Combat Medic Archive
Thread: So what are CMs going to gain to mitigate this nerf?
Niamb wrote:
CM is an uber elite profession, or should be based on the skill points it requires to master. I knew there was a balancing coming. This seems a bit harsh, but I imagine (hope) it will see some tweaking in TC. I see what CMs are losing. I see what Docs are gaining. I don't see what CMs are gaining?
Combat medic requires a lot of skill points to master. It should be extremely effective in something! Now, CMs will be ineffective in offensive PvP. No one will want to to buy CM poison or disease packs anymore so they lost theirmain source of revenue. Mindheal is so damaging it is a worthless skill.CMs are totally ineffective in PvE. Area heals are nice, but Doctors can do so much more and with less skill points invested.
I could see the handwriting on the wall and I knew a nerf for CMs had to be coming, but I thought they would throw us a bone. Make it so a CM could solo like a TKM in PvE by making poisons and disease more effective against NPCs and MOBs. Give us the poison and disease resist buffs, not the docs. At the very least make docs dependent of CMs for poison and disease resist buff components. We're dependent on them for many of our subcomponents. Buffs and advanced armor have made area heals pretty close to unnecessary in most situations. I see what we're losing, but where are the compensating abilities that will make this profession worth the skill points it requires?
It seems you will become a medic again. If my suspicions are correct, this is what they are giving the docs before nerfing their buffs. A way to offset what they will probably take away from them while still giving them something to use their overpriced resources on. Once the buffs get nerfed and grouping becomes more prevalent, Your heals will be more important and combat medics will again be combat medics.
SakeO
Djena wrote:
I'm going to make a guess that's probablygonna get me flamed but still...
You're getting ranged heals
area heals
you can heal mind (albeit at a very high cost to yourself)
you get to be a real medic with combat abilities
you might stop being the first target on the battlefield
you won't be hated as much as you used to be
you're ignore list might even shrink
you'll probably live longer
....
You are extremely effective at something, healing groups of people in the middle of battleat once
I really don't see much bad coming from this.
What combat abilities? Poisons and Disease packs cant kill anyone. It leaves NPC's and PLayers with 1 ham point left. That means you have to have a 2nd professon to actually kill something. Otheriwse how do we actually kill a mob? Beat it with a empty stim pack?
Not meant as a flame but I just wanted to point out a misconception about our "combat abilities"
The problem with beig a combat medic, as Niamb pointed out, with buffs and armor we are not really needed in a lot of grps. Unless the buff and armor revamp is done at some point, I do not see this changing. As these hanges willl be very unpopluar I am skeptical about the fact they will ever actually happen
Djena wrote:
I'm going to make a guess that's probablygonna get me flamed but still...
You're getting ranged heals
area heals
you can heal mind (albeit at a very high cost to yourself)
you get to be a real medic with combat abilities
you might stop being the first target on the battlefield
you won't be hated as much as you used to be
you're ignore list might even shrink
you'll probably live longer
....
You are extremely effective at something, healing groups of people in the middle of battleat once
I really don't see much bad coming from this.
You've got to be kidding me?! You think this is a benefit? A lot of people have at least novice medic to heal themselves so what good are we now? Lookouts? An extra target? Why would I invest so many SP in a profession if this is all it were. I might as well invest in scout so I can sell avian meat to the docs. ..
Inat
RBN
You are extremely effective at something, healing groups of people in the middle of battleat once
I agree that we are extremely effective at damage healing. The problem in PvP is that group damage healing has very little value. Most people have stamina, strength, constitution, and quickness buffs. As a result, very little action and health healingis required. When it is, people often pop their 450 power Stim B using novice medic skills. In PvP, almost all death is due to mind loss rather than health or action. This, we can't really prevent (though our limited single target mind heals help).
Here is my point (and the point of the original poster, I think). Before this change, combat medics were "worth" 169 skill points. Probably somewhat more. Doctors were "worth" 140 skill points. Their cures couldn't really keep up with area poisons, but their other skills (buffs, revives, state heals, and better wound heals) made up the point difference.
So we have this change. It makes combat medics worth far less than 169 skill points. It also gives something to doctors, making them worth more than 140 skill points. I don't really begrudge doctors "getting" something, but unless you want combat medics to go the way of creature handlers in PvP, combat medics will need some sort of boost. It doesn't have to be direct damage offense as we've had other ideas thrown around in the past (area state attacks, for example,which already have a natural squad leader counter).
Kragen77 wrote:
Djena wrote:
I'm going to make a guess that's probablygonna get me flamed but still...
You're getting ranged heals
area heals
you can heal mind (albeit at a very high cost to yourself)
you get to be a real medic with combat abilities
you might stop being the first target on the battlefield
you won't be hated as much as you used to be
you're ignore list might even shrink
you'll probably live longer
....
You are extremely effective at something, healing groups of people in the middle of battleat once
I really don't see much bad coming from this.
What combat abilities? Poisons and Disease packs cant kill anyone. It leaves NPC's and PLayers with 1 ham point left. That means you have to have a 2nd professon to actually kill something. Otheriwse how do we actually kill a mob? Beat it with a empty stim pack?
Not meant as a flame but I just wanted to point out a misconception about our "combat abilities"
The problem with beig a combat medic, as Niamb pointed out, with buffs and armor we are not really needed in a lot of grps. Unless the buff and armor revamp is done at some point, I do not see this changing. As these hanges willl be very unpopluar I am skeptical about the fact they will ever actually happen
Did you notice the last patch where NPC's use specials and hit for insane dmg now? Im willing to bet combat medics will be "needed" now.
That is a sterotype and only true for CM's who want to primarily PvP. The issue is for the amount of skill points we have to invest to master our profession we dont even have the ability to kill something without an additional point investment.
Djena wrote:
Kragen77: From what I understood (from any CM I know anyways) most of you have Master Rifleman as well, those who Doc instead already resigned themselves to a complete support role.
Heck I'm a pikeman, I need a second profession to kill someone in PvP, the only way a pikeman could win in PvP was with DOT's (that I chose not to use, my own decision) but they got nicely nerfed together with you guys.
PS: I don't use star ratings, I only see them when I post so I'm not the one who got you
rLHitman wrote:
Kragen77 wrote:
Djena wrote:
I'm going to make a guess that's probablygonna get me flamed but still...
You're getting ranged heals
area heals
you can heal mind (albeit at a very high cost to yourself)
you get to be a real medic with combat abilities
you might stop being the first target on the battlefield
you won't be hated as much as you used to be
you're ignore list might even shrink
you'll probably live longer
....
You are extremely effective at something, healing groups of people in the middle of battleat once
I really don't see much bad coming from this.
What combat abilities? Poisons and Disease packs cant kill anyone. It leaves NPC's and PLayers with 1 ham point left. That means you have to have a 2nd professon to actually kill something. Otheriwse how do we actually kill a mob? Beat it with a empty stim pack?
Not meant as a flame but I just wanted to point out a misconception about our "combat abilities"
The problem with beig a combat medic, as Niamb pointed out, with buffs and armor we are not really needed in a lot of grps. Unless the buff and armor revamp is done at some point, I do not see this changing. As these hanges willl be very unpopluar I am skeptical about the fact they will ever actually happen
Did you notice the last patch where NPC's use specials and hit for insane dmg now? Im willing to bet combat medics will be "needed" now.
This guy got the point, I hear Elders and Dark Jedi Masters are hitting for up to and beyond 5000 damage when using specials. So get your area stims ready,they will be needed.
rLHitman wrote:
Did you notice the last patch where NPC's use specials and hit for insane dmg now? Im willing to bet combat medics will be "needed" now.