Combat Medic Archive

Thread: Yay! Terrain negotiation! (Repost from SWG Discussion)

NickEChaos
Sat Aug 23, 2003 1:04 am
#1

I understand the whole thing about giving skills to other professions.It'd making it unbalanced and somewhat unfair, but since I'd think we wouldnt be able to stack and get bonus TN and BRE, there is no reason not to give CM a fair amount of skill in TN and BRE. How can you be taking appeal away from a class that has it's own different way of playing the game? When we're talking about one Tier, I don't think it should be really seen as something that disastrous. I think in order to make it fair, we should get bonuses on land in some other manner, for perhaps short distance running when we need to get a heal quick(I do understand that we have ranged heals but I'm not really sure of an idea at the moment). We're putting all our skill points into a profession that seems to give very little back in terms of description and name. Hopefully they'll remedy that.
PeanutButterCoffee
Sat Aug 23, 2003 12:15 pm
#2

From Holo:


Healing tasks that aren’t making it in this update, but are on the list as high priorities:
· Look into making healing go into the combat queue 100%.
· Investigate /healmind within standard stimpack range and given the error "No Valid Medicine Found" when you have plenty of ranged stimpacks.
· Investigate making disease packs more useful.
· Investigate making /medicalforage more useful.
Medic/Doctor
· Add smarter find medicine code.
· Make disease packs instigate combat.
· There was a request to investigate /healmind within standard stimpack range giving the error "No Valid Medicine Found" when you have plenty of ranged stimpacks. This is fixed.


Combat Medic
Combat Medic is losing out in this update, I fear. The top thing that we see to do is to investigate making CM Support line more useful.

The manual mentions terrain negotiation. We’re adding some terrain negotiation and also burst run efficiency.


----------------------


Can't complain. Looks like good stuff to me.





Evai
Novice Pikeman
Master Doctor
ORA
+Never Knows Best+
-Myrick-
Sat Aug 23, 2003 12:23 pm
#3

Hmmm i'd say at least +30 in both. do +5 TN at supp 1 , +5 BR E at supp 2, +10 TN at supp3, +10 BR E at supp 4 and 15 TN and 15 BR E at master.


None at novice to keep dabblers from getting too much of an advatange.


TN = Terrain Negotiation BR E = burst run effeciency.


I am mixed on the idea that we should equal a master scout. We are a hybrid class that most likely won't be able to stack our bonus with scout so that isn't an issue. But then you take awayfrom one of scouts appeal by giving too much to us.But because we are ahybrid class, we should get high bonuses.





Myrick

dustdoc
Sun Aug 24, 2003 1:49 am
#4

That's perfect. It really helpsout thebrutal pre-reqs for CM.

Elenora
Sun Aug 24, 2003 2:03 am
#5

never understood why a class that heals at range and doenst need to be close to their patient even needs terrain negotiation...


id rather have more burst runs more often....


maybe increase the range of /dragincap for CMs in the support line? so rather than having to run to them its easier to bring them to us?




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Kamileon
Sun Aug 24, 2003 3:51 am
#6

The promise of TN is what makes this patch not embarrassing.


I want to be able to be reasonably decent at keeping up with the group I'm running with, without investing all those points in the scout line.
I don't have to be the fastest, I shouldn't rival a Master Scout, but I shouldn't be a drain, and I should be able to get to people I need to heal quickly.



Aelik Orrigo: Smuggler, Pilot, and Ranger. Kettemoor
.:-: Imperial Sector Rangers, Deep Space Reconnaissance :-:.

JoeyMojo
Sun Aug 24, 2003 3:56 am
#7






Elenora wrote:

never understood why a class that heals at range and doenst need to be close to their patient even needs terrain negotiation...






How about because we still need to get TO the battle to get our ranged healing in. Being the slowest in the group sucks.


But then I'd love to see more things in the CM support like that reflect where we came from getting here such as an improved warning shot, zero damage knockdown, or even offensive/defensive bonuses. I'm pretty happy with CM. There are just a few professions we need to posses in order to do our job effectively right now. Scout with Explore 3 is one of them.

JoeyMojo
Sun Aug 24, 2003 3:57 am
#8

And something I forgot to mention -


Yay! /healmind! Even if it's just healing an incapped player into consciousness, I'd be happy.

Ghost151
Sun Aug 24, 2003 4:06 am
#9

Look at it this way, you don't have to waste the points on Scout to get Terrain Negotiation now.
Happymob
Sun Aug 24, 2003 6:29 am
#10




I want to be able to be reasonably decent at keeping up with the group I'm running with, without investing all those points in the scout line.



I want that too, but really, itdoesn't make any more sense than giving ther same to Commando or even a Pistoleer without scouting skills. If you want to run faster, get scout, ir have a squad leader be the leader of your group. The terrain negotiation is certainlky useful, but by adding it to CM, you are effectively devaluing the scouting exploration line.




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


-Myrick-
Sun Aug 24, 2003 9:08 pm
#11

I wouldn't count anything on tha /healmind mention


I'm pretty sure that was a mistake and supposed to be /healdamage


If you look at it in context it means we shouldn't need to carry both regular stimpacks and ranged stimpacks. That they are gonna tweak the code and let us use those ranged stims within 7 m.




Myrick

Elenora
Mon Aug 25, 2003 12:16 am
#12

Pistoleer, commandos, carbineers, rifleman, doctors, smugglers, medics, brawlers, TKA, polearms, 1 and 2 H swords all need to get to battle too...


so whats ur point?


if anything we have an advantage over these classes becasue we have range...




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Skoobster
Mon Aug 25, 2003 9:21 am
#13

lol , yea myrick. looks like a big slip with /healmind. cruel world
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