Combat Medic Archive
Thread: Request for Combat Medic Survey ability
My idea in this thread was the survey with-out sample.
Your idea was the easier resource requirements. Poisons are brutal. and not really that hard to make with enough vested time and money.
Adding a sample ability would be over kill and in my opinion too much to ask as we don't need it and have survived without it. I'm looking to make CM viable with one of the ranged templates.. as you cannot master CM and rifleman/pistoller/carbineer.. without dropping novice artisian.. (ie. .no survey) Considering this class is pretty blantantly (especially since the LoS nerf) not viable solo. it needs to be paired with another class to give it support.
The resourcesI think are fine and your needlessly complicating things; you can't expect to consistantly have all advanced component resources in shift .. every shift.. and have +500 overall quality on all the resources we need.. our stuff is devistating .. with standard compoents..
The advanced compoents are just when they really piss us off ![]()
in all honesty the reducing the resource requirements for dots and the dots are hard to make so they should be powerful arent even my issues...
personally i think like u do that its not too hard to find the resources to make dots...but the fact is that some of ur fellow CMs do think this is a major issue...and its also issues with resource shifts on servers that make it worse...
but like i said..im just playing devil's advocate....
I myself will be going Master Doc and Master CM for my PA. I intend on making all the Stim B's that the combat guys (with Novice Medic) use for quick heals out in the field.
Once I make dual Master, I will have to drop Novice Artisan. There are no other crafters in my guild so no one else has Survey and most everyone else already has a maxed out template. We will have to buy my resouces and that is not cost effective, if you can even find someone selling fungus.
I feel that Novice Doc and Novice CM should get the base 64m Survey skill and a modified Sample that returns 1 guaranteed sample every 60 seconds but costs double the action/mind drain so it can't be exploited.
Novice Medic does not need this as you can master novice medic with 15k and a trip to the Bazaar.
Don't seem to understand what I was getting at here.. if it's over powered it will get nerf'd.. or be taken out of our class somewhere else.. we only need a small range survey ability.. the sampling ability would be trivial at best.. I don't know anyone that would spend 30-60 secs per resource to sample when stim C's need upwards of 20 resources for each (10-20 minutes for enough components for 1/10th of a poison pack.. I don't think so..) personal harvesters are almost free and shouldn't be a huge deal.. we just should know if we're atleast somewhat hot or cold. .afterall we can forage for the stuff...
hydro an i think that survey without the ability to sample one unit of resource is pretty useless...
thats like hunting for food when u can see the animal but not knowing if u can eat its meat...
i dont think we should sample as fast as artisans...but i do think i should be able to pull 1 unit to look at it...
Just a suggestion. Isn't it possable to make another character on your server who's sole purpose is to survey. You find the best place to plant your harvesters, write down the cordinates, log out, log in with you main character and your good to go.
so u are telling me to pay $50 more dollars for the box and thrn $14 more a month to survey?
lol uh ok...
I wish.. max character is one per sever.
SolSpur wrote:
Just a suggestion. Isn't it possable to make another character on your server who's sole purpose is to survey. You find the best place to plant your harvesters, write down the cordinates, log out, log in with you main character and your good to go.
Sorry ya got me there.. over looked quality sampling . . perhaps if it was 1 unit then we might be set.
Elenora wrote:
hydro an i think that survey without the ability to sample one unit of resource is pretty useless...
thats like hunting for food when u can see the animal but not knowing if u can eat its meat...
i dont think we should sample as fast as artisans...but i do think i should be able to pull 1 unit to look at it...