Combat Medic Archive
Thread: How many Combat MEDICS out there?
Players who took up the profession as a HEALING profession with some combat skills. NOT as a way to get an edge in PvP?
thanks for sharing!
i was beginning to wonder if i was the only one...
I am also a 99.9% PvE player. A fact that I am quite vocal about it as well.
Still I would like Poisons and Diseases to actually be increased in damage output just for this reason.
I enjoy being the support character of my group. I truly do. I help the others out of tight spots all the time. I always come with my PA on outings and big game hunt and I'm usually beset by requests to come join a group in progress on some godforsaken planet and met by /salute and /cheer when I arrive.
That feels great.
But I would like to have a edge of my own in PvE. I want my poisons to:
a) Count towards my ability to manage missions and thus get higher ranking missions even when I solo. (i top out at 4k on Naboo being 3313 Carbineer and mostly get missions at 2k a pop)
b) Actually do some difference when I'm fighting a High HAM mob. Sure, I could drop meatlumps in droves with AoE-poisons but I can do that with a carbine as well. I want to feel that my poisons help me against Bolle Bols, Arachnae and Storm Troopers. I Do solo a lot and I would like poisons to count then as well.
Mild-Breeze-Trooper wrote:
I am also a 99.9% PvE player. A fact that I am quite vocal about it as well.
Still I would like Poisons and Diseases to actually be increased in damage output just for this reason.
I enjoy being the support character of my group. I truly do. I help the others out of tight spots all the time. I always come with my PA on outings and big game hunt and I'm usually beset by requests to come join a group in progress on some godforsaken planet and met by /salute and /cheer when I arrive.
That feels great.
But I would like to have a edge of my own in PvE. I want my poisons to:
a) Count towards my ability to manage missions and thus get higher ranking missions even when I solo. (i top out at 4k on Naboo being 3313 Carbineer and mostly get missions at 2k a pop)
/agree i too would like the fact that i have taken the time, effort and MONEY, MONEY, MONEY to Master the profession to be reflected in my choise of missions. true we are a support class, but if i am out taking solo missions, i am supporting ONLY myself, and i have the ability to use both my weapon and poisons and diseases combined, making me a slightly more effective fighter (in spite of the fact that CMs get NO defences of their own)
b) Actually do some difference when I'm fighting a High HAM mob. Sure, I could drop meatlumps in droves with AoE-poisons but I can do that with a carbine as well. I want to feel that my poisons help me against Bolle Bols, Arachnae and Storm Troopers. I Do solo a lot and I would like poisons to count then as well.
/agree
/stand
/cheer
YES. it is MORE than a little frustrating to have to wait for the some times very megar damage to take effect in PvE. i know that the Devs are capable of distiguishing PvE damage from PvP damage as evidenced by the 75% PvP damage reduction. the new spider poisons are nice, but i have yet to get my hands on any, or try them at all so i've no idea what they have done for PvE. again, it would be nice for the Poisons and Diseases to do the kind of damage in PvE as people say they do in PvE. perhaps the system of damage could just litterally be reversed LOL. put the PvE damage into PvP and vice versa!
I knew about disease and poisons, but I could never find the resources to make them worth anything at all and then one day a vendor popped up and I discovered how awesome poisons and disease were, especially in PvE
If they nerf poisons and diseases I hope they remove the need for ranged support line of marksman to make up for it.
Mild-Breeze-Trooper wrote:
I am also a 99.9% PvE player. A fact that I am quite vocal about it as well.
Still I would like Poisons and Diseases to actually be increased in damage output just for this reason.
...
My name is Vinoe on the wanderhome sever, I took up CM to HEAL other players as well. The poisons and diseases are just a plus as far as im concerned. I my greatest pleasure is the same as yours, to HEAL; like you i love to throw heals to players i pass. I must say i have always recieved tells telling me thanks. these people dont know me and thats fine, i just like to help. im going for master pistoleer however, so i may be effective in battle (PvE mostly but i do like PvP just not very good at it). i just wanted to let you know that there are more people out there like yourself.
good healing
vin
THIS IS GREAT!!
i am SO happy to see all the responces from players who are medics by choise NOT Zergs (Zerg = suicide bomber).
i am working on an alt for my main character on Starsider with a template i have not tried before. Combat Medic / Carbineer. to give you some idea of how hard it is for me to level in combat vs. medic i went from 2/1/2/0 in medic to 3/2/4/2 in medic at Fort Tusken!! i went there to level in carbines LOL!!
i know Carbineer is broken at the moment, but i have been reading the Carbineer forum a lot as of late and i am reading all good things about Publish 7 (live on Test Center now) they have fixed A LOT of the problems the class was having, and now it really is what it was supposed to be in the first place... the 'crowd control' class. lots of powerful AoE attacks (even one that both bleeds AND changes posture at the same time). so the class will get BACK its ability to Dizzy and then Posture Change (NOT Knock Down but Posture Change which as you may know can result in a KD to a dizzied opponent) and the other AoEs are working as well.
i like the nearly perfect combination of speed and power you get from a good carbine right off the bat, no waiting to level hight up into the profession. even the Nym's carbine will give you a 100+ base and 200+ max damage weapon. not great, but you DO NOT HAVE TO BE CERTIFIED to use it. i used one to get to Carbines IV in two days of play rather than start with a CDEF, then a DH17, then a Short DH17 and so on, and so on
at any rate, i now have a combat class / weapon that helps me defend myself as i go about my work. i think that using CM to heal and the newly fixed Carbineer for self defence will make PvE great fun!!