Combat Medic Archive

Thread: Yay! Terrain negotiation! (Repost from SWG Discussion)

wynlyndd
Mon Aug 25, 2003 9:35 am
#14






Elenora wrote:

never understood why a class that heals at range and doenst need to be close to their patient even needs terrain negotiation...


id rather have more burst runs more often....


maybe increase the range of /dragincap for CMs in the support line? so rather than having to run to them its easier to bring them to us?




Ah...one of the few posts by Elenora I agree with. While I can see terrain negotiation being semi-important, any combat medic worth his or her salt is going to have plenty of ranged heals, although when someone is really getting pounded on, you bet I'm going to run closer and use the big doctorstimpacks (I'm a master Doc, but barely a Combat Medic...darn combat xp...they added the combat xp for healing when I was almost done with combat xp).


I'd love to drag the incap closer to me out of harms way....if they fix the animation. (That's not fixed still right?)




Nashara Navaboda
Master Doctor - Healer of Hangnails
Master Combat Medic - M.A.S.H
("You Know You Want Me on Your Side")
Lowca - Naboo - Inside of BABELON (near 0,0)
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DoD - Dealers of Death
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