Combat Medic Archive

Thread: 2442 CM dabble question...

Pahdbacca
Thu Jun 10, 2004 9:53 pm
#14






Roycroft wrote:

Apologies for my ignorance....I meant for a poison to *stick* ...or actually take to a target. From my understanding, the higher level mobs have a much smaller chance of "taking" the poison once applied...not damage...but getting it to land/work period.


Actually, the chance a poison will stick is determined by the potency of the stim used, and has nothing to do with the CM effectiveness skill (It is all in the crafting). Back in the day it seemed as if low level mobs actually had a better resistance to DoTs than higher level mobs...Had lotsa durnies resist my early poisons. Conventional wisdom states that for the most part, any poison stim with a potency of 100+ will stick pretty well. A decently crafed advanced resiliency compound will allow you to get a potency of 110+ without using experimentation on the final build.


The *tick* or damageis determined by potency, which is also based on resources...and combat effectiveness? So what you're saying is effectiveness only helps determine damage and not chance of application.


Damage is determined by the effectiveness of the stim, not the potency. Stims also have a range rating. Both of these are affected by the users CM effectiveness skill, which is increased by the first line in the CM skill tree. CM effectiveness provides a multiplier which is applies to the stim's ratings to determine final range and damage using the formula....


Final result=stim rating * (1 + (CM effectiveness/100).


Assuming that the user has a CM med use to use a 300 effectiveness 40m range single poison C stim, they can do the following at the different levels of the healing ranged distance tree.....


Novice only...300 * 1.05= 315 damage per tic and a range of 40 * 1.05= 42m

1 box.............300 * 1.2 = 360 damage per tic and a range of 40 * 1.2= 48m


2boxes.........300 * 1.35 = 405 damage per tic and a range of 40 * 1.2= 54m

3boxes.........300 * 1.5 = 450 damage per tic and a range of 40 * 1.5 = 60m

4boxes.........300 * 1.75 =525 damage per tic and a range of 40 * 1.75= 70m

Master CM....300 *2 =600 damage per tic and a range of 40 * 2 = 80m



So to try and answer your questions, the chance of a poison sticking is based on potency and only affected by how well a stim is crafted...as far as we know. Damage and range are determined by both the quality of the stim used and the CM effectiveness skill rating (which is capped at 100 by the way, skill mods at master CM level for effectiveness do you no good).



Am I understanding this correctly or is it going right over my head.


I appreciate the help...I thought I had a better grasp on the terms than it appears.









-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
Page 2 of 2