Custom Orders
MO, Dantooine
-927 2872
Email Oslir for special orders!
Roycroft
Thu Jun 10, 2004 9:22 pm
#11

...and to add to that....is there anything that actually improves your chances to apply poison/disease?


Thank you for your patience



Bio-Lab Industries
Pets - Meds - Tissues - Resources - Custom Orders
MO, Dantooine
-927 2872
Email Oslir for special orders!
PsionicHawk
Thu Jun 10, 2004 9:41 pm
#12

Obtain theresources for the advanced resilence compound. Expirament fully in potency on that componant. If you doyou will never have a problem applying poisons and diseases.


If you want better potency get better resources .





a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

PsionicHawk
Thu Jun 10, 2004 9:50 pm
#13



I will clarify potency and effectivness/


Potency doesn't equal tick damage, it is the chance it will stick.


Effectiveness is damage. This is what the first line of CM increases. It is Independant of potency. Both are expiramentable, however with advancedcomponants you don't really need to touch it. The "charges" branch on expiramentation will also increase the range you throw at. It can be a little confusing for starting crafters. Knowing how to readschematics will help alot. I was a Master Combat Medic before I fully understood schematics, of course this was near launch and I had very little guidance .


Message Edited by PsionicHawk on 06-11-2004 12:51 AM

Message Edited by PsionicHawk on 06-11-2004 12:57 AM



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

Page 1 of 2
Previous Next