Combat Medic Archive

Thread: Simple fix to COmbat medic everyone can live with

PanzerGR
Sun Feb 29, 2004 2:03 am
#1

take away their ability to need Ranged Support to get CM


remove their ability to apply poison and disease.


grant them Mind Healing powers to the same degree they get health/action healing.



that way combat medics WILL be, without a doubt, THE best medic, for combat, in the game. They will be able to heal all wounds, includign those to the weakest pool which is afflicted by PvP combat the most.


anyone see a problem with this????? Dont get started on the "im a combat medic becaus eim SUPPOSED to inflict battlefield casulties" stuff. As ive said many times before, CM requires less combat XP for any combat profession in the game (barring master brawler and marksman), and yet has oen of the most effective PvP attacks, somewhat unwarranted.


ANyway this post isnt meant to be a flame or sarcastic.....im honestly throwing out this idea.


If CM's were givent he ability to heal the mind pool, even AOE mind heals, they WOULD BE the BEST medic for combat situations, bar none....peopel would be CM just to be a medic, which currently is lacking in this game.


when was the last time u saw a CM use area heals to heal peopel up, when instead they could be tossign around poison and disease.......just makes no sense that PvP CM's dont actually play as a MEDIC...medic should coem first for a CM.


just my thoughts ill probably get flamed ebcause i know all you PvPing CM's dont wanna lose the ability to poison the rest of us to death.....but if u were able to drop the combat pre-req's and get the most sought after heal int he game (namely a mind heal) wouldnt that even the slate a bit?




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Etilchou
Sun Feb 29, 2004 2:53 am
#2

Maybe several cm's took cm for the poisons?


so no this is a solution no cm can live with





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-------------------------------------------------------------------
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-=Imperial Council of War Member=-
-=Veers Peak~Militia~VRN PvP Guild Leader
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Cakins7005
Sun Feb 29, 2004 2:56 am
#3

Cm's are l33t but still, changing the entire class to a ranged stimmer is not going to make anyone happy.



Eti Vauspavim
Dark Jedi Templar
Imperial Pilot Ace
Deeblo_Edoa
Sun Feb 29, 2004 2:57 am
#4

Im assumingyou see CM as a medic in a combat scenario where as some of us see them as a person who can fight and heal. Im not entirely sure, but I believe on my last calculation if I were to Master Doc and CM then I will have enough skill points to get Pistols 3. Which will make me just as deadly as a Giant Gnort. I keep reading how we should be nerfed... However I am more deadly as a 0000 Pistoleer than I am as a 4114 CM. I do not PvP because it was never a fair fight (I'd get killed before I took 5 steps) If they took away our ability to disease and poison than the only good we would become is a support character who are running around the starports looking for groups because we would never be able to do anything fun by ourselves.
CorporateDan
Sun Feb 29, 2004 3:19 am
#5

A CM can be a master of another profession too. So are you saying docs run around saying they have no use and can not have fun by themselves? I don't think a CM was supposed to be purely focused on poison and disease considering they have mind heals and area stims as well. A CM in real life would have some combat training and healing abilities, and translated in this game I would guess they would have a few defenses, and some general specials that work for all marksmen weapons that are decent.

Right now they just ruin PvP for me, and frankly I have lost all restraint towards CMs, and I could care less if the devs nerfed them to nothingness. I try to be reasonable when I reply about stuff, but the past few weeks, and past occurances have lead me to believe poison and disease are just horrible ideas.



Shamoke=Godzilla
Godzuki=Asexual offspring ridden by Godzilla
DOTMaister
Sun Feb 29, 2004 3:47 am
#6

CMs would be abolished if they did this. Ihavean alt that is a CM, my templeteis Master Combat Medic/Master Medic/Marksman 4-0-0-4/Master Rifleman. This I think is the best templete to have with CM, as I can poison your mind from afar and then hit it with my HeadShot3. If they made CM a healer only class then I would loose my uniqueness since I would be just an other Rifleman. The templete is mostly PVP, but I can still take down MOBS very fast too.



Jonneh
Kingmaker
Sun Feb 29, 2004 3:57 am
#7

Giving us CMs the ability to heal mind would make the entertainer class - a seriously lacking profession as it is, I think, but that's a whole different discussion - obsolete. A definite 'no' on that suggestion


I admit I haven't played a lot of PvP, but when I do the fun for me is the healing of my teammates. That's why I become a medic. And sure, if I find an opening I toss a poison or disease. But you don't hear me complaining when they shoot or hit me down because of it.


What's the whole thing about everyone wanting their class to 'own' the game, BTW? What's happened to the group aspect of this game? Sure, I go down easily when I'm alone and facing a TKM. That's why I have a ranged attack and that's why I fill out the missing spots with a Master Carbineer career. That at least gives me a chance of fighting back and doing some damage (before the TKM reaches me, because when he does I'm down just the same).


The most sensible comment I have read on this forum is that combat (certainly in PvP) mainly boils down to tactics. One can try and prevent going down on mind by taking the right food or spices. That's why we have smugglers and chefs in the game. One can try and prevent going down on one's pathetic health stats (as a healer, I maxxed out on mind and focus and willpower as much as possible) by getting buffed. That's why we have doctors in the game. One can try and keep the melee masters, who take you down barehandedly, at bay by teaming up with skilled riflemen. That's why they are in the game. There's weaponsmiths and armorsmiths who might be able to give you that extra protection or extra firepower.
What I 'm saying is, we all have our strengths and weaknesses. Thank god there's not a single class in the game that could do it all by themselves. If you want that stop PvP-ing, or better yet stop playing SWG.
I cannot understand why CMs complain about their weaknesses in combat (if you want to do serious damage don't go CM but choose a brawler or marksman inspired profession)... but I cannot understand why other professions complain about CMs' strengths either (I mean, in principle you can take us down any second if you're a skilled melee or ranged fighter).


I'm sure people will disagree withme on this one, but hey, it's just my humble opinion :-)

Loonytic
Sun Feb 29, 2004 4:25 am
#8

The simply fix would be to rename us from Combat Medic to Bio-Warrior or something... we all know Docs are the best healers in the game
Grozurr
Sun Feb 29, 2004 8:52 am
#9






PanzerGR wrote:

take away their ability to need Ranged Support to get CM


remove their ability to apply poison and disease.


grant them Mind Healing powers to the same degree they get health/action healing.



that way combat medics WILL be, without a doubt, THE best medic, for combat, in the game. They will be able to heal all wounds, includign those to the weakest pool which is afflicted by PvP combat the most.


anyone see a problem with this????? Dont get started on the "im a combat medic becaus eim SUPPOSED to inflict battlefield casulties" stuff. As ive said many times before, CM requires less combat XP for any combat profession in the game (barring master brawler and marksman), and yet has oen of the most effective PvP attacks, somewhat unwarranted.


ANyway this post isnt meant to be a flame or sarcastic.....im honestly throwing out this idea.


If CM's were givent he ability to heal the mind pool, even AOE mind heals, they WOULD BE the BEST medic for combat situations, bar none....peopel would be CM just to be a medic, which currently is lacking in this game.


when was the last time u saw a CM use area heals to heal peopel up, when instead they could be tossign around poison and disease.......just makes no sense that PvP CM's dont actually play as a MEDIC...medic should coem first for a CM.


just my thoughts ill probably get flamed ebcause i know all you PvPing CM's dont wanna lose the ability to poison the rest of us to death.....but if u were able to drop the combat pre-req's and get the most sought after heal int he game (namely a mind heal) wouldnt that even the slate a bit?







Honestly, i think it is a real issue of where the profession will head (hopefully soon), and wheather that direction is to be determined by the devs or the community. I have gotten the fealing that where it is heading now is to a combat-dealing profession (w/ the new loot drops and such). the next question is wheather giving the CM an ability to heal mind would be enough to keep some people in the profession or if it would become a "dead" profession. IF poison and disease were taken out of the game i am sure that we would see a mass exodus of people in the cm profession, and more than having a UNIQUE (yes it would have to be unique to CM and not available to doc or medic)ability to stim mind in place. IMO if CM were to become a pure healing profession it would be nessisary to give them/us some completely new and unhear of ability to balance what we lost. if there was not a complete split from combat abilities, maybe state change packs would work? i'm honestly not sure how it would work, and personally i enjoy CM because i have the ability to do something that no other profession in the game can do.


good to finally see your straightforward opinion on what the CM prof should be.


Grozzer
DSB
Master Combat Medic

Deeblo_Edoa
Sun Feb 29, 2004 8:54 am
#10

They should change the name from 'Combat Medic' to 'Gonna Make You Cry To Yo Mama' profession. I do not PvP so I can not sympathize with anyone so far.
Xytroncore
Sun Feb 29, 2004 9:51 am
#11






PanzerGR wrote:

when was the last time u saw a CM use area heals to heal peopel up, when instead they could be tossign around poison and disease.......just makes no sense that PvP CM's dont actually play as a MEDIC...medic should coem first for a CM.




well I never use area cures because A) they suck and rarely are people close enough together to make it worthwhile, and B) I can throw fast enough to use ranged stims that heal for 2x as much.


And basically you think your idea makes combat medic worthwhile? Hahahaha....no res, no buffs, no state cures, ya, I think I'd become a doc since they'd be 100x better then us.



_________________________________________________________
Manimal : Gunslinger
Mild-Breeze-Trooper
Sun Feb 29, 2004 10:09 am
#12

If they take away the poisons I will leave CM for Doc in a heartbeat.
Ok, so the area heals are more powerfull, granted, but compared to the ability to buff, where heals no longer are needed kind of cancels that one out. As a doctor I would be much more effective on my own. I would still be better of as a doctor due to the truly sucky performance of poisons in PvE, but at least now I can do something unique.


So, no, this idea of yours was bad. A typical suggestion from a nerf-cryer.





Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
SecretFire
Sun Feb 29, 2004 10:46 am
#13

Yes the poison and disease are a big thing in the CM tree, just like buffs in the DR tree. If they did mess with CM, I'd switch over to DR. DR has a lot of love, so it wouldn't take much to have me slide over to it. It's all about getting the most of your skill points.



vBlissv

presently not playing swg actively

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