Combat Medic Archive
Thread: Combat Medic Reasons for their recent persecution
This is a very well thought out post, not the norm for people talking about CM PvP ability.![]()
I would ask that you look into the CM's defensive ability though. Being that they have none, proper tactics can drop them very fast. Also, as a CM myself, I found it harder to stay alive in PvP than as a Commando, Pistoleer, Smuggler, TK, or (insert your profession here). If you have a doctor who remembers that he is a doctor, in the group healing disease and poison, you can render a CM all but useless. Setting up the proper template, along with the right armor, food, drink, spice, and buffs can get you a lot further in PvP. You may have to break off an attack once you are poisoned and diseased to go get healed. A good doctor in PvP can counter everything a CM does. You may not heal as fast as a CM can dish it out but if you have a great doctor on your side, you can extend your fighting forces abilities.
I personally don't think that CM's are the problem, but rather a scapegoat for the lack of tactics by people who run headlong into battle trying to kill every commando and BH they see. Nevermind that they get within 30m of a CM and never take a shot at him. Then you wonder why your mind, willpower, and focus are all gone a minute later. The smart PvP'er has a mind of about 3500-4500 when he heads into battle to offset the CM's abilities. I did that as a Bothan, so I know it is done as every other race in the game. I think the CM has one of the best offensive capabilities in the game and is comparable to commando with what they can dish out. However, they have no defense and have no ability to take melee damage. You have to have another profession to even make the PvP possible IF the right people know to target you. I will shoot at a CM before any other profession, followed by a doctor. Enter next problem, the TKM/MD template that is now a norm in PvP. If they get near you you are equally screwed. Besides being able to whatever they want melee wise they can heal their own disease and poison. Up close and personal is how that template works. I am a CM/Rifleman. You would be lucky to see me at 40m from the action and if you did I would be prone firing a Jawa Ion Cannon. Bottom line, CM is a stay away profession. These are just my opinions but I think it is worth noting that the only reason I replied to your post is because it was extremely well thought out.
While I like your argument i dont agree with its outcome, primarily because youve grouped the the three main combat types together. The way i see things their are three types of combat PvE, PvP 1-1, and PvP AOE.
In PvE combat medics are underpowered. A serious boost is needed to make them competitive.
In PvP 1-1 the combat medic is pretty much where it should be.
In PvPAOE the combat medic is too powerful. Its not the damage that is being performed its the amount of people that can be affected and the limited ability of the doctors to cure it.Couple thiswith poor game dynamics and bugs (poison/disease incap, clone spaming, shooting through walls, and GTEF) and the AOE effects become devestating. Thats what i see as the main problem.
Then, please, by all means, lobby for an AoE cure. I prefer it to be the domain of the MCM, but I'd be happy with MDoc too (check my sig)
Lobbying for a fix, instead of crying for a nerf (not accusing you of it, just making generalizations of most posts on this board) are the way to a better game for all.
Thanks for the (so far) civil discussion on this thread. Well though out discussions are an assett to this community, and I appreciate the effort you put in to yours.
snaglegromp wrote:
While I like your argument i dont agree with its outcome, primarily because youve grouped the the three main combat types together. The way i see things their are three types of combat PvE, PvP 1-1, and PvP AOE.
In PvE combat medics are underpowered. A serious boost is needed to make them competitive.
In PvP 1-1 the combat medic is pretty much where it should be.
In PvPAOE the combat medic is too powerful. Its not the damage that is being performed its the amount of people that can be affected and the limited ability of the doctors to cure it.Couple thiswith poor game dynamics and bugs (poison/disease incap, clone spaming, shooting through walls, and GTEF) and the AOE effects become devestating. Thats what i see as the main problem.
Ah, but in PvP AOE section all of your things listed are not issues inherent within the Combat Medic Profession itself.
The fact of the matter is, Doc Poison cures are actually more powerful in 1vs1 situations then a CM single-target poison. I never had a problem using a nicely experimented B cure to clear myself of a C-Poison when I was an MD/MCM. The problem arises in that Docs don't have the ability to 'keep up' at times. This can be remedied by using the various suggestions brought forth here and on the Doc Boards. AoE Cures(not a personal favorite), Innoculations(resistance buffs) as well as immunities(set time-frame of 100% resist after being poisoned then cured). But a Doctors lack of curative ability in the realm of AoE Poison/Disease is not an inherent flaw with Combat Medics.
The remainder of your examples are either bugs or known problems with PvP that effect all professions and is not solely a problem with Combat Medics.
The only reason CMs are being singled out in this instance is because of the cumulative effect of the bugs, issues and MD inability to 'keep-up'.
Fix the bugs first and petition for the implementation of better MD curative abilities and things will be fine. Add in the poison/disease resist SEAs, poison/disease resist foods, and new loot items(re-breather) and not only is the field leveled, but it becomes skewed against the CMs... until everything is changed with the Combat Revamp.
Meshan
Master Combat Doctor
I lasted a bit longer last night with my +9 tapes and 21% resist food. I'll have my +25 for both soon
The Devs have already stated that CM DoTs are inline with where they should be. Believe it or not. So no, it's highly doubtful that we'll be getting hit with a giant nerf bat. And, for the record, I think CM has already become a 'fotm' prof since we've already been deluged with nerf cries...
BoozeFienD wrote:
You can either own up to it now and make some suggestions on some soft changes, or you can wait until CM is the FOTM and the DEVs come with the giant nerf bat and do it for you the nasty way.
BoozeFienD wrote:
First, 22% resist is nothing. You are still going to be poisoned ever single hit. Master CM is destroying large scale PVP. As long as you have some people inbetween you and the enemy, you can bomb poison/disease with immunity and wait for everyone to keel over.
Yes, Doctors can cure better than MCM's can damage. This is to make up for the fact that there isn't always a doctor around. The counter always has to be better than the attack. Otherwise what is the point of countering? It would make more sense just to bomb poison back and see who ticks down first.
MCM's don't destroy uber-templates nearly as fast as regular players. If you are Joe Shmoe PVPer, you are gonna drop in about 16 seconds from a good poison. At least an uber-player has a chance with foods, drinks and muons on standby (for about 40s). You can't just sweep aside the angry posts as noobs who are crying about their uber-templates not killing everyone in sight. That's exactly what the BH/pistoliers tried, and both classes got nerfed. Before that the CH's tried to wriggle their way out of a nerf and they got it bad.
You can either own up to it now and make some suggestions on some soft changes, or you can wait until CM is the FOTM and the DEVs come with the giant nerf bat and do it for you the nasty way.
vortexala wrote:
The Devs have already stated that CM DoTs are inline with where they should be. Believe it or not. So no, it's highly doubtful that we'll be getting hit with a giant nerf bat. And, for the record, I think CM has already become a 'fotm' prof since we've already been deluged with nerf cries...
BoozeFienD wrote:
You can either own up to it now and make some suggestions on some soft changes, or you can wait until CM is the FOTM and the DEVs come with the giant nerf bat and do it for you the nasty way.
And you believe them? They say stuff all the time that they retract later. The full potency of CM has yet to even be seen. I know of people switching to CM every single day on my server. On other servers, there are whole guilds of CM's laying waste to people. I've seen the nerf train coming more than once and I see it again for CM unless some changes are made.
You can claim to be "inline" all you want, but sooner or later the DEVs will realize what is happening to group PVP and then it will be all over. Maybe you should start an alternate character and see what it's like to be on the recieving end of 80m+ poisons/diseases for 550/400 damage a tick to a group of 15 peoplejust before the thick of the fighting starts. Then you can claim how easy it is to get cures, or meditate it off, or it doesn't incapp or whatever lame excuses you can come up with to justify how CMs can lay in two attacks in 8 seconds that totally debilitate you, then throw monster heals acrosstheir whole party to keep them all standing.
You also don't need to have huge defenses to be effective. Your defenses should be all the people in your group between you and the enemy. CM isn't a solo class where you run around PWNing 10-15 people at a time. It's a class that enhances a group of players, just like doctor. The trade off is buffs vs. AE heals and some damage. Unfortunately, it seems that CM has become gigantic artillery to spam toxic death on everyone with immunity in group PVP.