Combat Medic Archive
Thread: Simple fix to COmbat medic everyone can live with
Maybe several cm's took cm for the poisons?
so no this is a solution no cm can live with ![]()
Right now they just ruin PvP for me, and frankly I have lost all restraint towards CMs, and I could care less if the devs nerfed them to nothingness. I try to be reasonable when I reply about stuff, but the past few weeks, and past occurances have lead me to believe poison and disease are just horrible ideas.
Giving us CMs the ability to heal mind would make the entertainer class - a seriously lacking profession as it is, I think, but that's a whole different discussion - obsolete. A definite 'no' on that suggestion
I admit I haven't played a lot of PvP, but when I do the fun for me is the healing of my teammates. That's why I become a medic. And sure, if I find an opening I toss a poison or disease. But you don't hear me complaining when they shoot or hit me down because of it.
What's the whole thing about everyone wanting their class to 'own' the game, BTW? What's happened to the group aspect of this game? Sure, I go down easily when I'm alone and facing a TKM. That's why I have a ranged attack and that's why I fill out the missing spots with a Master Carbineer career. That at least gives me a chance of fighting back and doing some damage (before the TKM reaches me, because when he does I'm down just the same).
The most sensible comment I have read on this forum is that combat (certainly in PvP) mainly boils down to tactics. One can try and prevent going down on mind by taking the right food or spices. That's why we have smugglers and chefs in the game. One can try and prevent going down on one's pathetic health stats (as a healer, I maxxed out on mind and focus and willpower as much as possible) by getting buffed. That's why we have doctors in the game. One can try and keep the melee masters, who take you down barehandedly, at bay by teaming up with skilled riflemen. That's why they are in the game. There's weaponsmiths and armorsmiths who might be able to give you that extra protection or extra firepower.
What I 'm saying is, we all have our strengths and weaknesses. Thank god there's not a single class in the game that could do it all by themselves. If you want that stop PvP-ing, or better yet stop playing SWG.
I cannot understand why CMs complain about their weaknesses in combat (if you want to do serious damage don't go CM but choose a brawler or marksman inspired profession)... but I cannot understand why other professions complain about CMs' strengths either (I mean, in principle you can take us down any second if you're a skilled melee or ranged fighter).
I'm sure people will disagree withme on this one, but hey, it's just my humble opinion :-)
PanzerGR wrote:
take away their ability to need Ranged Support to get CM
remove their ability to apply poison and disease.
grant them Mind Healing powers to the same degree they get health/action healing.
that way combat medics WILL be, without a doubt, THE best medic, for combat, in the game. They will be able to heal all wounds, includign those to the weakest pool which is afflicted by PvP combat the most.
anyone see a problem with this????? Dont get started on the "im a combat medic becaus eim SUPPOSED to inflict battlefield casulties" stuff. As ive said many times before, CM requires less combat XP for any combat profession in the game (barring master brawler and marksman), and yet has oen of the most effective PvP attacks, somewhat unwarranted.
ANyway this post isnt meant to be a flame or sarcastic.....im honestly throwing out this idea.
If CM's were givent he ability to heal the mind pool, even AOE mind heals, they WOULD BE the BEST medic for combat situations, bar none....peopel would be CM just to be a medic, which currently is lacking in this game.
when was the last time u saw a CM use area heals to heal peopel up, when instead they could be tossign around poison and disease.......just makes no sense that PvP CM's dont actually play as a MEDIC...medic should coem first for a CM.
just my thoughts ill probably get flamed ebcause i know all you PvPing CM's dont wanna lose the ability to poison the rest of us to death.....but if u were able to drop the combat pre-req's and get the most sought after heal int he game (namely a mind heal) wouldnt that even the slate a bit?
Honestly, i think it is a real issue of where the profession will head (hopefully soon), and wheather that direction is to be determined by the devs or the community. I have gotten the fealing that where it is heading now is to a combat-dealing profession (w/ the new loot drops and such). the next question is wheather giving the CM an ability to heal mind would be enough to keep some people in the profession or if it would become a "dead" profession. IF poison and disease were taken out of the game i am sure that we would see a mass exodus of people in the cm profession, and more than having a UNIQUE (yes it would have to be unique to CM and not available to doc or medic)ability to stim mind in place. IMO if CM were to become a pure healing profession it would be nessisary to give them/us some completely new and unhear of ability to balance what we lost. if there was not a complete split from combat abilities, maybe state change packs would work? i'm honestly not sure how it would work, and personally i enjoy CM because i have the ability to do something that no other profession in the game can do.
good to finally see your straightforward opinion on what the CM prof should be.
Grozzer
DSB
Master Combat Medic
PanzerGR wrote:
when was the last time u saw a CM use area heals to heal peopel up, when instead they could be tossign around poison and disease.......just makes no sense that PvP CM's dont actually play as a MEDIC...medic should coem first for a CM.
If they take away the poisons I will leave CM for Doc in a heartbeat.
Ok, so the area heals are more powerfull, granted, but compared to the ability to buff, where heals no longer are needed kind of cancels that one out. As a doctor I would be much more effective on my own. I would still be better of as a doctor due to the truly sucky performance of poisons in PvE, but at least now I can do something unique.
So, no, this idea of yours was bad. A typical suggestion from a nerf-cryer.