Combat Medic Archive

Thread: NO! dont nerf CM

JediQuic
Thu Sep 18, 2003 6:41 am
#14

I found this on the Commando forums, but i think it applies to us and this discussion :


http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=20734


SOE said...

"FWIW, the designer in charge of combat balance feels that commandos are correct right now. He feels that the melee guys are the ones at disadvantage. That seems to accord with what we are seeing on the replies here"

...

"The pecking order should be roughly even. The exceptions are that master professions that take more skill points should get a bit more of an edge as a reward for the additional investment"

This means every arguement about us being too powerful is invalid. We hybrid (Bounty Hunter + Commando) should and will be more powerful than the rest. -Ivoni



Now the way i see it, we are in the same boat as commando's, we both use the same amount of points in the same patern. It also Validates that damned BH Argument: "We use more points then everyone so we shouldOWN ALL!"...but thatsanother topic.


What i See in this is that We should be balancedout with commando's just a notch belowbounty hunterswho set the standard (and 'What' a Standard they set, WOOT!). Right now We Do have a bit of an edge, But alot of our"tricks" will be considered Bugs. So our poisons(and other abilities)should Probably get a boost in one form or another


From what I have seen it is an area effect DOT that always hits everything in its target area. Yes you are soppose to do dmg. BUt all the time. I do not know of any other class that has this benefit. - Arialias


Our poisons get Resisted, For some of us more then others it seems(check our Stickied issues thread ). On Top of that, Doctors can cure(nulify) them fairly well.So you are right in that no class has that benifit

darksithmage
Thu Sep 18, 2003 9:28 am
#15

I agree with kirillian. diseases are not a grief tool and I don't see why people keep saying that. When you can just run out of the clone center at full health a few seconds after getting dbed there is something just totally wrong about that. To stop em I load them up with every disease I have in my arsenal, it keeps them off the field and makes them a little less eager to run kamikaze all day until their opposing faction's forces get tired and just leave the area.



________________________________________________________________________________________________________
"Pain is such a delicious treat that goes well with warm brandy*"

Naom'zade: Dark Jedi Knight (if the FRS ever comes back): "Enslaving the galaxy, one soul at a time"

"No, I don't use a saber anymore. I prefer to blast holes in people's skulls these days"
Quinalla
Thu Sep 18, 2003 1:57 pm
#16






Arialias wrote:
Noet saying it should do any less dmg than it does now. My biggest grips mainly the after cloning thing. Just fix that and I am sure that the rest of what you have will be fine......



Still having disease after cloning is a bug, it is not supposed to happen, but it does. Make sure to bug it when it happens toyou so they will fix it faster.



--Quinalla Hran, Combat Medic, Lowca
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