Combat Medic Archive
Thread: Request for Combat Medic Survey ability
Good evening .. in light of the recient stealth nerfs .. and me going psycho ![]()
Thought I'd try to post something constructive for a change.
I'm doing a not off the wall template atm:
Master Medic, Master Combat Medic, Master Carbineer
of which I can pull off with 2 or 3 skill points remaining.
Would it be a huge stretch to get the CM rep to add to the 'top 5' an ability to survey (not sample, just survey) to the combat medic class..
As placing our harvesters requires more and more skills.. seeing as how medical forage is all but completely useless.. have it replaced with a short range survey skill.
I don't see why we should have to spend 15 skill points to get novice artisian just to place harvesters we need to have in the 1st place for materials.
It wouldn't be so big an issue .. but you cannot master another class with having artsian novice.
Any support would be appreciated.
Any flames well.. <GRiN> Suck. iT. ![]()
I'm driving myself crazy trying to find out a spot for about 20 ressources a CM requires.
When a spot is relocated, it's a huge mess for me to find another one.
Your idea is good : no sample, just survey (even at closer ranger than the master surveyer).
Definitely something i would like our CM correspondant to report to devs.
this is a medic issue more than a CM specific issue...
i really think that its not unique to the CM class...
would be better to go to the medic boards and pump the support for this there...
its a huge issue there...
lets focus all the attention on one board for better visibility...seems the only way SOE listens is if u whine loud enough anyways
Good idea.
However, the survey ability is **edit** near worthless without sampling. I need to know the stats just as much as I do the concentration. I don't want to be dropping harvesters and redeeding them immediatley for 1500 creds a pop because I can't tell what the statistics are.
Maybe they could make it so we automatically get 1 sample every 30 secconds or so. Enough to get the stats, but not near enough to exploit.
I like the idea though.
Genen - CM
Bria
In addition to the stim/med packs ressources, we need to get those for poisons and diseseases.
That's a lot ! With surveying, it gets really annoying to gather it.
And, NO, don't tell me "surveyer" is a profession. Nobody will play a surveyer full time.
I tried 100 times to yell :"Paying 10k a surveyer to come along with me to Yavin4 to localise yavinian fiberplast, travel cost is also covered". No answers.
Agree.
Maybe /medicalforage should be /medicalsurvey.
It would allow any Medic to use a survey tool to *survey only*, without having totake Artisan.
ProteusV wrote:
I think it would make sense to have medics get a short range survey ability (sans survey tool) for floral resources only. Although not as common in todays medicine, it could make sense that people in medicine would have knowledge in identifying flora.
interesting ideas . .but we need aluminum.. liquid petro.. Fibreplast.. any inert petrochemical.. reactive gas.. I think that's all the non flora ones.. I mentioned to remove the sample ability on it as it wouldn't be 'plauseable' to ask for the 'best' ability of artisian .. just asking for a way to locate the resources to place harvesters.. face it.. if yer a combat medic and don't have harvesters.. yer sol with poisons and disease.. even personal ones work well. .but you can't find them.. and trying to hire someone to survey for you.. is a complete joke. Even if you could find someone (which you cannot) it would cost you more money than it's worth.
Any of the advanced medical professions need this .. not even long range.. same survey ability as novice artsian.. without the sample option. Nothing complicated.. so atleast we can go 'hot hot cold' kinda thing.. blind guessing isnt fun ![]()
Just to play devils advocate...
(I fully support medics getting survey/sample)
If it does get "easier" for us to survey/sample...
we will probably have to back off asking for 2 of our pet peeves...
1) it will be harder to ask for less specific and varied resources for our packs. I know some people in the class feel that the resources used in our packs are too specific or hard to get...
2) The reasoning that since its hard for CMs to make dots because of the varied resources and having to get artisan etc. so DoTs should be powerful will be weakened...
Now I full agree with medics getting survey/sample...but we also have to remember its all interconnected...
we cant ask for self contained survey then ask for easier resource requirements or a fix to dots based on how hard it is to get the resources to make them...
just a thought...