Combat Medic Archive
Thread: NO! dont nerf CM
hello, ive been hearing a lot of talk about nerfing CM, i think this is just insane, have the devs said anything about it? i have a few reasons why not to nerf combat medic
#1. just because we do mind damage, even if we die, its the same thing as a bounty hunter killing you with 3 shots and/or knockdown
#2. Combat Medic is hard enough as it is, tryin to get to master combat medic is difficult, just like doctor, but unlike doctor, components are harder to make, more resources are needed, and to be effective with the combat meds you hafta be master or close to master
#3. if you want to nerf combat medics, nerf bounty hunters,rifleman, or any other class that does mind damage, people get mad because they die from mind, and they cant do anything about it.
actually... as a MCM, nerf us... seriously...
it hardly matters wether our (server to server discrepancy aside) dots tick for 100 or 350 mind damage, in the end the result is the same.... incapped PC. now eye-shot might accomplish the same, but that is for another board.
any class (apart from BH) i get close to (~40m) is going to get incapped unless i screw up BIG TIME....diseases are just griefing tools basically (what pvp is about at atm)
on the other hand that's a lot of skill points for JUST an AE health/action heal...
make of it what you will.... mind (AE) poison is just too good, disease is a griefing tool (when they change GCW to be effective other than griefing players give me a tell)... AE heals mostly heal style costs....
the bottom line: CM can AE heal (unless they target themselves), ae mind poison (does anybody use health poison?) which is unbalanced along with ANY other attack that targets the mind pool, ae disease which can in effect only grief players (flame thrower anybody?)
so we spend 169 skillpoints to throw AE heals, throw an ae mind poison which is soon going to be nerfed or throw ae diseases (once they get to the CM use typo)
DAoC healers with spread-heal have more fun, trust me...
i use the health poisons when i hunt with large groups...stacks nicely with all the bleedshots and pet attacks...and doesnt usually have enough time to tick more than 1-2 times so dont have to worry about stealing the kill..its just another way of slowly draining the critter.
I also you poison on faction mob missions that i dont want the faction loss (RSF/Gungans/etc) hit them with an AE poison and follow-up singles to get everyone i may have missed...then sit back and heal as needed and let them all die. Then waltz in and blow the camp. as to which poisons i use...it really doesnt matter for those. But i only carry health poisons unless im in a mind attack heavy group then ill carry some mind packs.
Our poisons and diseases gives doctors purpose. Any medic can heal wounds, Doctors are there to counter Combat medics. Poisons are not over powered, if the person you poisoned has a master doctor with them. Diseases are a valueable tool. In this PVP style they have invented, with no loss of equipment/xp/etc. Disease is the only way to take someone out of the fight. When people continually run out of the cloning center, full health, full equipment, and ready to rock...The only way to remove them from the fight is with wounds. You black someones health bar, they are not going to rush back out quite as quickly to fight you.
We do NOT need to be nerfed!
We are one of the most skill point heavy professions out there! Along the same lines as a Bounty Hunter or Commando. We should have a strong bite!
I really dont understand the movement to see a nerf happen to our profession. Especially when it comes out of the mouths of other Master CMs.
Right now Commandos have pretty much taken over. I have seen them drop AT-STs in a few shots. Rancors can't even stand up to these guys right now.
Good CM mind poison puts a Commando or Bounty Hunter in his place in a few seconds. This is something that they are going to have to deal with. Get partied with doc who can remove the poison!
As it is there is no cure for Fire Knockdown or Eye shot?! Yet, there is a cure for what we do. That is what those player are going to have to deal with. Before PvP find a doc to come with!
IM A BH. I dont wanna see you guys het nerfed. But some of the tricks you have in your bag need to be toned down a bit. Last satuerday I was doinf some PVP.Somoething that I usually dont do. Yes I was killing you guys fast. But that again. NMY class is probably suppose to do that. But I was getting DB by your class constantly. Their are some things that need to be addressed in your poison and desaes abilities. From what I have seen it is an area effect DOT that always hits everything in its target area. Yes you are soppose to do dmg. BUt all the time. I do not know of any other class that has this benefit.
My other problem, is with DOTS. Whice is what you deal with. But not just your dots I think all DOTS need to be changed. Yes the dot should be able to Encapp you . And make it so that you can be DB. But the amount of wounds that I was receivin. Was way to much. I know your just gonna yell run away troll. But I think they need to put more timers on all the Dots in the game. You get hit the timer is running. Taking away from your HAM bar as it progresse. And yes giving some wounds as it goes. But after you get encapped. The timer need's to be reset to a much lesser time. Also everytime afterI wasgiven aDB. I was still poisoned and had desease after i came out of the clone station.Now If I store my clone data. And I did not have the desease and poison when I cloned. Why was I still having it? IF i was bleeding that was gone. If i had any other type their were all gone. Why is desease and poison differant. Can someone explain this to me plz...
Arialias wrote:
IM A BH. I dont wanna see you guys het nerfed. But some of the tricks you have in your bag need to be toned down a bit. Last satuerday I was doinf some PVP.Somoething that I usually dont do. Yes I was killing you guys fast. But that again. NMY class is probably suppose to do that. But I was getting DB by your class constantly. Their are some things that need to be addressed in your poison and desaes abilities. From what I have seen it is an area effect DOT that always hits everything in its target area. Yes you are soppose to do dmg. BUt all the time. I do not know of any other class that has this benefit.
My other problem, is with DOTS. Whice is what you deal with. But not just your dots I think all DOTS need to be changed. Yes the dot should be able to Encapp you . And make it so that you can be DB. But the amount of wounds that I was receivin. Was way to much. I know your just gonna yell run away troll. But I think they need to put more timers on all the Dots in the game. You get hit the timer is running. Taking away from your HAM bar as it progresse. And yes giving some wounds as it goes. But after you get encapped. The timer need's to be reset to a much lesser time. Also everytime afterI wasgiven aDB. I was still poisoned and had desease after i came out of the clone station.Now If I store my clone data. And I did not have the desease and poison when I cloned. Why was I still having it? IF i was bleeding that was gone. If i had any other type their were all gone. Why is desease and poison differant. Can someone explain this to me plz...
This coming from a BH who gets the single most used PvsP spammable winning skill(Eyeshot) while a novice. CM's dont need nerfing in any way, people complain cause they cant heal it or because it does mind damage. There are a few bugs which need fixing, but thats another story. Your point about cloning with poison still on and disease is a bug and shouldnt happen, doesnt need nerfing, it needs fixing.
Fact is CM's have to be Master to use poison disease of any value, we have limited range of under 50M, our packs take ALOT of resources and we have 0 defensive skills. Taking all that into consideration, and the fact poison does less damage then spammed eyeshots, commandos, Tera Kasi's and other professions, I hardly see where nerfign is appropriate, but I agree some fixes are needed to stop the griefing.