Combat Medic Archive

Thread: Combat Medic Reasons for their recent persecution

dogfacehero
Fri Feb 20, 2004 6:37 am
#1


It seems to me, as time goes on, more and more defences are available and thus people are becoming better at defending themselves. First of all eye shot was astounding due to the fact that no one had any good head armour and no one really used mind food and drugs outside the pvp hardcore - at that time quite small.


As time has gone on Flames were powerful - massive stacked damage wounds.. not much to defend against here - so only the developers could have stopped this as it was unstoppable - had its bad points - like hardly hitting..


Last of all... people have defended themselves against all attacks. Buffs make it next to impossible to kill someone targeting their action / health bars due to massive secondary stats and the ability to heal them. Armour makes all damage 10% effective when you have shelled out the cash for it...


This leaves one thing - the mind. The crux of top level pvp is attacking the mind. With mind food, drugs and even the odd mind buff this is also fortified but cannot be healed by self (CM can of course to others) so attacks that target the mind are the be all and end all. Swordsman / fencer / tka / BH / rifleman all attack the mind - bleeds being effective on long battles but all are restricted by good composite to 10% their damage. (the exceptions being Ion rifle for rifleman) (tangle pistol for BH)


The one exception that does full damage to the mind outside rifleman using an ion rifle is CM.


You have people who have meaty defences stacked up, 90%comp, shield gens, buffs, food, and muon gold... one hell of a template... they are used to hammering away and quick kills... they should be unstoppable against one or two other player.. maybe taken down over time... paid millions and want to exercise their time spent...


And who comes along... a combat medic.. no defences.. just a good right arm like popeyes and attacks the mind pool with good poison and disease.


End of story. No armour can protect you - healing the mind with foods will prolong you but without a doc it is inevitable whats goign to happen. Your mind is going to fall out and your going to be vulnerable. Hang on... this guy from miles away throws a poison in and runs off and the people that im fighting and killing eventually take me down even though they are greatly inferior to me.... that makes me mad. They didnt beat me... it was that cheating CM. Does even fight fair... etc etc


Cue the grief.

Cue the calls for nerf.



I think the bottom line of this (baring in mind im not a CM) there will always be powerful ways of getting round all these defences. You cannot be inpregnible to every form of attack. TKM will kill everything close to, Rifleman are very good far away and CM are good at draining your pools.


I agree that the AoE can make the poisons look like they r goign real far. Maybe a small curb in that rather than having them sittign off miles away, or a slight reduction in the poison or some food that helps u resist them etc... They are like artillery. They spend a lot of points gettign there - a pain in the ass getting the materials to make those poisons - they have no defences they get taken down pretty easy and they are powerful. Thats what they are meant to be. Powerful. They just happen to be able to attack outside of the defences everyone has. It is no Dizzy / KD certain death, it is an equalising force, when they attack and run away - you can run away too in the opposite direction until it wears off. In pvp you can ralise that doctors are important and takeone along and realise that pvp is better suited to a team game.


My opinion is they are slightly and only ever so slightly overpowered - and if they act as artillery - then in the case of most wars... they can be the deceiding influence behind groundtroops.


Dog
Romiezeus
Fri Feb 20, 2004 11:24 am
#2

This is a very well thought out post, not the norm for people talking about CM PvP ability.


I would ask that you look into the CM's defensive ability though. Being that they have none, proper tactics can drop them very fast. Also, as a CM myself, I found it harder to stay alive in PvP than as a Commando, Pistoleer, Smuggler, TK, or (insert your profession here). If you have a doctor who remembers that he is a doctor, in the group healing disease and poison, you can render a CM all but useless. Setting up the proper template, along with the right armor, food, drink, spice, and buffs can get you a lot further in PvP. You may have to break off an attack once you are poisoned and diseased to go get healed. A good doctor in PvP can counter everything a CM does. You may not heal as fast as a CM can dish it out but if you have a great doctor on your side, you can extend your fighting forces abilities.


I personally don't think that CM's are the problem, but rather a scapegoat for the lack of tactics by people who run headlong into battle trying to kill every commando and BH they see. Nevermind that they get within 30m of a CM and never take a shot at him. Then you wonder why your mind, willpower, and focus are all gone a minute later. The smart PvP'er has a mind of about 3500-4500 when he heads into battle to offset the CM's abilities. I did that as a Bothan, so I know it is done as every other race in the game. I think the CM has one of the best offensive capabilities in the game and is comparable to commando with what they can dish out. However, they have no defense and have no ability to take melee damage. You have to have another profession to even make the PvP possible IF the right people know to target you. I will shoot at a CM before any other profession, followed by a doctor. Enter next problem, the TKM/MD template that is now a norm in PvP. If they get near you you are equally screwed. Besides being able to whatever they want melee wise they can heal their own disease and poison. Up close and personal is how that template works. I am a CM/Rifleman. You would be lucky to see me at 40m from the action and if you did I would be prone firing a Jawa Ion Cannon. Bottom line, CM is a stay away profession. These are just my opinions but I think it is worth noting that the only reason I replied to your post is because it was extremely well thought out.





ROMIEZEUS
MASTER BOTHAN
TROLLEONE / =V=

"I AM THE "MANY BOTHANS DIED TO BRING US THIS INFORMATION" GUY.


snaglegromp
Fri Feb 20, 2004 5:15 pm
#3

While I like your argument i dont agree with its outcome, primarily because youve grouped the the three main combat types together. The way i see things their are three types of combat PvE, PvP 1-1, and PvP AOE.


In PvE combat medics are underpowered. A serious boost is needed to make them competitive.


In PvP 1-1 the combat medic is pretty much where it should be.


In PvPAOE the combat medic is too powerful. Its not the damage that is being performed its the amount of people that can be affected and the limited ability of the doctors to cure it.Couple thiswith poor game dynamics and bugs (poison/disease incap, clone spaming, shooting through walls, and GTEF) and the AOE effects become devestating. Thats what i see as the main problem.






Bramble
Imperial Inquisitor
Mortis Consortium
No regrets No remorse
Munga_Meds
Fri Feb 20, 2004 8:26 pm
#4

Then, please, by all means, lobby for an AoE cure. I prefer it to be the domain of the MCM, but I'd be happy with MDoc too (check my sig)


Lobbying for a fix, instead of crying for a nerf (not accusing you of it, just making generalizations of most posts on this board) are the way to a better game for all.


Thanks for the (so far) civil discussion on this thread. Well though out discussions are an assett to this community, and I appreciate the effort you put in to yours.





Athera- Master Tailor
Talusian Haven, Talus, Kauri
XingYuen
Fri Feb 20, 2004 8:48 pm
#5

Make poison more damaging so it's functional in PvE and add the 75% PvP reduction like everything else. Period.




Xing Yuen

vortexala
Fri Feb 20, 2004 9:41 pm
#6






snaglegromp wrote:

While I like your argument i dont agree with its outcome, primarily because youve grouped the the three main combat types together. The way i see things their are three types of combat PvE, PvP 1-1, and PvP AOE.


In PvE combat medics are underpowered. A serious boost is needed to make them competitive.


In PvP 1-1 the combat medic is pretty much where it should be.


In PvPAOE the combat medic is too powerful. Its not the damage that is being performed its the amount of people that can be affected and the limited ability of the doctors to cure it.Couple thiswith poor game dynamics and bugs (poison/disease incap, clone spaming, shooting through walls, and GTEF) and the AOE effects become devestating. Thats what i see as the main problem.










Ah, but in PvP AOE section all of your things listed are not issues inherent within the Combat Medic Profession itself.


The fact of the matter is, Doc Poison cures are actually more powerful in 1vs1 situations then a CM single-target poison. I never had a problem using a nicely experimented B cure to clear myself of a C-Poison when I was an MD/MCM. The problem arises in that Docs don't have the ability to 'keep up' at times. This can be remedied by using the various suggestions brought forth here and on the Doc Boards. AoE Cures(not a personal favorite), Innoculations(resistance buffs) as well as immunities(set time-frame of 100% resist after being poisoned then cured). But a Doctors lack of curative ability in the realm of AoE Poison/Disease is not an inherent flaw with Combat Medics.


The remainder of your examples are either bugs or known problems with PvP that effect all professions and is not solely a problem with Combat Medics.


The only reason CMs are being singled out in this instance is because of the cumulative effect of the bugs, issues and MD inability to 'keep-up'.


Fix the bugs first and petition for the implementation of better MD curative abilities and things will be fine. Add in the poison/disease resist SEAs, poison/disease resist foods, and new loot items(re-breather) and not only is the field leveled, but it becomes skewed against the CMs... until everything is changed with the Combat Revamp.




~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Ferran
Mon Feb 23, 2004 4:43 pm
#7

correct me if i'm wrong (and i may very well be), but some corner of my mind keeps thinking that i saw a poison resist drink on a bazaar. is this my mind playing tricks, or has anyone else seen any of these?

Meshan
Master Combat Doctor
vortexala
Mon Feb 23, 2004 4:49 pm
#8

There are food buffs that provide a resist to poison/disease. I've seen one at around 22% resist granted, and there are most likely higher rated ones out there somewhere.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Lexy
Mon Feb 23, 2004 5:45 pm
#9

There is resist food. Called Cho-Nor-Hoola. Usually around 20% resist, 30 mins and 17 filling. Stack that with poison/disease resist tapes, and you can actually last awhile against a CM.

I lasted a bit longer last night with my +9 tapes and 21% resist food. I'll have my +25 for both soon
BoozeFienD
Mon Feb 23, 2004 5:48 pm
#10

First, 22% resist is nothing. You are still going to be poisoned ever single hit. Master CM is destroying large scale PVP. As long as you have some people inbetween you and the enemy, you can bomb poison/disease with immunity and wait for everyone to keel over.


Yes, Doctors can cure better than MCM's can damage. This is to make up for the fact that there isn't always a doctor around. The counter always has to be better than the attack. Otherwise what is the point of countering? It would make more sense just to bomb poison back and see who ticks down first.


MCM's don't destroy uber-templates nearly as fast as regular players. If you are Joe Shmoe PVPer, you are gonna drop in about 16 seconds from a good poison. At least an uber-player has a chance with foods, drinks and muons on standby (for about 40s). You can't just sweep aside the angry posts as noobs who are crying about their uber-templates not killing everyone in sight. That's exactly what the BH/pistoliers tried, and both classes got nerfed. Before that the CH's tried to wriggle their way out of a nerf and they got it bad.


You can either own up to it now and make some suggestions on some soft changes, or you can wait until CM is the FOTM and the DEVs come with the giant nerf bat and do it for you the nasty way.



:::Xeromedes Xiles:::
Ex-Captain of the Widow Makers
Account Status: Cancelled
(June 27, 2003 - July 27, 2004)
+ Combat Balance > Jump to Lightspeed +

vortexala
Mon Feb 23, 2004 5:58 pm
#11






BoozeFienD wrote:


You can either own up to it now and make some suggestions on some soft changes, or you can wait until CM is the FOTM and the DEVs come with the giant nerf bat and do it for you the nasty way.




The Devs have already stated that CM DoTs are inline with where they should be. Believe it or not. So no, it's highly doubtful that we'll be getting hit with a giant nerf bat. And, for the record, I think CM has already become a 'fotm' prof since we've already been deluged with nerf cries...




~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Anti-Thug
Mon Feb 23, 2004 6:06 pm
#12






BoozeFienD wrote:

First, 22% resist is nothing. You are still going to be poisoned ever single hit. Master CM is destroying large scale PVP. As long as you have some people inbetween you and the enemy, you can bomb poison/disease with immunity and wait for everyone to keel over.


Yes, Doctors can cure better than MCM's can damage. This is to make up for the fact that there isn't always a doctor around. The counter always has to be better than the attack. Otherwise what is the point of countering? It would make more sense just to bomb poison back and see who ticks down first.


MCM's don't destroy uber-templates nearly as fast as regular players. If you are Joe Shmoe PVPer, you are gonna drop in about 16 seconds from a good poison. At least an uber-player has a chance with foods, drinks and muons on standby (for about 40s). You can't just sweep aside the angry posts as noobs who are crying about their uber-templates not killing everyone in sight. That's exactly what the BH/pistoliers tried, and both classes got nerfed. Before that the CH's tried to wriggle their way out of a nerf and they got it bad.


You can either own up to it now and make some suggestions on some soft changes, or you can wait until CM is the FOTM and the DEVs come with the giant nerf bat and do it for you the nasty way.





They haven't nerfed TKM yet...lol!!


In any event....a nerf won't be coming for any class that does not have any defense......They will adjust AOE but I don't consider that a nerf. Besides, unless you have primo stuff you are probably getting 360 a tick which gives someone plenty of time (atleast 20- 40 seconds) to target you and kill you....trust me I know...and if they have a good doctor....you will not get anymore than a tick. We won't even talk about the incap/db rez....now they kill you thing that happens quite often to me. The rule of thumb is...that with no decay you get killed...take note of who the CM was...use group chat....tell everyone who the punk is....kill him.


The problem now is a lot of docs are using their medicine xp capp and grinding cm...rolled up on my Doc sparring partner the other night to take him out. More times than not if you incap the doc, raid over! He was waiting for me with a poison of his own and I had to retreat....that was cool...lol



____Jaylando_________________________________________
RESPECJEDI APPRENTICE

Pimpin' In Space, Yo! -- I am Evil....I am.....Sith!
Changed my mind...the NGE Sucks AND SOE threw the VETS Under the bus....CANCELLED!
BoozeFienD
Mon Feb 23, 2004 7:27 pm
#13






vortexala wrote:





BoozeFienD wrote:


You can either own up to it now and make some suggestions on some soft changes, or you can wait until CM is the FOTM and the DEVs come with the giant nerf bat and do it for you the nasty way.




The Devs have already stated that CM DoTs are inline with where they should be. Believe it or not. So no, it's highly doubtful that we'll be getting hit with a giant nerf bat. And, for the record, I think CM has already become a 'fotm' prof since we've already been deluged with nerf cries...






And you believe them? They say stuff all the time that they retract later. The full potency of CM has yet to even be seen. I know of people switching to CM every single day on my server. On other servers, there are whole guilds of CM's laying waste to people. I've seen the nerf train coming more than once and I see it again for CM unless some changes are made.


You can claim to be "inline" all you want, but sooner or later the DEVs will realize what is happening to group PVP and then it will be all over. Maybe you should start an alternate character and see what it's like to be on the recieving end of 80m+ poisons/diseases for 550/400 damage a tick to a group of 15 peoplejust before the thick of the fighting starts. Then you can claim how easy it is to get cures, or meditate it off, or it doesn't incapp or whatever lame excuses you can come up with to justify how CMs can lay in two attacks in 8 seconds that totally debilitate you, then throw monster heals acrosstheir whole party to keep them all standing.


You also don't need to have huge defenses to be effective. Your defenses should be all the people in your group between you and the enemy. CM isn't a solo class where you run around PWNing 10-15 people at a time. It's a class that enhances a group of players, just like doctor. The trade off is buffs vs. AE heals and some damage. Unfortunately, it seems that CM has become gigantic artillery to spam toxic death on everyone with immunity in group PVP.




:::Xeromedes Xiles:::
Ex-Captain of the Widow Makers
Account Status: Cancelled
(June 27, 2003 - July 27, 2004)
+ Combat Balance > Jump to Lightspeed +

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